Elfgore said:
From the outside looking in, The Souls fanbase is very elitist. Remember the whole Dark Souls 2 easy mode fiasco? That was my first encounter with the fanbase. And I'll I saw was a bunch of people complaining about casuals entering their game. Then I've seen some people here scorn Watch_Dogs for lying about graphics, but not Dark Souls becuase all that matters is gameplay. I've seen some treat it like an idol that can do no wrong. That's why I don't care for the fanbase.
Note: These are once again just my view from outside the fanbase. I've never been a part of it, so feel free to enlighten me if anything is wrong. (this isn't sarcasm btw.)
I think part of the response to the graphics is from two things.
1 - Souls started as low budget titles and even now they're still middling budget at best, so you have a fan base that's not really expecting the most polished look.
2 - Watch_Dogs got torn into by everyone because during the reveal Ubi was just completely "THIS IS THE POWER OF NEXT GEN! WE'RE MAKING GAMES SO MUCH PRETTIER NOW AND THAT'S ALL THAT MATTERS" versus From's "We're trying a new engine out and we hope it will look this good but we're still not sure it can feasibly be done."
Unlike a lot of developers From's pretty open about what's going on on their end more often than not and I think that's what makes people more forgiving about these kinds of things. They cut down on the pretty effects because they'd rather not put people through framerate drop or input lag.
As for the elitism, yeah, it happens. I think a lot of it came from Dark Souls and Bamco towing the whole "It's the hardest game ever" nonsense, and the entire gaming community totally buying into that.
But the thing is, every game has that crowd. Every multiplayer game has that group of assholes out there trying to make it not fun for anybody else, especially when PVP comes into the mix. Even with that crowd around I'd still say that overall the community is still very nice, friendly and helpful because the series whole nature was to evoke the days of sharing secrets found in whatever game with your friends on the playground and far more often than not that's what you'll get.
Personally, I was a little bothered by the "Easy Mode" idea because I think people mistake the difficulty from coming strictly from enemy damage/defense when it's not and that's all that the people saying "Well why not add an easy mode?" were offering. Most of the difficulty of the games comes in it punishing you for mistakes that are easy to point out in hindsight if you sprung them or easily spotted if you take the game at a slower pace, as intended, not from slogging through a monster with high health and damage.
I'm all for ways that make the game more approachable to newcomers or offer some help to people who need it, but it should be done within the game, not a menu. That's why they added stuff like the Way of the Blue/Blue Sentinels, that's why they changed the matchmaking system in NG to stop the low level griefing, and that's why they have a more thorough tutorial zone. Just adding "easy" isn't going to do anybody, especially new players, any good with the way this series is built.