Lightknight said:
What is it to you? If what they produce isn't worth getting, don't buy it. You don't blame a toothpick company for charging $50 for a toothpick if people are buying it. You blame the people paying for something that isn't worth it.
True, companies aren't the only ones at fault.
Lightknight said:
That's not how you do it. You're supposed to disagree with me regardless of what I say and then bring my mother into the discussion. When that fails, you've got to compare my position to Nazi Germany and threaten my unborn children.
What the freak did you just say about me you little reasonable forum-goer? I'll have you know that I've used Godwin's Law a grand total of once (after which I apologized profusely) I have over 500 confirmed arguments (that ended with a mutual understanding).
What the frick did you just say about me, you little reasonable forum goer? I?ll have you know I?ve been involved in numerous discussions on the World Wide Web, and I have over 300 confirmed arguments (that ended with a mutual understanding). I've used Godwin's Law a grand total of once (after which I apologized profusely). If only you could have known what approval your little ?clever? comment was about to bring upon you.
Lightknight said:
But you paid for the game which they created and then sent to you. You did not pay for additional content and with a few exceptions you aren't paying a subscription. You are entitled to them patching up the title where necessary as far as "making better" is concerned, but DLC is new and different work. It's also completely optional. Allow me to draw your attention to a term you used above that is a major problem in the discussion as a whole: ""as long as it doesn't require me..."
Then I should clarify my position.
I'm against DLC practices that remove content that is necessary to enjoy the game and/or content that does not require additional work for the developers.
Day-1 DLC may irritate me, but as long as it does not include the above, I can live with it.
Lightknight said:
People are acting like DLC just reaches into their wallets and runs off with it. If it's not worth buying and people do it anyways, then that's their problems, not the company's. If it is worth buying and they do, then what's the problem?
I'm playing Borderlands 2 right now. Just vanilla. I saw costume for my character that I thought looked cool. Now, there are plenty of other outfits but I don't like them so I wouldn't even consider them. This one, however, is interesting. I found out it was a buck and then decided not to buy it. That's kinda funny, considering I've made more than a couple dollars just typing this response to you (my mornings are particularly slow because most of my clients are on PST whereas I have the regular 8-5 EST shift). What does $1 mean in the scheme of things? But still, that costume is not in my ownership because I simply didn't think it's worth it even though I wanted it. I will not take pity on those who cannot control their spending habbits. I refuse to think the stores peddling their wares are the problem when they aren't selling necessities and the purchase is entirely optional.
By coincidence, I think Borderlands 2 DLC practices are acceptable. Most primarily in that they don't restrict you from playing people who do have the DLC.
Are you saying that restaurants are currently giving food away for free? Whether you know it or not, you are ALWAYS paying for the sides.
W-well....Sometimes fries are included or they give me fries for being a loyal customer.
Lightknight said:
Them usually including it in the entre price doesn't make it any less additional content. You're not getting anything for free in nearly every industry. After that game is complete, they don't have to work on anything else at all related to it. They can just go to work on another game and that's it.
Yes, sometimes DLC is charging 50 cents for the condiments. Like that borderland 2 costume I mentioned. But sometimes it's really additional content like the Borderlands 2 main DLC bits. Also, it's not like the game didn't also come with an extremely large list of outfits anyways. You've got to realise that a developer somewhere designed these costumes. They deserve compensation for that work. I don't think $1 every time is the right amount, but they do deserve something for making a new product they didn't have to make.
Well like I said in my first post, I'm ok with cosmetic content. It's not really core to the game. I agree they should be paid for it.
My prime issue is that I worry things are going to turn out like this:
"Here's another level for you to play for 5 dollars."
"Awesome!
(later)
"That was pretty fun. Wait... the map shows I've only explored 75% of this level."
"For two dollars more we'll give you a double jump to access the rest!"
I guess that's where I was going with the salad/condiment analogy.