Well in terms of magic, there have been some tweaks to improve the systems. From what I've heard there are items that will set you number of available casts back to full, you can upgrade catalysts now, and the attunement stat increases casting speed along with the number of spell slots, instead of dexterity. There are probably a lot of other little secrets that can be found in the game to make a pure mage build viable.Therumancer said:... Which irritates me as well, I'm not especially happy that PC gamers need to wait a month since that's the platform I want.Valkrex said:Glad to hear the game is just as good if not better than the original. Now to wait a month for the PC version...
While it doesn't change anything, I will say that I am a bit disappointed that they apparently haven't done a radical revision of the feasibility of magic (at least from how this sounds), as the article talks about the great melee system and the balance between armor, dodging, blocks, staggers, etc... which implies this is still the major focus of the game, and that a simple "I will roast everything with fireballs right from the start" approach hasn't really been balanced into the game. Though to be fair I have wondered if such a thing is even possible given that so much of the game's difficulty relies on it's melee centric nature and forcing perfect (or near perfect) timing with a viable build and/or strategy for each boss. I guess being able to rely entirely on magic and ranged attacks would make things too easy from the perspective of the developers, but for mage fans, it's kind of a let down... we'll see what happens when it comes out though, this is admittedly me reading into things based on what the article says and focuses on.
As for waiting for the PC version, I'm fine with it. The original port was atrocious, and From Soft is taking the time they need to ensure that this time the PC version is a good one. It is rather annoying that its delayed, but at least they're delaying for the right reasons.