David Gaider, lead writer on Dragon Age 2, has declared that being 'dead' isn't such a big deal in Dragon Age 2.
Apparently Leliana was just pretending when I chopped her head off. Alrighty then.
This seems a bit contradictary, especially considering Bioware had been playing up the 'big choices that matter' in regards to their games and especially especially in how they didn't pull this in Mass Effect 2. Wrex STAYED dead.
Maybe it didn't occur to them when they made the game and now they're covering their asses...? Sure they could make up for it with a patch to allow Leliana's death to transfer between games(I assume, it could be way more difficult than I think) but it's sort of human nature to not man up like that.
Or maybe you just "KO'd" Leliana if she turns on you, considering thats all getting ripped in half by an Ogre does.
David Gaider, lead writer on Dragon Age 2, has declared that being 'dead' isn't such a big deal in Dragon Age 2.
Apparently Leliana was just pretending when I chopped her head off. Alrighty then.
This seems a bit contradictary, especially considering Bioware had been playing up the 'big choices that matter' in regards to their games and especially especially in how they didn't pull this in Mass Effect 2. Wrex STAYED dead.
With a game that gives you a massive amount of control over what occurs in game, of course there will be little inconsistencies like this.
When I played through Dragon Age II, I was glad to see Leliana turn up as she was my favourite character from DA: O, and I sure as hell didn't kill her in Origins.
Maybe it didn't occur to them when they made the game and now they're covering their asses...? Sure they could make up for it with a patch to allow Leliana's death to transfer between games(I assume, it could be way more difficult than I think) but it's sort of human nature to not man up like that.
With a game that gives you a massive amount of control over what occurs in game, of course there will be little inconsistencies like this.
When I played through Dragon Age II, I was glad to see Leliana turn up as she was my favourite character from DA: O, and I sure as hell didn't kill her in Origins.
I wouldn't mind so much if it was a mistake, but from the tone he takes in the comments he acts like it was meant to happen and the users are wrong for assuming a dead person stays dead.
It basically says your choices don't mean jack if Bioware doesn't like it.
1) Brother Genitivi (who could well have explored a bit more before leaving for Denerim) finds Leliana and manages to save her with the ashes (we only have the cultist's word that defiling them has any effect. And come on, they aren't exactly reliable sources of info).
2) After hearing rumors etc, a mage with the spirit healer specialization stumbles across her body and revives her.
And if it is a bit of hand-waving/retconning, what of it? It doesn't change DA:O, and if DA3 comes out, and the Warden runs into Leliana again, you just have her set to hate the Warden. Minor plot holes happen. /shrug
Because (a.) you know that a good sequel is one that happens AFTER the main storyline of the first, and (b.) you don't let your personal feelings on a character determine whether they live or die. You know, if that character was important to the story as a whole than we thought, maybe it would have been a good idea to, oh I don't know... not give the option to kill said character, maybe?
With a game that gives you a massive amount of control over what occurs in game, of course there will be little inconsistencies like this.
When I played through Dragon Age II, I was glad to see Leliana turn up as she was my favourite character from DA: O, and I sure as hell didn't kill her in Origins.
I wouldn't mind so much if it was a mistake, but from the tone he takes in the comments he acts like it was meant to happen and the users are wrong for assuming a dead person stays dead.
It basically says your choices don't mean jack if Bioware doesn't like it.
If Bioware intends to keep creating sequels and to have all these sequels intertwine with each over with overarching story line (which seems to be the direction they are heading after DA II) then eventually we are going to get these sort of inconsistencies. It will be impossible to take every possible action in these games into account. They are doing a fine job as it is.
And ultimately, it is there intellectual property, they can decide what they want to make canon and what they don't want to make canon and the fanbase will just have to deal with it.
1) Brother Genitivi (who could well have explored a bit more before leaving for Denerim) finds Leliana and manages to save her with the ashes (we only have the cultist's word that defiling them has any effect. And come on, they aren't exactly reliable sources of info).
2) After hearing rumors etc, a mage with the spirit healer specialization stumbles across her body and revives her.
And if it is a bit of hand-waving/retconning, what of it? It doesn't change DA:O, and if DA3 comes out, and the Warden runs into Leliana again, you just have her set to hate the Warden. Minor plot holes happen. /shrug
1). It only heals, doesn't bring back from the dead.
2.) Your characters get 'knocked out' not killed. Spirit healers aren't necromancers.
Killing Leliana was a huge factor in Origins, choosing to bump off one of YOUR OWN party members felt like a massive decision. This basically says your decision doesn't matter and Bioware reserves the right to do it again in DA3
Maybe it didn't occur to them when they made the game and now they're covering their asses...? Sure they could make up for it with a patch to allow Leliana's death to transfer between games(I assume, it could be way more difficult than I think) but it's sort of human nature to not man up like that.
With a game that gives you a massive amount of control over what occurs in game, of course there will be little inconsistencies like this.
When I played through Dragon Age II, I was glad to see Leliana turn up as she was my favourite character from DA: O, and I sure as hell didn't kill her in Origins.
I wouldn't mind so much if it was a mistake, but from the tone he takes in the comments he acts like it was meant to happen and the users are wrong for assuming a dead person stays dead.
It basically says your choices don't mean jack if Bioware doesn't like it.
Given the vast amount of choices you make in the game, can you really expect them to setup a scenario accounting for every possible decision? That requires a great deal of time and wasted effort.
Leliana was a minor supporting character that was very popular, who's death happened in a relatively small amount of playthroughs (seeing as the player had to go out of their way to kill her, both defiling the ashes and not intimidating her out of attacking). They decided to bring her forward into DA2. It takes a very small amount hand-waving to make this make sense, but would have required a good amount of time and money to cover the contingency. Because they liked the character.
Look at Anders, he's set to be a companion in DA2, but if you
left him to guard Vigil's Keep without all the upgrades, his epilogue says he dies.
I believe it's also possible to not recruit Justice to the player's party in Awakening, causing what would have been a huge change in DA2.
Could Gaider have been a little more diplomatic about it, sure. But we all have our bad days, and days where we break and snap at people. Just because he's an "official" BioWare person doesn't mean he's not human.
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