I enjoyed it.
It doens't have the athmosphere of Zelda, cause you basicly kill everything moving except for like 3 characters, so in that aspect, it remined me more of Metroid Prime, with the going back through levels filled with nothing but baddies, to find the stuff you couldn't acces with the equipment you had at the time. There is lots of stuff to discover if backtracking doesn't bother you, and it's atually usefull stuff you can find.
The whole equipment thing worked pretty much like zelda, and they riped the boomerang, bomb flowers and hookshot straight out of zelda.
A bit into the game, some of the combat actually got pretty interresting and frantic with small enemies swarming you while the bigger ones with slow well telegraphed attacks that dealt shitloads of damage loomed around, forcing you to be on the move and keeping an eye on what was close, some of the tougher mobs could still be stun-locked with the schyte, but it could be quite tricky if there was more than one.
There were a bit too much filler combat just with small mobs that made for uninterresting battles, but this is just the way the genre is i guess, bayonetta, GoW 1-2 (haven't gotten to 3 yet) ninja gaiden and dantes inferno had this as well.
I actually found it to be usefull to use different weapons, and i liked how you had a different buttons for your secondary, and whatever equipment you were fighting with. would have liked to have an extra button allowing you to use the shcyte and the fist thingy without swapping, cause i ended up with the sword/schyte combo using the fists only to break ice when needed.
The weapn leveling system seemed dumb though, as it felt like it was compellign you to either grind booring shit (cause playing through the game and backtracking for items is no way near enough to max out your weapons) or to just stick with one weapon.
The runes were nice though, like the artifacts in dantes inferno, where you can actually make different builds that affects how you fight.
The cinemaction finisher moves i found a bit annoying, it's fine on bosses, as an alternative to just a fancy death animation, but on everyhing all teh way down to trash mobs, it just gets way WAY too repettitive, tearing a guy in half looks cool the first few times, but after a 100 times (and you get way beyond that) it just seems booring and a waste of time, luckily not all opf the trash mobs had long cinemaction flow stoppers, but some (like the bats and every otehr flying thing) just got really really annoying, cause it more or less stoppen the game for 2 seconds every time you finished them off.
Of course it served a gameplay purpose, of rewarding you with different things if you used it, a lot of mobs only dropped health, if you finished them with the cinemaction finishers, but that just seems dumb, would've prefered if they had done something else, like making the mosters drop (health/moneys/mana) depend on something else, like which weapon you used to finish them, or how fast you took them down or something.
The empty vessels (which are just like Zeldas bottles) seemed kinda under-done. Maybe they would've had more effect if i played on very hard difficoulty, but then they would prolly just have changed the game to the worse for me, like in bayonetta, where i ended up spending most of my money on healing potions, cause i couldn't avoid taking shitloads of damage all the time (maybe i was just bad at it

)
But in darksiders, i never used them, most of the time, i would just leach health from the monsters through combat (and the like leach rune) and find it in chests, and i never once bought something to put in the vessels. It would have been nice if there were more vessel-filling stuff spread out in the world, cause i found like 3-4 things that actually fit in them through the whole game, even though i managed to collect all the runes, the bloodforged armor, and maxed out my health bar.
I liked the spell system, not that different from GoW/DI/NG, but it worked well, simple enough to do what it had to do, and usefull enough to make your mana bar something to care about in combat and when choosing which runes you'd apply to your weapons.
The boss fights reminded me a lot of zelda boss fights, which in my book is a big plus. Not much to add there.
All in all, i actually liked this game a lot, and if they could fix the issues mentioned above in the sequel, it could be a really really great game in my book