Chevalier noir said:
Nile McMorrow said:
The ring was overpowered, it needed to be nerfed. The people who abused it and tranquil walk of peace will have to learn to play now. Simple as that.
The ring alone made playing a mage impossible and sorcery will still be the worst way to spec for pvp even now. At least sorcery will be useable post patch.
Hell, I'm a faith user and I'm happy twop got the nerfbat.
I really don't see how it was overpowered, all it did was make the user slightly transparent and couldn't be locked onto. That's not really a game breaking feature is it? It just means people had to work harder when fighting someone using it. Though I see where you are coming from with the mage's being unable to fight against people using the ring as they were unable to use soul arrows or homing soul mass effectively. Wait don't they get magic shield and sword? and doesn't homing soul mass home in on people using RoF anyway? If it does then all I can see is that using soul arrows was ineffective in PVP.
Anyway, I feel that its unfair that RoF can now be locked onto as they can no longer slip behind other players in PVP when facing each other head on since they can swing round and face them constantly now with the lockon. Though what I would have like to have seen was a patch to fix pyromancy magic's strange method of execution e.g. you throw it at the floor rather than lob spells/do the soul arrow thing. It's really annoying that the floor seems to get more of the spells in their face than a enemy does.