I love Darksiders, I'm on my second playthrough. I really don't see much wrong in it. Just because it's a Zelda/GoW/DMC mixup, nobody should expect Zelda or GoW or DMC. You should expect Darksiders.
But, I'm only a PC Gamer. I never played GoW/DMC and Wind Waker was the last Zelda I played. Timid ocean with a cute blond boy vs hellish hellscape with a man named War - not very comparable.
You just gotta love the over-the-top-ness, the Large Ham characters (Samael, Silitha, Straga) and how the X-Pause-X Sword combo ruins everyone's day. Didn't even buy the Scythe this time, same damn thing.
I gotta ask though... how is Darksiders a bad console port? How do you make a good console port of an action-adventure game? The worst things I can say about it is that it assumes you have a 360 controller (thank you internet for providing a quick solution to that, as usual), and that it has a Press Start screen.
What, you want the menus reworked? The controls to work better on KB+M? A dev console? Mod support? If it's the controls, you're simply wrong. The entire genre is made for gamepads. It's an easy mistake to make: I played Prototype and Arkham Asylum on KB+M and it wasn't brilliant.
It's like playing Chrono Trigger on ZSNES and complaiing that movement isn't labeled WASD...