I love how the enemies are intelligent and roll with the blows, use luring tactics, etc. When even the initial hollow are lethal, you know you're in for a rough time.
While my melee staple class is the wanderer, I was excited to play the Pyromancer and must say that it hasn't disappointed me, yet. Though, the initial shield is terrible, you quickly find a replacement and tossing around flames while being not only flame resistant(An aspect of the tattered robes) and combat capable, rolling well makes the class enjoyable. Also, the smattering of permanently removable 'large' enemies is a nice touch.
As ever, the atmosphere is enjoyable. I'm not sure if the graphics took a hit, but, if we're comparing to Demon's Souls, I'm fairly sure it was simply foggier, where everything is clear, now.
While my melee staple class is the wanderer, I was excited to play the Pyromancer and must say that it hasn't disappointed me, yet. Though, the initial shield is terrible, you quickly find a replacement and tossing around flames while being not only flame resistant(An aspect of the tattered robes) and combat capable, rolling well makes the class enjoyable. Also, the smattering of permanently removable 'large' enemies is a nice touch.
As ever, the atmosphere is enjoyable. I'm not sure if the graphics took a hit, but, if we're comparing to Demon's Souls, I'm fairly sure it was simply foggier, where everything is clear, now.