Lol at people in this thread implying PC gamers are too picky.
First of all, internal resolution of 1024x720 is terrible. Playing on a console, on a TV, from a distance, it looks fine. On a PC desk with a good monitor, you're closer to the screen, and are used to much higher resolutions. I have a 1440p 27" monitor (that's a resolution of 2560x1440), playing a game at an internal resolution of 1024x720 would not only look like absolute arse when stretched to my full resolution (extremely blurry) but would impact on gameplay because it will actually be difficult to properly see whats happening on the screen during faster sections (I don't know a great deal about the game, but as far as I know its quite a fast-paced game). This is not hyperbole. Even going down to 1080p on my monitor makes a very noticeable difference on image quality and impacts on my experience and immersion too, because the internal res is literally stretched out to your native res.
I also haven't played any console port in recent memory that didn't allow me to use 1440p. It's a very standard option to allow the full spectrum of resolutions on PC games and not exactly time-consuming or difficult to program. It's laziness.
a 30 fps cap is less of a deal breaker, but still unacceptable. When you're used to a 60fps cap (with vsync) or higher (without) the difference is very noticable. Again, console gamers don't notice this because 30fps caps are very common, but for someone who plays at higher frames you really do notice what a huge difference it makes. and again, not difficult at all to allow your game to go to higher frames and something very standard on ports.
No one's demanding they give us super high res textures and DX11 and everything else (I consider all those things a lovely bonus, nothing more). Just that they put a tiny bit of effort into their port so it's up to standard.
These problems will almost certainly be fixed very quickly by the community anyway, probably through editing ini files to setup higher resolutions and remove vsync so there's no frame cap. But if that's the case why the hell should anyone give them money when they obviously don't give a shit about their own port?
First of all, internal resolution of 1024x720 is terrible. Playing on a console, on a TV, from a distance, it looks fine. On a PC desk with a good monitor, you're closer to the screen, and are used to much higher resolutions. I have a 1440p 27" monitor (that's a resolution of 2560x1440), playing a game at an internal resolution of 1024x720 would not only look like absolute arse when stretched to my full resolution (extremely blurry) but would impact on gameplay because it will actually be difficult to properly see whats happening on the screen during faster sections (I don't know a great deal about the game, but as far as I know its quite a fast-paced game). This is not hyperbole. Even going down to 1080p on my monitor makes a very noticeable difference on image quality and impacts on my experience and immersion too, because the internal res is literally stretched out to your native res.
I also haven't played any console port in recent memory that didn't allow me to use 1440p. It's a very standard option to allow the full spectrum of resolutions on PC games and not exactly time-consuming or difficult to program. It's laziness.
a 30 fps cap is less of a deal breaker, but still unacceptable. When you're used to a 60fps cap (with vsync) or higher (without) the difference is very noticable. Again, console gamers don't notice this because 30fps caps are very common, but for someone who plays at higher frames you really do notice what a huge difference it makes. and again, not difficult at all to allow your game to go to higher frames and something very standard on ports.
No one's demanding they give us super high res textures and DX11 and everything else (I consider all those things a lovely bonus, nothing more). Just that they put a tiny bit of effort into their port so it's up to standard.
These problems will almost certainly be fixed very quickly by the community anyway, probably through editing ini files to setup higher resolutions and remove vsync so there's no frame cap. But if that's the case why the hell should anyone give them money when they obviously don't give a shit about their own port?