ghost whistler said:
Attack patterns vary enormously. Sometimes the zombie raising his sword will swing once, easy enough. Sometimes he'll swing in a massive stabbing frenzy or he will suddenly speed up his attack animation. Some moves track, others don't (actually most do, it's pretty cheap).
I love the way you ignore everyone's counter-points only to skulk back here and repeat your already demolished arguments. You're hilarious. Like a clown.
In case you haven't noticed, enemy attacks are much slower than those you will find in, say, Ninja Gaiden. Somehow everyone except you has been able to pull off blocks and dodges in both games. And most people feel that unpredictable enemies is a GOOD thing. Not that I would call enemy attacks in Dark Souls particularly unpredictable. For all of the enemies in every environment I've reached so far, it hasn't taken me long to study their attack patterns enough to know how to defend and counter. Except for those fucking giant mosquitoes in Blighttown. Fuck them. And Ceaseless Discharge. He's an asshole.
For the umpteenth time (as you peopl seem incapable of grasping simple english): it isn't that the enemies are tough that's the problem with the game.
You are the one here who has failed to back up their argument. I and others have addressed your arguments and shown numerous examples of where your points are invalid, and all you do is ignore them and repeat your childish rhetoric. We are not the ones with questionable comprehension skills. You debate at the level of a middle school student.
A single arbitrary choice of difficulty is a meaningless design choice. It's self limiting and counter productive. One person's brutal difficulty is another person's easy game. What matters is how the game handles difficulty and how it penalises the player in terms of failure. IN this case, the player is forced into the most tedious mind numbing boring repetition for no reason.
Let me clue you in on something. Practically ALL games have repetition. The only games that don't are ones like Bioshock and Prince of Persia (2008), games that I don't really care for, but don't call people stupid for enjoying. When you die or fail in the vast majority of games, you return to your last checkpoint, and have to repeat the process until you reach the next checkpoint. Dark Souls is no different. The checkpoints are just not as frequent. Apart from the element of losing of souls upon death, Dark Souls' progression system is exactly like that of Metroid, one of the most beloved franchises in all of gaming. When you die, you return to your last save station with the enemies respawned. The horror! In fact, you lost less progress upon death in Dark Souls! You keep any items or upgrades you've acquired, certain enemies will not respawn, and there are frequent shortcuts to hasten your journey. Those of us who are enjoying Dark Souls like this approach. You are free to disagree and play something that is more to your liking.
People that enjoy this need their heads tested.
The only person here who needs his head tested is the one with the delusion of grandeur that he is the one true authority on what people should enjoy in a subjective entertainment medium. Where does this delusion come from, may I ask? Do the Potato People whisper in your ear that you are their all-knowing king and that you should slip into a red and white checkered gingham dress and army boots?
Telling me that i'm 'whining' because you are too stupid to understand what i've written, in clear fucking english (a language you yanks need to learn) is taking the piss. Don't sit their and hide your insults behind niceties and pretend you have the moral high ground. You don't.
Oh, you don't want niceties? Very well, I'll be direct: Go f-, er, wait a minute. Oh yeah, that's right. The only reason I've shown any restraint in my use of colorful language and insults thus far is that this is a forum with Miss Manners rules, where excessive insults are not looked looked upon kindly. Were this not the case, I would be more than happy to fulfill your request for a good verbal thrashing.
The "moral high ground" has nothing to do with anything. You are being challenged because of your flawed arguments and your trollish ad hominems and mud-slinging. From the beginning you have been trying to prove your case by fallaciously attacking the character of others, accusing them of only enjoying Dark Souls to look macho. Nearly all of your criticisms of Dark Souls have been things that most of us find to be false, or things that don't particularly bother us. Tastes in gaming are subjective. If we say we like games with bland color pallets, gimmicky motion controls and massive screen-tearing, there is nothing you can say to invalidate that. With the roll you're on, why not tell a bunch of movie fanatics that they're fucking morons for preferring subtitles to dubs on their foreign films? Or tell a pet owner that he's an imbecile because he prefers dogs to cats?
And while you are criticizing us "yanks" over our grasp of the English language, please take not that "I" and "English" are both capitalized, you semi-literate numskull.
Most games reward your efforts more than Dark Souls. The only reward this game gives you is a slight change in scenery.
False (not to mention you can say the same thing about Uncharted, or any number of other games). As you progress in Dark Souls you encounter new enemies and bosses, and gain access to new upgrades, weapons and abilities. Few games do more than this.
THere is no depth to this experience, the layout of the 'open world', as was touted, is linear and the lack of tools for the player is a joke.
The developers promised a more open-ended game world, which they delivered on. They never pretended that their game would be Elder Scrolls or GTA. There is an enormous array of tools at the disposal to the player that expands as you progress. Your failure to utilize them is not the game's fault. The game rewards experimenting with these tools to uncover each enemy's Achilles heel, and adapting to new challenges.
I could punch myself in the face fifteen times and feel a sense of reward, less pain in my jaw for starters, just because I stopped punching myself in the face. This notion of reward is disingenuous at best. Sure you might punch the air having beatn THE GREAT MONSTER OF DOOM but if you've spent ten hours previously trying to do so then it's not much of a victory is it.
The fact this game is so badly made is just icing on the cake.
Amazing! I've never encountered a telepath before, never mind one who can sense people's enjoyment or lack thereof in a video game from miles and miles away! You sir, have a gift! /sarcasm
I look forward to you once again ignoring all counterarguments and repeating your mindless rhetoric. It's an amusing spectacle. Like a clown show.