Day one DLC

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Nielas

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Dec 5, 2011
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the hidden eagle said:
Nielas said:
the hidden eagle said:
I do work in a electronic store and we don't chop things out of our devices and make people pay more for us to put them back in.We don't disable certain features on our tvs,computers,or radios and make the person pay to unlock them.

And my analogy was spot on because that's exactly what a car manufacturer would do if they could get away with it like the game industry.They would rip out the steering wheels and claim you still have the full car but you can pay extra for a vital component of that car.Anyway I'm done wasting my breath on you corporate apologists because you are beyond reason.
So when you guys sell a TV you also throw in a BlueRay player and a surround sound system for free since you do not want to sell an entertainment product with features missing?
If the customer pays for it then we give them the full set,what we won't do is take away the BluRay player when the customer had already paid for it then try to charge them extra.
If the customer pays for it, the game companies will five them the full DLC set. It's just not included in the base price. I am sure that your store does not sell the full entertainment center package for the retail price of a basic TV set.

The companies are offering you the basic TV and expect you to pay extra for the BluRay and the surround sound. You seem to expect that for that price you should be getting the full entertainment center package.
 

Nielas

Senior Member
Dec 5, 2011
270
7
23
the hidden eagle said:
Nielas said:
the hidden eagle said:
Nielas said:
the hidden eagle said:
I do work in a electronic store and we don't chop things out of our devices and make people pay more for us to put them back in.We don't disable certain features on our tvs,computers,or radios and make the person pay to unlock them.

And my analogy was spot on because that's exactly what a car manufacturer would do if they could get away with it like the game industry.They would rip out the steering wheels and claim you still have the full car but you can pay extra for a vital component of that car.Anyway I'm done wasting my breath on you corporate apologists because you are beyond reason.
So when you guys sell a TV you also throw in a BlueRay player and a surround sound system for free since you do not want to sell an entertainment product with features missing?
If the customer pays for it then we give them the full set,what we won't do is take away the BluRay player when the customer had already paid for it then try to charge them extra.
If the customer pays for it, the game companies will five them the full DLC set. It's just not included in the base price. I am sure that your store does not sell the full entertainment center package for the retail price of a basic TV set.

The companies are offering you the basic TV and expect you to pay extra for the BluRay and the surround sound. You seem to expect that for that price you should be getting the full entertainment center package.
No,I expect to get the full product not half of it.If I pay for a house then I want the entire thing not a building with locked off rooms that you have to pay the retailer to open.
Then you should have paid for the whole house and not just bought half of it and expect that the sellers will throw in the other half for free.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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ThriKreen said:
Just an FYI, it's better to refer to it as "content lockdown" instead of "code cutoff". It's what we use and a more accurate term of the development state. Mostly means no new stuff, fix up, finish, and polish existing.
Perhaps this is used differently according to software segment or company in question. I said I worked in software dev cycles but that's of course not necessarily gaming (I don't want to get too specific with exactly what company I work for and who we're partners with in case I ever run my mouth too much). We do use "code cutoff". Is "content lockdown" a standard term across the gaming segment of the software industry or would that term be potentially different from gaming studio to gaming studio? In any event, it sounds like they're synonymous in function as both mean that all the developer's code/content have to be entered by that time (of course, you and I both know that this time is slightly more flexible than it sounds). But I can see how code cutoff may potentially be less accurate when you think of all the coding that has to take place between content lockdown and release. Especially if editing is potentially involved. In my industry there is little to no work to be done in-house after code cutoff. There's testing and then it's put out to clients after the installer has been created. Significant enough outstanding bugs kick it back into the dev cycle towards another code cutoff

Have you really found your gaming development environment to be particularly standardized across organizations? I've found it to be pretty different from one company to another with the occasional cross overs. Basic principles stay the same but other things may vary with terminology being a common variance. One thing I'll say is we've never used content cutoff but we're also not producing entertainment software.

Cut content might be reserved for DLC release, or might even get recommissioned into something else as it's missing context. Of course, you don't know what the original intent was, so people tend to think it's all original game content instead of repurposed.

I like to use the cake analogy for the dev process, once you have the lockdown, it's akin to putting icing and decoration, so additional stuff is really difficult. And DLC is the left over ingredients made into a muffin.
Hmm, that's good. I like that one.

Street Fighter 4, was to avoid fragmentation of the player base from all those costumes. I'm not justifying the selling it though, but I understand the tech reasons. Of course, it's all costumes so not really that impact to the game, it's their choice how they want to sell it. Personally I would have done the BF3 unlock thing, where you can unlock the costume manually through some challenges, or pay to unlock them all.
Yeah, I'd agree that costumes are as benign as it gets to day-one dlc.

For ME3, I believe it was the core data files for generic combat and shout phrases for the prothean, while the story module for him was a separate download. Chances are it was easier to leave the prothean data in the resource files and have the story DLC reference them. And it meant a smaller download in the future too.
Right. I don't really have a complaint unless the entire DLC component is on the disk and you're just paying for an access code. I feel like I should own all of what's on that disk and not have parts of it arbitrarily cordoned off. I mean, in reality it makes little or no difference if they had it on the disk or made me download it. But locking a room in the house I just bought until I pay for the key feels a lot difference than me paying to have a new room added on.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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Lovely Mixture said:
What the frick did you just say about me, you little reasonable forum goer? I?ll have you know I?ve been involved in numerous discussions on the World Wide Web, and I have over 300 confirmed arguments (that ended with a mutual understanding). I've used Godwin's Law a grand total of once (after which I apologized profusely). If only you could have known what approval your little ?clever? comment was about to bring upon you.
Hah. I have fallen into Godwin's law as well, but the person was essentially arguing for wiping out a group of people (based on race and belief) so the comparison was apt.

