The plot of Dark Souls is like the plot of Debbie Does Dallas: A flimsy formality used to string a series of things together that are the core of the experience. Also like Debbie Does Dallas, none of the characters are particularly interesting. I've gotten about halfway through the game, and I'm totally with Zira. I paid attention to all the stuff, I read the lore on the wiki, and yet it still doesn't feel very engaging. Mostly it's just boring. Sure, combat is pretty fun, but the 'go and fulfill the Prophecy by collecting the Foretold McGuffin' story is really, really uninteresting. The characters have no personality, and I don't really get any sense of story from the environment the way everyone else seems to. It all seems like generic ruined fantasy stuff. I totally get the 'the plot seems like it's happening outside of the game' feeling.Bindal said:You're the kind of person, that needs a giant, black screen with white text stating "THIS IS THE STORY SO FAR" every 5 minutes, right? Otherwise, you would know that Dark Souls has a story and Halo has a story. All you need to do is actually pay a minimum amount of attention. As it "actually be awake"Zira said:I disagree. Saying that Dark Souls has a plot is like saying that Halo as a plot. Sure it does... outside of the actual game.
Pretty much this.Bindal said:You're the kind of person, that needs a giant, black screen with white text stating "THIS IS THE STORY SO FAR" every 5 minutes, right? Otherwise, you would know that Dark Souls has a story and Halo has a story. All you need to do is actually pay a minimum amount of attention. As it "actually be awake"
The most interesting plot bits in Dark Souls are locked away so far that you probably can't find them on your current playthrough. Without giving away too much, the 'go, Chosen Undead, and fulfill the Prophecy' storyline is something you are expected to roll your eyes at and reject, because it is largely a lie. By breaking the rules and rejecting the main quest line, you can draw the attention of certain other NPCs who stand to gain from your disobedience.Fsyco said:The plot of Dark Souls is like the plot of Debbie Does Dallas: A flimsy formality used to string a series of things together that are the core of the experience. Also like Debbie Does Dallas, none of the characters are particularly interesting. I've gotten about halfway through the game, and I'm totally with Zira. I paid attention to all the stuff, I read the lore on the wiki, and yet it still doesn't feel very engaging. Mostly it's just boring. Sure, combat is pretty fun, but the 'go and fulfill the Prophecy by collecting the Foretold McGuffin' story is really, really uninteresting. The characters have no personality, and I don't really get any sense of story from the environment the way everyone else seems to. It all seems like generic ruined fantasy stuff. I totally get the 'the plot seems like it's happening outside of the game' feeling.
Maybe I'm just not the target audience, though. I don't really understand why people attempt to achieve states of loneliness and despair. When I got lost in Dark Souls, I didn't go "Gee Willikers, this sure is atmospheric!", I got frustrated and consulted a walk through and a map.
You can go ahead and tell me, there's no way I'm doing a second playthrough. I know it has something to do with the cartoonish snake-thing being evil and something involving a fire.Robyrt said:The most interesting plot bits in Dark Souls are locked away so far that you probably can't find them on your current playthrough. Without giving away too much, the 'go, Chosen Undead, and fulfill the Prophecy' storyline is something you are expected to roll your eyes at and reject, because it is largely a lie. By breaking the rules and rejecting the main quest line, you can draw the attention of certain other NPCs who stand to gain from your disobedience.Fsyco said:The plot of Dark Souls is like the plot of Debbie Does Dallas: A flimsy formality used to string a series of things together that are the core of the experience. Also like Debbie Does Dallas, none of the characters are particularly interesting. I've gotten about halfway through the game, and I'm totally with Zira. I paid attention to all the stuff, I read the lore on the wiki, and yet it still doesn't feel very engaging. Mostly it's just boring. Sure, combat is pretty fun, but the 'go and fulfill the Prophecy by collecting the Foretold McGuffin' story is really, really uninteresting. The characters have no personality, and I don't really get any sense of story from the environment the way everyone else seems to. It all seems like generic ruined fantasy stuff. I totally get the 'the plot seems like it's happening outside of the game' feeling.
Maybe I'm just not the target audience, though. I don't really understand why people attempt to achieve states of loneliness and despair. When I got lost in Dark Souls, I didn't go "Gee Willikers, this sure is atmospheric!", I got frustrated and consulted a walk through and a map.
That being said, I agree that the obscure story is ultimately to the game's detriment. If you have a unique and cool idea that changes everything about the game, I should find out about it at the end of the game, not halfway into New Game Plus. Demon's Souls was even worse in this regard, with the single most important revelation buried inside an item description.