Dark Souls: Initial Thoughts

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krazykidd

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s69-5 said:
GZGoten said:
The only thing I don't like are the bosses, I wanted more of a challenge but they're piss easy
So they aren't "Flamelurker hard" then?

Even Demon's Souls bosses get pretty easy once you understand them. False King is actually not too hard once you understand how he moves. That is except Flamelurker. On NG+ (and beyond) he is one hard mofo (he's easy enough in the first playthrough though).

Maybe Dark Souls bosses are like that? Pretty easy on the first go, harder on NG+?

I hope I get this game this weekend...
No , they are hard , hes just a good player . Although if you use a walkthrough everything is pretty easy , thats why i'm not using one and getting my ass handed to me by the
four kings at lvl 60
 

QueenOliver

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Apr 25, 2011
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newguy77 said:
QueenOliver said:
Just look at the item description for the Zweihander.
I returned the game today to the redbox, so I can't check the stats myself, but thanks for the explanation for the letter grades, I was wondering what those were for.
Also I think I found a vagrant, it's basically an upside down jellyfish that shoots homing missiles at you, right? If that's it, it gave me a humanity so yeah, pretty good reward. Thanks for the advice.
I believe there might be more than one form of vagrant. I wouldn't describe the one I saw as an upside down jellyfish. They glow like black phantoms though.
 

Sram

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newguy77 said:
Why not get the Drake Sword then? Just go to the merchant in the firstish area in the Undead Burg, buy a bow and some arrows (around 50 of any kind should be enough I think) and go under the bridge with the Hellkite Dragon. Whale on the tail with the arrows (aim for the part where it joins his body, it doesn't move much there) and bam! Drake Sword.
Ok, I'll go back and buy some arrows for the crossbow I found of one of the Skeletons, the Stats of the Sword are looking better than my Halberd (except the non scaling part)

theemporer said:
The most important thing I've ever learned in Demon's Souls and thus dark souls) about melee builds can be represented by a single word: Stamina. Stamina is everything. To succeed with a melee build in demon's souls, you needed around 40 stamina at least and you needed to know how to manage it well because if you use it all attacking but leave none to dodge with, you easily die. So you can never have too little stamina.

Edit: Oops, too MUCH stamina, I mean >.<

Edit 2: And by 40 stamina, I of course mean Endurance
As i thought, I can easily block the attacks of the Gargoyle and get a hit with my weapon but have to stay back and replenish my Stamina afterwards. Dodging feels akward because I'm probably to heavy (29 of ~46 weight), my charakter is falling down and slowly moving up, so leveling Endurance is another goal.
 

newguy77

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Sram said:
Ok, I'll go back and buy some arrows for the crossbow I found of one of the Skeletons, the Stats of the Sword are looking better than my Halberd (except the non scaling part)
You can't aim the crossbow as far as I've found, so you do need an actual bow and arrows to hit his tail.
 

LostCrusader

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Feb 3, 2011
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Sram said:
newguy77 said:
Why not get the Drake Sword then? Just go to the merchant in the firstish area in the Undead Burg, buy a bow and some arrows (around 50 of any kind should be enough I think) and go under the bridge with the Hellkite Dragon. Whale on the tail with the arrows (aim for the part where it joins his body, it doesn't move much there) and bam! Drake Sword.
Ok, I'll go back and buy some arrows for the crossbow I found of one of the Skeletons, the Stats of the Sword are looking better than my Halberd (except the non scaling part)

theemporer said:
The most important thing I've ever learned in Demon's Souls and thus dark souls) about melee builds can be represented by a single word: Stamina. Stamina is everything. To succeed with a melee build in demon's souls, you needed around 40 stamina at least and you needed to know how to manage it well because if you use it all attacking but leave none to dodge with, you easily die. So you can never have too little stamina.

Edit: Oops, too MUCH stamina, I mean >.<

Edit 2: And by 40 stamina, I of course mean Endurance
As i thought, I can easily block the attacks of the Gargoyle and get a hit with my weapon but have to stay back and replenish my Stamina afterwards. Dodging feels akward because I'm probably to heavy (29 of ~46 weight), my charakter is falling down and slowly moving up, so leveling Endurance is another goal.
to dodge quickly, your weight needs to be half of the total.

I haven't looked too far back into the thread but I am surprised to not see anyone talking about the separate multiplayer servers. So far that is my only real complaint against Dark Souls.
 

Condiments

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Wow, I'm fighting Sif at SL 41 and having some trouble. Except I'm having fun at the same time....

This game rocks!
 

bpm195

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Dark Souls is easily among my least favorite games I've payed full price for.

I never played Demon's Souls so my expectations were completely off. My basic problem with it is that fighting minions is more tedious than challenging; Block and kite attacking when they recoil and follow up once or twice. The boss fights seem more like you have to discover the trick to passing rather than fighting them. That I only know from hearsay, but even everything I seen in this thread confirms bosses are only hard if you haven't figured out how to fight them. Overall the gameplay isn't thrilling and demanding; it's tedious and punishing.