Then I should clarify my position.
I'm against DLC practices that remove content that is necessary to enjoy the game and/or content that does not require additional work for the developers.

Day-1 DLC may irritate me, but as long as it does not include the above, I can live with it.
I can completely agree with that. While I do advocate that Day-1 DLC can be legitimate, I'm not saying it doesn't occasionally get on my nerves even when done right.


By coincidence, I think Borderlands 2 DLC practices are acceptable. Most primarily in that they don't restrict you from playing people who do have the DLC.
Yeah, and their DLC is generally reasonable. Though note they released two major DLC campaigns. One month after release for the first and two months after release for the second. These would almost certainly have been created and mostly finished before release and were just waiting on a timer to be released themselves. But I think they're really smart about their DLC.

W-well....Sometimes fries are included or they give me fries for being a loyal customer.
When fries are "included" with a meal, that means the price includes the cost of the side as well. This is why some sides would incur an additional charge.

As for being given fries for your loyalty, that is indeed them giving you something that you didn't directly pay for. Developers also do this sometimes for similar reasons.

I guess that's where I was going with the salad/condiment analogy.
That makes sense. If you buy a hotdog you generally expect the non-premium sides to be free (ketchup/mustard)and a company selling you the hotdog without telling you the condiments will be extra are being sleazy (seeing as I don't like hotdogs without them). But I don't know of many examples where that kind of important stuff is locked away except in free-to-play titles which I often believe to be evil unless done in very specific ways (such as having a reasonable price to buy the game in its entirety rather than only allowing nickle and diming me).
 

BoredRolePlayer

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Nov 9, 2010
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Working as a programmer I can say I get the whole argument of cut off dead line and released for consumer use. There is a big gap for us with testing, setting up, and training(if it's a new product) after we finish coding. So I get that there is development after the core project is done (Hell that's what I'm doing now, core project is done I'm writing small programs to help with the setting up process and we don't even need the programs it's just nice to haves one offs).

EDIT:Also the guys working on Bioshock Infinite DLC seem to started after the game came out, and people are pissed they don't have their DLC for their season pass yet. So you can't win
 

BoredRolePlayer

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Nov 9, 2010
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the hidden eagle said:
SpunkeyMonkey said:
Lightknight said:
Here's how a dev cycle goes:

1. Develop the game. Test the game. Fix the bugs. Continue developing. Test. Fix. Finish/code-cutoff (the line when no more code can be added).
2. Then there's several MONTHS in which the game goes through certifications and packaging and shipping and all that crap. The developers can't edit the game or it'd have to restart the whole process. Here they either move to new projects, work on any necessary patches, or work on DLC.

So sometimes when you complain about day 1 DLC, you're just complaining that the dev team didn't sit on their asses after code cut-off. Heck, some developers finish their area well before code cutoff for the team and so are free to work on DLC even earlier.

Yes, I do have a problem with DLC that could have been included in the game. On disk day one dlc should practically warrant pitch forks and torches. But just because it's day 1 doesn't mean it could have been. You have to think about the cycle. It's silly to think that the developers should get to continue to pull a paycheck for months after code cut off without doing any work. They have to do something and DLC isn't a bad thing to work on.
But that's only because the suits haven't allowed enough time/money/resource for the game to be developed and finished appropriately in the first place.

It's not a good enough excuse as far as I'm concerned and the drive to release a game early or release it unfinished is usually all down to one thing - greed.
Agreed,I always laugh when a developer says they had extra time to make the Day 1 Dlc since the game has gone gold because it's usually a bullshit excuse.Like with games such a ME3 where the content was already on the disc that excuse does'nt fly when data miners can easily find the content on the disc itself.

That makes Day 1 Dlc completely dishonest because when called out on it the developer will come up with any lousy excuse to justify cutting content out of the game just to make more money.
I can tell you aren't a programmer. Just finished my last project and everything is done and ready on my end, and I finished a few weeks ago. We aren't releasing the product for another few months (testing and setting up), so between now and it's release I'm working on other side things for our product (and other projects). Same thing with game makers, they finished their product now it has to be tested/rated/certified/pressed/shipped. This can take a few months and someone can build DLC in that time to release.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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BoredRolePlayer said:
Working as a programmer I can say I get the whole argument of cut off dead line and released for consumer use. There is a big gap for us with testing, setting up, and training(if it's a new product) after we finish coding. So I get that there is development after the core project is done (Hell that's what I'm doing now, core project is done I'm writing small programs to help with the setting up process and we don't even need the programs it's just nice to haves one offs).

EDIT:Also the guys working on Bioshock Infinite DLC seem to started after the game came out, and people are pissed they don't have their DLC for their season pass yet. So you can't win
Exactly. It is better to have the DLC than not to. No one loses for the DLC being available day-one as long as it wasn't just cut from the game for the sole purpose of making money off of it. The developers get more money from the DLC as more people are likely to buy it on day one and the people who want it can have it right away. The people who don't want it can just keep their wallets in their pockets and mosey on along.

Also Thrikeen made a good point about the possibility of certain sections of the game being edited out because they weren't ready. Perhaps these were too buggy to release or weren't finished or just didn't follow the flow of the game. If they're good enough, they polish them up/finish them and release them later. Complaining about that kind of DLC would be a lot like complaining about movies with deleted scenes or extended content.

I think there's a lot of misunderstanding about product development and I'm glad there's enough people here explaining it patiently enough.