Dark Souls Port Brings Console Problems to PC

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NoNameMcgee

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Lol at people in this thread implying PC gamers are too picky.

First of all, internal resolution of 1024x720 is terrible. Playing on a console, on a TV, from a distance, it looks fine. On a PC desk with a good monitor, you're closer to the screen, and are used to much higher resolutions. I have a 1440p 27" monitor (that's a resolution of 2560x1440), playing a game at an internal resolution of 1024x720 would not only look like absolute arse when stretched to my full resolution (extremely blurry) but would impact on gameplay because it will actually be difficult to properly see whats happening on the screen during faster sections (I don't know a great deal about the game, but as far as I know its quite a fast-paced game). This is not hyperbole. Even going down to 1080p on my monitor makes a very noticeable difference on image quality and impacts on my experience and immersion too, because the internal res is literally stretched out to your native res.

I also haven't played any console port in recent memory that didn't allow me to use 1440p. It's a very standard option to allow the full spectrum of resolutions on PC games and not exactly time-consuming or difficult to program. It's laziness.

a 30 fps cap is less of a deal breaker, but still unacceptable. When you're used to a 60fps cap (with vsync) or higher (without) the difference is very noticable. Again, console gamers don't notice this because 30fps caps are very common, but for someone who plays at higher frames you really do notice what a huge difference it makes. and again, not difficult at all to allow your game to go to higher frames and something very standard on ports.

No one's demanding they give us super high res textures and DX11 and everything else (I consider all those things a lovely bonus, nothing more). Just that they put a tiny bit of effort into their port so it's up to standard.

These problems will almost certainly be fixed very quickly by the community anyway, probably through editing ini files to setup higher resolutions and remove vsync so there's no frame cap. But if that's the case why the hell should anyone give them money when they obviously don't give a shit about their own port?
 

chadachada123

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Ultratwinkie said:
I said this once, I'll say it again.

Releasing a PC game without changing resolutions is like releasing a console game without support for any non-Samsung TV and with shoddy code so it runs at 7 FPS.

This has nothing to do with graphics, except basic optimization for a different platform.

If you don't understand the tech, then you ask. You don't go around arguing a straw man of what you don't even understand.
I don't wish to argue the specifics, but your analogy is off in that Dark Souls will run at 30fps for the vast majority of gaming PCs. It won't run ABOVE 30fps, but computers with better hardware than the 360 will not have the same framerate problems that the 360 had. It'll only be capped.

Your '7fps' mention is a strawman, but otherwise I've no problem with your argument, even if I disagree with the strength or seriousness of it.
 

chadachada123

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Ultratwinkie said:
I seen 30 FPS caps before, any dip in FPS would go into the red zones. Overlord had a 30 FPS cap at launch and it CHUGGED for every PC gamer at launch. Everything was slow, and looked like a video of reactive screenshots.

So the 7 FPS analogy does work.
I think that you're being a little hyperbolic, because several reviewers have said that what they've played of the PC version does not suffer nearly the same framerate issues that the console version does.

The point remains that PC gamers will still be getting a version with a higher fps during stressful scenarios than the console version, and in my opinion we should at least wait until the game is released to say if it will be as bad as Overlord's problems.

http://www.rockpapershotgun.com/2012/08/09/hands-on-dark-souls-prepare-to-die-edition/
 

Atmos Duality

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Mygaffer said:
I love that the finally relent and give into PC gamer's demands to release a PC version than do everything they can do sabotage its potential success.
I guess it's their "artistic license" at work.
Like I said before: if they want to release a product in a different market, don't treat that market as second-rate.

I programmed a handler to change the resolution in Quake 2 back before we had front-end renderers for it. Unless the framerate and resolution is intimately tied to the game's mechanics (I fucking hope it isn't) this is NOT something that takes a great deal of skill, time or effort to implement.
 