I really wanted to like this game, mainly because I paid Sixty Four Dollars and Seventy Nine Cents for it, but it presents a challenge that isn't particularly engaging. I literally facepalmed when I saw a Giant Boar with armor literally everywhere except its tail, and the moment I learned the trick to toss a skull into a fire and watch it burn to death was the moment I stopped caring and put an ad on Craigslist.

To give credit where credit is due, the atmosphere is awesome, the whole confusing dynamic of it is confusing in an interesting way, the death mechanics are great and add a lot of weight to typically trivial decisions. It does a lot of things right, but the difficulty is done in a way that makes me want to turn the game off instead of trying again.
 

Bat Vader

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ghost whistler said:
Ghostwise said:
I never even played Demon's Souls but I think Dark Souls is an awesome video game. I've been playing video games for 30 years and most of them are the same old shit that hold your hand every step of the way. No risk whatsoever. Dark Souls is the complete opposite and there is an absolute wealth of content in the game and it has insanely high replay value. I don't know what kind of games you grew up with, but back in the day when I was growing up that is what made a game fun to play. Difficulty and not knowing what the fuck you were supposed to do next or what was around the corner or on the next screen. Perhaps the newer generation of games like Gears of War and CoD is what you should stick with instead of trying to railroad a game that pretty much every critic and gamer are having a blast with. And Dragon Age 2 dude? Really? That has shit for content in comparisons to Dark Souls. Honest to god I just think you suck at the game and are trying to convince others that it isn't good because you are butt hurt about dying constantly. Really man....the game isn't for you, so you should probably just stop playing it.
'hold your hand'. This is exactly the kind of snobbery that pervades this game. There's no risk in this other than losing your souls, which, given how everything respawns (other thanboss souls), actually works in your favour as you accumulate more on the way back. The only downside is that it's horrifically tedious doing so. It's a painful and obvious video game contrivance that takes you out of the game and hits you over the head with the fact you are playing a game, not embarking on a fantasy adventure.
Dragon Age 2 is a far better game than this will ever be. I don't need difficulty to have a fun gaming experience and it's sad that so many people all of a sudden believe they do. For an equally closed setting it is far better looking and far more engaging. DS is just a hack and slash with no story and no meaning and no depth.
I couldn't care less about dying constantly. I care about boring repetitive gameplay and that's all this is. When you strip away the inexplicable hype you have a tired, anachronistic game that doesn't even compete with Diablo 2.
Dark Souls doesn't have a story? That makes me sad. I was going to rent it later on in the week but if it does not have a story than I see no reason in renting it. I don't care how hard a game is. As long as the story and the characters are well written than I will do my best to get through it.
 

lapan

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ghost whistler said:
IronicBeet said:
Wait, a game that's known for being completely unforgiving in every aspect is unforgiving of you if you hit an NPC? Unthinkable!
No, just bad game design.
But it's exactly this unforgiving difficulty the main audience of this game likes. It isn't bad game design if that's how it's intended to be.
 

lapan

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ghost whistler said:
lapan said:
ghost whistler said:
IronicBeet said:
Wait, a game that's known for being completely unforgiving in every aspect is unforgiving of you if you hit an NPC? Unthinkable!
No, just bad game design.
But it's exactly this unforgiving difficulty the main audience of this game likes. It isn't bad game design if that's how it's intended to be.
what does the difficulty level have to do with NPC aggro? You shouldn't be able to aggro npc's at all. It's this lack of care that makes me quesiton the ability of these developers. All these reviews and priase fo rhtis game implies the game has some clever AI at the heart of it, like an actual human, that's playing against you. In actual play it's just cheap. It plays like a beta test; a mess of oversights and bad decision making. Allowing players to screw themselves completely by way of accidentally aggroing a mob isn't unforgiving difficulty it's laziness on the part of the devs. Clearly they just assumed it wouldn't happen. Clearly they were wrong.
But that's part of many RPGs and intended. The whole point of roleplaying is to allow you to do as much as possible so you can immerse yourself into the character.
Fallout for example does just that.

You even get some good drops if you actually kill the npcs in Dark/Demon souls. You just have to decide if it's worth it.
 

Zeh Don

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Dark Souls isn't about being a 'snob', or an 'elitist'. The only people who are labelling the game in this way are the ones who aren't enjoying the experience; not every game is supposed to be enjoyed by every person.

Dark Souls is about the gameplay from yester-year's games brought kicking and screaming into the modern age for better and for worse.
Duke Nukem Forever tried and failed to bring the old school FPS mentality into the modern age. Dark Souls has successfully translated the gameplay of the original Metroid, Castlevania and Ghost and Ghouls games into the current generation, like Demon Soul's before it.

It's hard. Frustratingly so. Some of why is sheer difficulty; monsters with lots of health. Lots of long fights strewn together between check points. Some of it is mechanical; using a checkpoint respawns the monsters, as does dying. And some of it is simply for the sake of making it harder to finish the game; one hit kill monsters, traps, item prices, unforgiving of mistakes, etc.

