Well in all fairness most of the enemies are not very smart. They mostly react based on instinct and very little strategy.
I think thats something that varies. The thing that made the world feel atmospheric is /exactly/ the reason some people find it empty, I felt the world was flat and empty at first too. The game manages to link you with your character very well in that regard, given you and your character are experiencing dying every time and the fact that only the stuff you discover yourself is what you know about this strange world, you and your character are totally attuned.Zira said:What really irks me about that game is that I don't feel any atmosphere in it. No compelling character or story, and no particularly immersive atmosphere to get into.
That's what makes the game feel very boring to me: all I see in it is the high difficulty challenge... and nothing else.
...I think my brain just exploded. For me DS is one of the most atmospheric games ever crafted, but I guess we'd both need to define what we mean with that word first.Zira said:What really irks me about that game is that I don't feel any atmosphere in it.
Does your understanding also include playing it for a fair stint?Zachary Amaranth said:The whole game is an archaic concept, from my understanding. It's an oldschool game for oldschool players who think true gameplay is about rote memorisation.
Heh, I think that guy took me the best part of an hour to defeat. For various reasons he's been my hardest boss so far (only have two left before the finale).Thyunda said:The god-damned Stray Demon beneath the Asylum. / I do not like that boss.
I don't really think you can compare the AI of Crysis to that of Dark Souls, because the AI of an FPS compared to an action-RPG is going to behave significantly differently. In FPS games, the only thing the AI really can do is position itself, as enemy actions are limited to shooting, occasionally throwing grenades, and bashing the player if they get too close. In action games, the AI is normally more concerned with various move sets that the player has to learn and adapt to, and adapting to those move sets and the minor variations is the key to success.endtherapture said:The soldiers in Crysis 1 have interesting AI - flanking moves etc.Casual Shinji said:How about you give some examples of games where the AI isn't "robotic" then, because honestly, your complaint covers just about every game enemy ever conceived. What enemy doesn't cycle through a predetermined amount of moves, which we as the player then try to exploit?
A bit of adaptability in the AI in Dark Souls would be nice depending on what style of moves and weapons you use. Say you have heavy armour or a two handed weapon, vary the types of moves used.
At the moment the bosses and enemies just seem very devoid of personality in my opinion.
We talking Dark Souls 1 here?endtherapture said:For me this seems quite an archaic concept. It makes the enemies and bosses seem like robots, with no thoughts or personality. I'd really like to see the next game of the series include some AI that is more adapative and thinks like a creature with a mind and a soul, instead of just randomly using it's preset moves up.
Well, to reiterate:Negrido said:Thats not what he said.
Beyond that, Dark souls having no atmosphere is a really old troll statement. If you're not familiar I don't blame you, but don't air your ignorance on the matter.
He might as well be saying PS3 has no games. Its old and lazy trolling.
I could very well just be the guy's thoughts on the game too. Things like "PS3 has no games" or "Why does Zelda have to save the princess" are pretty obviously intended to be facetious, but this?Negrido said:Its almost word for word that content people post in /v/ or /vg/ when trolling. That post may very well be a copy/paste from years ago.
It's weird to understand, but basically when I play Dark Souls I feel like I am fighting silent, robotic, programmed enemies. None of the enemies seem to have personality. They don't even have any menace about them in my opinion. I know they're supposed to be husks and hollows but they're mostly just personalityness and bland to me.Eternal_Lament said:I'm having a hard time understanding your issue.
Yeah, thats very "gamey". I looked past it but it did feel very weird at times, especially when you can see some enemies and they could see you too or should be able to notice you but they just stand there and you realize, you can take a break without hitting pause.endtherapture said:...the fact that these enemies exist doing nothing in a vacuum waiting for you to come and kill them.
I think a sizable chunk of the player base would disagree.Negrido said:If you're really bad at the game and die numerous times trying to memorize what to do, it may not be the game series for you.
No, the player base and marketing put me off enough to not bother. But honestly, unless the other players are lying,a handful of players telling me "no, really, it's not like that" won't make much of a difference. I'm not sure playing it would make a difference, either, given the defenses even in this very thread.Darth Rosenberg said:Does your understanding also include playing it for a fair stint?
In his opinion Dark Souls may not have much atmosphere, for exampleyou have to go and research a lot of what's going on for yourself, and that is not good story telling and can mess with the atmosphere. Your opinion isn't absolute just because its your opinion.Negrido said:He said something demonstrably false and you agreed with him. Thats not a matter of opinion. You tell me that a sphere is a square and I'll call you out on trolling, not having an opposing opinion.
