Considering he made God of War (a glorified gore-fest to the tune of Simon Says), his opinion doesn't carry much weight with me anymore.
But lets humor the little shit's argument anyway:
David Jaffe said:
"Just because there's wind blowing and a minimal soundtrack and vast open spaces to explore and a slow pace doesn't mean that the game you are playing is art," he wrote in a lengthy blog post. "And just because a game's story and presentation contains elements you've see in the 'big boy movies' doesn't make a game adult or mean the medium is maturing. These are all surface elements that - while challenging as anything else in games to produce well - do not speak to the maturation of the medium one iota."
They don't? I wasn't aware that mood, atmosphere, pacing, or theme didn't matter in gaming.
What is your reasoning behind this Mr. Jaffe?
"Because I say so."
What an egotistical prick.
Besides, I wouldn't worry too much about his statement; he's arguing about games that aren't in his region of expertise or taste.
EDIT: How convenient. I made an update to compliment the update in his article, but the Escapist forums decided that it would rather reject that notion...and the notion of me posting for about 5 hours for no discernible reason thereafter.
His core/base article is the usual pretentious "I knows whats up because...I'm me."-argument.
His update provides more details and insights into his reasoning.
So, he just hates "pretentious" games.
Sure. I can agree with that, though it stems in part from my hatred of hype. Really, claiming that your game is "art" is akin to claiming "This game will blow you away."
However, sticking strictly to "pure games" is just as limiting to one's horizons as single-mindedly forcing the notion of "All games should strive to become art". Fact is, "art" is more about personal interpretation of material. From Jaffe's blog, the initial impression is that he would rather every game be about "Use weapons on bad dudes. Solve teh puzzles."