Erttheking

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Really I read this thread and I feel the urge to grind my teeth. I am really getting tired of all of this, snapping at each other over every little thing. Also strawman is quickly becoming the new entitled on this website. I mean people got on my ass when I didn't like the ME3 ending, but THIS is aceptable to complain about? I...ugh, sometimes these threads give me a headache.
 

blueb0g

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Scarim Coral said:
Oh great, when I decided to pre-order this game, it gave me a good reason for me to cancel it and I'm quite tempting to do so right now. Ah forget it, I still gonna get it, I mean it's still the same game therefore nothing has been lost right?
The experience will be worse. You're much closer to the screen when playing on a PC, which is why both FPS and resolution is more important. Add this to the fact that the rez of the game wil not be native to your screen and you'll have a game that will be considerably less fun to play on PC than consoles.
 

blueb0g

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The Plunk said:
"Oh no, 30 fps! Whatever will we doooooooooooooooooooooo?!"

The game was perfectly playable on consoles.
The game will be the same, if not slightly better, on PC.
Therefore it will be perfectly playable on PC.
The experience will be worse. You're much closer to the screen when playing on a PC, which is why both FPS and resolution is more important. Add this to the fact that the rez of the game wil not be native to your screen and you'll have a game that will be considerably less fun to play on PC than consoles.
 

Erttheking

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Angry Juju said:
erttheking said:
Really I read this thread and I feel the urge to grind my teeth. I am really getting tired of all of this, snapping at each other over every little thing. Also strawman is quickly becoming the new entitled on this website. I mean people got on my ass when I didn't like the ME3 ending, but THIS is aceptable to complain about? I...ugh, sometimes these threads give me a headache.
People got tired with the hate on the ME3 ending because people kept spamming threads about it, and they were all essentially either generic complaints, or a post that some person made on a different thread that they thought deserved its own thread.
Oh, so the complaints on this thread aren't generic? I highly disagree.
 

Calibanbutcher

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I soo hope this game bombs somewhat, so that from then on, producers and developers can point to this game and tell PC gamers to shut their whiny traps. And the next souls game will be console exclusive again.
 

DarkBlood626

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No 1080p, uses GFWL, Is locked at 30 FPS, Optimised for controllers.

This is a cash grab plain and simple aimed at the people who down own consoles what they can?t seem to get their heads around though is

- The people this is aimed at (who don?t own consoles) will spit it out like someone eating mud the first time having been accustomed to chocolate.

- The people who have a console will just buy it on console.

If I wanted the console experience I would have bought it on console. There is no excuse for this take it back and try a bit harder next time but we know what will happen, if this bombs like I hope it will they will probably just blame piracy.
 

DarkhoIlow

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This may be a console experience with the limitations that come with that (low resolution+ fps lock).

I really hope that at least the options of rebinding the keys will be available and be decently optimized to work with mouse and keyboard.
 

ResonanceSD

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Julius-Seizure said:
If it's really so flipping ripping dang fang rotten zarg barga ding donging bad, why is it seven spots above Modern Warfare 3 on Steam's Top Sellers list (at time of writing)?

Your calvin and hobbes reference ignores the fact that MW3 is stupidly overpriced. Still. And it's old.


Calibanbutcher said:
I soo hope this game bombs somewhat, so that from then on, producers and developers can point to this game and tell PC gamers to shut their whiny traps. And the next souls game will be console exclusive again.

What it should do is teach developers not to be fucking lazy about how they develop for a new market. If you don't treat a new distribution area with respect, why would they treat your product with any decency?
 

Alatar The Red

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You fixed the resolution! Before launch!
I did. Took me 23 minutes, without source access. (I dedicate this to the people that told me I'm unreasonable when I lambasted From for not doing something that takes a few hours at most in the other thread)
Source: http://www.neogaf.com/forum/showpost.php?p=41330816&postcount=686

Apparently someone from neogaf managed to fix the resolution in 23 minutes. Maybe the guys at From really needed a 23 min coffee break...
 

Adam Pen

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i just brought this game despite the reviews and yea i wish i didnt graphics are bad fps sucks and worst of all still controller config so u either have to get a 360 ps3 wired controller etc or gaming controller or have to spend a long time setting or controls its a pain in the A** tbh wish i would of waited for later dates to see what happens