In regard to your opinions, I asked you questions relating to them that you refused to answer. I didn't say that your opinion was wrong or invalid. I asked you how one character was less helpful than another and how one was less mysterious than the other.
Read posts properly in the future.
Much obliged, I do occasionally get tired of ranting at Souls neophytes about how they should just keep their damn shield up and look at environmental clues for traps and such. People who claim that rote memorisation is where Dark Souls' difficulty comes from are clearly playing the game wrong. I had maybe four areas that took me more than three tries (Drangleic castle, accidently kept pulling more ruin sentinels, stone soldiers. Shrine of Amana, a few more but memory fails) all because I'd been trained since Demon's Souls to look for those charred corpses on the bridge. Obviously Amaranth up there has a pretty bad understanding of the Souls series.Negrido said:If you're really bad at the game and die numerous times trying to memorize what to do, it may not be the game series for you.Zachary Amaranth said:The whole game is an archaic concept, from my understanding. It's an oldschool game for oldschool players who think true gameplay is about rote memorisation.endtherapture said:For me this seems quite an archaic concept.
Personally, I spent most of my time playing these games taking in my surroundings and thinking. I was able to spot traps or ambushes and avoid them. I was far from perfect, but I didn't need to be.
A huge chunk of the game is you being able to think and apply the things that you've learned. Thats where a lot of the fun comes from and I'm not shocked if you're not having fun by refusing to do that. Of course you'll be caught off guard from time to time, but even then you learn. Off the top of my head I can't think of a single section of thing in the souls games that require rote memorization. That may just be an error on your part.
You might like new game plus better if thats the big issue you're having with the game. There are tons of Dark Spirit ambushes and unique enemies that will hunt you down relentlessly, even some familiar faces. I really don't know how to address your problem with movesets though other than that any game with an emphasis on deliberate, dodge-centric combat will have this problem. I mean I was playing Dragon's Dogma the other day and the gryphon I'm fighting winds up it's huge wind blast attack, what do I do? I roll away and take cover behind a stone piller, because I know its' moveset. I don't know, to me this kind of complaint feels petty when directed at a specific game, and not a genre in general. What's the solution? To somehow create procedurally generated movesets? It doesn't work.endtherapture said:It's weird to understand, but basically when I play Dark Souls I feel like I am fighting silent, robotic, programmed enemies. None of the enemies seem to have personality. They don't even have any menace about them in my opinion. I know they're supposed to be husks and hollows but they're mostly just personalityness and bland to me.Eternal_Lament said:I'm having a hard time understanding your issue.
This is amplified by the fact to win the game you learn "movesets" and how to dodge them, that enemies don't react to you unless aggrooed, don't really patrol about, which just ends up with combat as this weird, bland experience that I'm fighting essentially computers - rather than actual entities in a fantasy land - which kills the atmosphere of the game for me personally.
I'm trying to imagine Lordran as this desolate, apocalyptic fantasy world but the illusion is killed for me personally by the fact that these enemies exist doing nothing in a vacuum waiting for you to come and kill them.
I would HIGHLY recommend Demon's Souls. It easily has a much greater atmosphere than Dark Souls 1 or 2, with each world feeling unique and the bosses all having their own qualities that separate them. Dark Souls 1 (and 2, even) all have variations of Demon's Souls' Flamelurker, while Demon's Souls have a wide variety of bosses. Many of them are easy, but they all push the boundaries of what a boss can do.Zira said:What really irks me about that game is that I don't feel any atmosphere in it. No compelling character or story, and no particularly immersive atmosphere to get into.
That's what makes the game feel very boring to me: all I see in it is the high difficulty challenge... and nothing else.
I've been called FAR worse by Souls fans. Far worse.Ten Foot Bunny said:Personally, I won't play DS because I have a very low frustration tolerance and this game would only aggravate it. In other forums, I've been called a weak loser for that.
Good question(s). You're not likely to get a reasonable set of answers, though.So what if someone thinks the game lacks atmosphere? They're entitled to that opinion. It's not like it flies in the face of scientific fact - nothing that can only be measured subjectively has a "right" or a "wrong." And if someone thinks the mobs lack the type of AI they find enjoyable elsewhere, even if the AI they dislike wasn't revolutionary, then that's also their opinion. Why does said individual need to justify that to others who demand proof that their subjective opinion holds up to public scrutiny, especially to those who already hold a contrary opinion.
Somehow I don't think they'll care...If you want to tell me to shut up because I haven't played DS, then go ahead. I have thick skin. But think about this: the mudslinging going on in this thread certainly isn't going to change hearts or minds.