Darksiders

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ResonanceSD

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SO I'm playing Darksiders right after finishing Sins creed 2, both on PC. I can't help but feel that there's *quite* a drop in quality. I can get past the fact that it's a console port. Not having played God of War 1, 2 or 3, is the darksiders experience typical of the genre? The genre apparently being, aim your character and spam LMB.
 

ColeusRattus

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Darksiders is a Zelda/Metroidvania type of game rather than a GoW clone. thus, combat isn't as fleshed out.
 

ResonanceSD

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Zelda? o_O. I actually like the Navi replacement in this. It's like "what if Cortana was actually the Joker, and Master Chief was actually War".
 

Smooth Operator

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The first hour or two is horrid actually, then it picks up and turns into Zelda, but the combat is never complex only a little challenging since health is so scarce.

It's sad they went so casual with it because it had great potential for some puzzles and platforming, just never pushed it to the point it should.
Maybe the second coming will improve upon that...
 

ResonanceSD

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Right, i just got to the dragging objects around bit. He even grunts the same as Link >_>
 

ramboondiea

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darksiders is the bastard son of so many different games, however this isnt a bad thing, it does borrow heavily from zelda and in the same way combat is simplistic in the beginning, then eventually becomes more complex and varied as you acquire new abilities and weapons (ala zelda)
 

ResonanceSD

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jamiedf said:
darksiders is the bastard son of so many different games, however this isnt a bad thing, it does borrow heavily from zelda and in the same way combat is simplistic in the beginning, then eventually becomes more complex and varied as you acquire new abilities and weapons (ala zelda)
No offense intended, but I'm not going to wait for it to get good, rather enjoy the spectacle of ruining some random demon's shit. I just stabbed a guy in the hand, pinning him to the ground, punched it in the face, jumped over it's head, then sliced the thing in half.

So yes verdict: it's a crap game, but it's fun.
 

DR3AMCATCH3R94

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i fuckin love darksiders and cant wait for the sequel. in my honest opinion its money well spent. yeah the beginning is kinda slow but it quickly picks up.
 

ResonanceSD

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dark_killer666 said:
i fuckin love darksiders and cant wait for the sequel. in my honest opinion its money well spent. yeah the beginning is kinda slow but it quickly picks up.
Oh, it came free with Space Marine on Steam ^_^'
 

Zeema

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I really enjoyed Darksiders

and after awhile Spamming Won't save you
 

DR3AMCATCH3R94

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TypeSD said:
dark_killer666 said:
i fuckin love darksiders and cant wait for the sequel. in my honest opinion its money well spent. yeah the beginning is kinda slow but it quickly picks up.
Oh, it came free with Space Marine on Steam ^_^'
still my opinion still stands. free is possibly the best thing for a game. but its still worth it wen ppl buy the game from stores or on steam. that prolly made absolutley no sense but it did in my head
 

MercurySteam

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I don't know why, but it got me excited enough to get me out of bed to play it on my first playthrough. That's never happened to me before.
 

ResonanceSD

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Tenmar said:
Gotta ask, are you playing with a keyboard or are you using an Xbox controller? If you are stuck using the keyboard I can give ya a program that will emulate any other controller to act like an Xbox controller for Darksiders.

Also, I'd say Darksiders is a pretty decent game. Went through the game on hard mode and bloody hell that was difficult until you start unlocking more abilities. I think the things they did right, they got right and while it was way too linear it was still an enjoyable enough experience where the characters had a decent presence. I got it when it was on sale during the new year and it was worth the investment. Only sad part is that you really can only enjoy it once.

Also my god the grinding to level up your weapons...insane even when you unlock the secrets. That was probably my main complaint but that was something I did more for fun and not of need.
I'm using a decent keyboard and mouse, feels completely natural now that i've remapped the keys.
 

Smooth Operator

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GreatTeacherCAW said:
I didn't really make it past an hour in that game. It bored the hell out of me. Which is odd, since I usually love that style of game.
If you have the savegame I would suggest to play on because that is the turning point where the actual tasty core of the game starts to unravel.
The intro was just unfortunate, apparently aimed at teaching monkeys how to play games, which is a bit odd since they don't buy much games... maybe they saw an unexplored market space.
 

ResonanceSD

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Tenmar said:
TypeSD said:
I'm using a decent keyboard and mouse, feels completely natural now that i've remapped the keys.
Well if you want to tinker a bit for the desire to use a controller then check out this link.

http://code.google.com/p/x360ce/wiki/MainPage

This program allows the program to think you are using an Xbox360 controller. So if you say have a PS3 controller or logitech controller you can actually use that. All it takes is to put the .dll file and the .ini file in the darksiders folder after you have all your desired settings saved. Makes it a lot cheaper than having to buy an Xbox360 controller. Also works with multiple games.

