I second this.darkmind35 said:Stupid missleading title. This is a BALANCE PATCH, it didn't make the game any easier. It actually fixed some exploits, fixed PvP, fixed game breaking PvE spells and eliminated the need for farming. Actually it made the game HARDER for some builds and forces players to use something else than the most common TWOP/RoF/Vitality/Endurance/Gold Hemmed Set builds.
These are all PvP and PvE nerfs (no more TWOP kthxbye or Iron Skin/Magic Shield God Mode, and nerf for Pyro to keep lvl 1-10 PvP twinks away). Makes the game harder for spellcasters and PvP much more balanced.Magic Changes:
Pyro Glove nerfed from 270 to 230.
You can see resonance signs now.
Vow of Silence range increased.
Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.
Magic Shield duration lowered to ~11 seconds.
Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced.
Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect.
Iron Flesh effectiveness nerfed.
Invisible Body duration remains unchanged.
Buffed skill related weapons and nerfed lightning to prevent lollightning vita/end only builds. Gold Hemmed / Dusk Skirt were also nerfed because they were practically the best light armor sets in the game (without any upgrades!). Also nerfed med shields to what they should be. Huge nerf on Crystal Ring Shield to prevent 1-shot kills.Equipment General Changes:
Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A)
Some scaling reported as changing from A to S with higher upgrades
Upgrade Changes:
Normal scaling buffed by 5-20% (20% at +14).
Crystal scaling buffed by 5-20% (20% at +4).
Lightning +4 nerfed by 2% (+5 remains unchanged).
Raw scaling buffed by 10% (all levels).
Magic stat scaling buffed by 10-20% (20% at +9).
Enchanted stat scaling buffed by 15-20% (20% at +4).
Divine stat scaling buffed by 10-20% (20% at +9).
Occult stat scaling buffed by 15-20% (20% at +4).
Fire +9 nerfed by 2%. (+5 remains unchanged)
Dragon stat scaling buffed by 5-20% (20% at +5).
Specific Gear Changes:
Grant scaling changed to Strength:B and Faith:A
Gold-hemmed nerfed, still can't be upgraded.
Dust skirt nerfed hard (streamlined to match the other pieces).
Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability.
Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50
Dragon Greatsword buffed from 360 to 390.
Silver Knight's Sword lightning effect removed. Now enchantable.
Elite Knight gear nerfed, then buffed slightly in 1.05
Makes long range spells more viable in PvP and fixed the most broken PvP item in the whole game.Combat Changes:
Lock-on acquisition range increased.
Lock-on changing/switching got easier (more responsive).
Ring of Fog users can now be locked on.
Fixed many broken online features, such as the Gravelord covenant which was impossible to level due to horribly horribly low drop rate for their invasion items. Also, lower sunbro req encourages more co-op playing.Online Changes:
You can see resonance signs.
Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.
1.05: Summon restrictions improved slightly again.
Amount of souls the Master of the game gains changed.
Cracked Eye Orbs no longer get consumed on failure. Confirmed
You can hit Select to rate messages.
1.05: Fixed 1.04 bug where summon signs were invisible.
Covenant Changes:
Covenant Material drop rate improved.
Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)
Not making anything easier, adding Twinklings to Giant's store eliminates the need for horribly long farming and item dupe exploits. Less farming =/= less difficultyMerchant stock updates:
Male Undead Merchant: Also sells bottomless box
Female Undead Merchant: Sells Arrows / Crossbolts
Andrei: Sells Arrows / Crossbolts
Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000)
Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large Tit Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes
Vamos: Arrows / Crossbolts, Small Tit, Large tit, Repair box / upgrade boxes
Inglwood: Sells Transient Curses
The higher soul drop rate again eliminates need for bug exploits or forrest farming, and bosses dropping humanity encourages more online play (since for co-op / PvP you need to be in human form). The only things that made the game "easier" are:PVE Changes:
Overall increase in souls gained (~2-2.5 times more)
Damage reduced on some mobs?
HP lowered on some mobs?
Reduced acquisition range on normal enemies.
Supposedly reduced poise on some enemies.
Bosses drop Humanity and Homeward Bones
Ghosts and Skeletons give souls now.
Twinkling Titanite drop rate improved.
Pyromancers in Catacombs drop Skull Lanterns.
Darkwraiths in New Londo drop Dark Hand.
>Damage reduced on some mobs?
>HP lowered on some mobs?
>Supposedly reduced poise on some enemies.
And AFAIK, those enemy nerfs are really small, I still die to normal enemies as much as I did before.
Did some of you not read the patch notes at all?
The game isn't easier, it's just fairer.
TWoP tards and Fog Ring users have to actually use skill to win fights now. And the souls drop increase and twinkling titanite seller eliminates the need for exploits.