Baresark said:
Ferisar said:
Baresark said:
To be honest, it's not that different from Dark Souls. Most bosses were optional with only a small handful actually acting as gatekeepers. You could also go through the entire game never having leveled, so being good enough to beat a boss early is not something new or even all that uncommon. I'm not complaining, but I hate when anyone hypes up a product by lying about what is new or innovative. They literally need to change nothing about Dark Souls to make it an instahit for me. Don't get me wrong, I'm happy to hear about the improvements they made, but stop acting as if you are doing something new when you talk about these things.
This isn't the same thing. The idea for this is a boss that might come early just to give you a hint of what's to come, but then disappears or simply kills you and vanishes. They're saying now if that happens you can actually put up a fight. Optional bosses aren't equivalent to what this details, I don't think.
I guess the point of my post is that you can always put up a fight in Dark Souls, with the beginning equipment never having leveled, so it's inaccurate to treat this as something new. Even in Demon's Souls, you didn't have to let that first demon in the tutorial area kill you. You could kill it in the tutorial area and then not have to fight it later. Don't get me wrong, I'm happy they are not making this a totally linear experience with multiple pathways and choices where you want to go. But that is also pretty much Dark Souls. I don't think they are going to let you go strait to the final boss. I think it's honestly better if they have a shit ton of optional bosses with a few that need to beaten, which is more than likely what they are still gonna do. Or maybe they are going to make every boss necessary but you can go fight them in any order (like Megaman maybe). Dark Souls was not a very linear experience at all, there were parts you never had to touch in order to progress. If they are keeping that up, then they aren't doing anything new. So, I do personally find it annoying that they sound like the are doing what was done in the last game and they are acting like this is new.
That's fair. I'm still convinced they could do it in such a way that it'll certainly feel new, though. I agree otherwise, although not very annoyed by it. But really, what other bosses come to mind that you could "beat early" besides the Asylum Demon, which you fight about two seconds later anyway? I mean, the Scaleless just straight murders you unless you peace out, and... that's really all that comes to mind for me.
Not to say that they should make every boss have this particular option of engagement, but a couple more wouldn't hurt, depending on how many there are in the game. Either way, we'll see when the game lands.
Side-note: I'm not talking about the ability to engage a boss whose stats and damage output would suggest the usage of better gear. I know people have run Dark Souls through at level 1 with pretty much shit. I mean specifically the ability to take on a boss in an earlier stage of the game then the one they would otherwise be available in.