EDIT: I gotta ask, how far are you exactly? Are you at the church? Or which dungeon are you working on and what difficulty. Most people I know that played the game on normal just to beat it found it to be average but when they played hard mode they actually had to do a bit of work with the combat.

Personally I think of it as it's core to be a Zelda game, with the combat system mixed with your Zelda games, Devil May cry with a little bit of God of War mixed in. Nothing to elaborate because they don't want you to be hooked killing the lemmings but to focus on the adventure.
Restating what I said earlier, I just cut a demon in half with his own axe. It's mindless fun. i'm not hoping for anything more than that. The fewer console ports (that are this bad) I feel like playing, the better :p
 

elcamino41383

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I played it on PS3 and this game bored me to tears. I couldn't finish it. After the utter disappointment Prototype was and playing through it all, I just couldn't finish another BORING game. Hope you learn to enjoy it though...I agree with the person that said it's the bastard child of so many games. I think that was what killed it for me, personally. And I'll add that Joe Madureira is a great artist. He needs to friggin' finish the Battle Chasers comic, it's been like 12 years!
 

Timmibal

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I have to agree with the 'bastard child' reference. Zelda was a better zelda, God of War was a better God of War, and DMC was a better DMC. Darksiders was just derivative and disappointing.
 

teisjm

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I enjoyed it.
It doens't have the athmosphere of Zelda, cause you basicly kill everything moving except for like 3 characters, so in that aspect, it remined me more of Metroid Prime, with the going back through levels filled with nothing but baddies, to find the stuff you couldn't acces with the equipment you had at the time. There is lots of stuff to discover if backtracking doesn't bother you, and it's atually usefull stuff you can find.
The whole equipment thing worked pretty much like zelda, and they riped the boomerang, bomb flowers and hookshot straight out of zelda.

A bit into the game, some of the combat actually got pretty interresting and frantic with small enemies swarming you while the bigger ones with slow well telegraphed attacks that dealt shitloads of damage loomed around, forcing you to be on the move and keeping an eye on what was close, some of the tougher mobs could still be stun-locked with the schyte, but it could be quite tricky if there was more than one.
There were a bit too much filler combat just with small mobs that made for uninterresting battles, but this is just the way the genre is i guess, bayonetta, GoW 1-2 (haven't gotten to 3 yet) ninja gaiden and dantes inferno had this as well.
I actually found it to be usefull to use different weapons, and i liked how you had a different buttons for your secondary, and whatever equipment you were fighting with. would have liked to have an extra button allowing you to use the shcyte and the fist thingy without swapping, cause i ended up with the sword/schyte combo using the fists only to break ice when needed.
The weapn leveling system seemed dumb though, as it felt like it was compellign you to either grind booring shit (cause playing through the game and backtracking for items is no way near enough to max out your weapons) or to just stick with one weapon.
The runes were nice though, like the artifacts in dantes inferno, where you can actually make different builds that affects how you fight.

The cinemaction finisher moves i found a bit annoying, it's fine on bosses, as an alternative to just a fancy death animation, but on everyhing all teh way down to trash mobs, it just gets way WAY too repettitive, tearing a guy in half looks cool the first few times, but after a 100 times (and you get way beyond that) it just seems booring and a waste of time, luckily not all opf the trash mobs had long cinemaction flow stoppers, but some (like the bats and every otehr flying thing) just got really really annoying, cause it more or less stoppen the game for 2 seconds every time you finished them off.
Of course it served a gameplay purpose, of rewarding you with different things if you used it, a lot of mobs only dropped health, if you finished them with the cinemaction finishers, but that just seems dumb, would've prefered if they had done something else, like making the mosters drop (health/moneys/mana) depend on something else, like which weapon you used to finish them, or how fast you took them down or something.

The empty vessels (which are just like Zeldas bottles) seemed kinda under-done. Maybe they would've had more effect if i played on very hard difficoulty, but then they would prolly just have changed the game to the worse for me, like in bayonetta, where i ended up spending most of my money on healing potions, cause i couldn't avoid taking shitloads of damage all the time (maybe i was just bad at it :p)
But in darksiders, i never used them, most of the time, i would just leach health from the monsters through combat (and the like leach rune) and find it in chests, and i never once bought something to put in the vessels. It would have been nice if there were more vessel-filling stuff spread out in the world, cause i found like 3-4 things that actually fit in them through the whole game, even though i managed to collect all the runes, the bloodforged armor, and maxed out my health bar.

I liked the spell system, not that different from GoW/DI/NG, but it worked well, simple enough to do what it had to do, and usefull enough to make your mana bar something to care about in combat and when choosing which runes you'd apply to your weapons.

The boss fights reminded me a lot of zelda boss fights, which in my book is a big plus. Not much to add there.

All in all, i actually liked this game a lot, and if they could fix the issues mentioned above in the sequel, it could be a really really great game in my book