Dark Souls, like Demon Souls, is a masterpiece. There isn't some "easy mode" to activate, there isn't some "trick" to making the game require less time, effort and broken controllers. Not everyone is going to get to the end. Not everyone is going to enjoy the journey. But, it's for those reasons that the rest of us enjoy the game.
I prefer games that require me to actually learn the game's ins and outs. Halo, Call of Duty, Fable, Mass Effect, Oblivion, Darksiders, The Sims, Crysis; they all have their fans and are all, generally, pretty great games. They're also pretty damn easy to finish, and have so many mechanics designed to make sure I get to the end of the game that actually getting to the end has little to no meaning.
Dark Souls is gameplay from an age where finishing even ONE of the games you owned was an achievement. When the end screen was earnt with blood, sweat and tears - it wasn't handed to you. It's not for everyone. Me? It's a GOTY contender. If it's not for you, _trade it in and shut up_.
 

QueenOliver

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gof22 said:
Dark Souls doesn't have a story? That makes me sad. I was going to rent it later on in the week but if it does not have a story than I see no reason in renting it. I don't care how hard a game is. As long as the story and the characters are well written than I will do my best to get through it.
Dark Souls has a story in the same way that Metroid Prime and Shadow of the Colossus have stories. It has cutscenes here and there, you meet characters who talk to you, and you have a rough idea of what you're trying to accomplish, but it's not all spelled out to you. It's a mysterious world, but you piece it together as you go along. Of course I personally I didn't like Metroid Prime's execution of this approach since it's story came in the form of text logs that you had to search for in each area. It was like having to search all over your house for all the different pages of your favorite Douglas Adams book or something. Dark Souls handles this approach very well IMO, as did Demon's Souls. The dialogue is quite captivating, and dare I say it, I think the game has one of the coolest introductory cutscenes in gaming history. However, if you're taste is for RPG storytelling in the vein of Bioware's lengthy dialogue sequences or Squenix's long cutscenes, the game isn't for you.
 

Morthello

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Condiments said:
The Wykydtron said:
After playing for a while, i really don't care about anything in this game. I mean what's my motivation? I'm currently trying to fight my way past a mob of skeletons and some indestructable rhino before being met with about 5 elite spear guys in this Undead Parish

And for what? Apparently there's some bell i need to ring or something? Why should i care enough to push past the difficulty level?

And any desire to see the sights has been effectively smothered because any new places will have to be trudged through again and again because of the frankly asinine checkpointing system

Compare this to another difficult game like say Persona 3 or 4, you cared enough about the characters and the overall story to push past the difficulty level, it makes you want to see how the game plays out.

I just don't feel arsed enough to continue with Dark Souls really... Fuck it maybe in a few months i'll start a new game and check if there're any good build guides on teh interwebz

All of this is subjective of course, i'm not saying you can't like it or anything.
I'm usually a "storyfag" when it comes to games as well(motivation to complete objectives), but I really like the fact the story isn't really spoon fed in this game. Everything seems so mysterious, and adds to the atmosphere.

I could understand the complaint though(big into story driven/well written rpgs), but this game's combat and design is just too good.
yeah i was thinking about this the other day. I really enjoy the story(or lack of it) because it really adds to the bleakness and mystery. Its not beating you over the head with it but there are hints that give you an idea of whats going on and things get much more clear once you progress to a certain point. I also love reading all the origins to each new piece of armor or weapon you pick up. They help flesh out the world and tell a little of the history.
 

Zarmi

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The game is okay. The difficulty doesn't seem to have been raised, but instead tuned down. I don't really find the game to be that hard, it's just a simple trial and error system, and about learning wtf the bosses do. Beyond that, there's nothing hard about it.

My main problem is that the framerate takes some drops at the worst of times, mainly if a boss/mob performs any sort of Area of Effect attack, or when a lot of stuff gets broken on screen at the same time. However, it's only a minor complaint.

No actually, my main complaint is outside the game. It's the fact that walkthroughs, guides and help are springing up all over the internet. This game is just not meant to be walkthroughed, if you miss something, you should try to manage without. Again, the game is not hard - You just need to take a careful approach, instead of spamming your attacks and hoping to kill everything.

Also annoys me there's no severe penalty for dying. Sure, your drop your souls and humanity, but then you go back and pick it up. If you die on the way, you're just stupid, as you already made it there once. Was more fun in Demon's Souls, where you got reduced to 50% hp and only got brought back to life after killing a boss, or using a special item.

I also found the bosses to be generally easier, or is it just me? I remember clearly first time I fought the use golem-knight in Demon's Souls, as a knight... But no boss in Dark Souls comes close to that feeling. The dual gargoyles was a freakin' walk-over in Dark Souls, due to being alive I could just summon that Sun-knight fella NPC, and he'd pretty much tank every single hit while killing them by himself.
 

RaZor921

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I personally found it amazing. It's fun, challenging and rewarding. I'm about 15-20 hours into the game, and I absolutely love it