I was expecting them to make Day Z the "nazi zombie" mode of Arma 3, I didn't expect them to make it's own game though!
I'm guessing that they'll be able to run it on ArmA 3's engine now that they are directly collaborating under Bohemia, they previously stated that they would likely release the mod for ArmA 3 as it would apparently be quite easy. So now just porting the whole game to ArmA 3's engine and perhaps keeping the Chernarus setting should do the trick for me.Suki_ said:It will most likely still use the same engine. Since its being created by the same company that did Arma there is really no reason for them to use a different engine.JokerboyJordan said:Nah, that was rubbish. Anyway, as one of the people that hadn't actually played the game or Arma II, I look forward to this, hopefully a new engine will appeal to graphics whores like me, at least in comparison anyway.
I personally think the animations and the AI are terrible, but the graphics are pretty decent (not that graphics matter).cerebus23 said:when did he arma 2 engine look "bad"? max that engine out and it hangs out with crysis looks wise, it even looks more real than crysis sometimes, so i duuno what is wrong with the graphics of dayz exactly.
You mean it's a different kind of fun? Some people (like myself) don't have fun playing difficult survival games, but some people do.rolfwesselius said:I have allot of fun in day z it's just not meant to be fun.Fr said:anc[is]If you're not having any sort of fun at all while playing your video games there is something wrong with yourolfwesselius said:actually it's not meant to be fun
Its meant to be grueling, hard, unforgiving, downright cruel and that is why i love it.
Were you on the official Minecraft forums when that announcement was made? Was hilarious how many just insane reactions people were having at the idea that it would be over on Xbox.Soviet Heavy said:Why would we want to deny people the chance to play the game based on our system preference? I didn't see many Minecraft players going "NOOOOOOOOOOOOOOOOO!" when the 360 version was released.Andy Shandy said:I know this is wishful thinking, but any chance we could have this on consoles as well. Pleeeeeeeeeeeease?!
I now await being struck down with screams of "NOOOOOOOOOOOOOOOOOOOOO!" by PC players.
I'd love it if that happened, since my computer can't run Arma 2, since its so poorly optimized.Andy Shandy said:I know this is wishful thinking, but any chance we could have this on consoles as well. Pleeeeeeeeeeeease?!
I now await being struck down with screams of "NOOOOOOOOOOOOOOOOOOOOO!" by PC players.
If you ever played Day Z, you'd know that a console release is impossible. This isn't even a matter of preferring the mouse to the analog stick (though the mouse IS superior ;P), this a matter of it being literally impossible to cram all the controls necessary for Day Z into a controller's limited button count.Andy Shandy said:I know this is wishful thinking, but any chance we could have this on consoles as well. Pleeeeeeeeeeeease?!
I now await being struck down with screams of "NOOOOOOOOOOOOOOOOOOOOO!" by PC players.
What he means is that it isn't meant to be "fun" in the traditional sense. Obviously I wouldn't play Day Z if I wasn't having fun playing it, but it's a very niche-appeal kind of fun. Not everybody is going to get it.Fr said:anc[is]If you're not having any sort of fun at all while playing your video games there is something wrong with yourolfwesselius said:actually it's not meant to be fun
Actually, they did. Several times. At least, it will be using a different engine then they are using now, it will be using the ARMA III Engine, just like ARMA III obviously. I don't say this will actually fix anything of course, but we could assume it will probably not be any worse either.Covarr said:They never said it was getting a new engine, just that it was going standalone. Typically, this means the same engine, just look at Counter-Strike, Team Fortress, Killing Floor... Especially if it's being published by the same company, it's a safe bet it'll use the same engine, just without the requirement of having the original.
The obvious advantage of this is that installation and updates should be significantly easier if it's a standalone. I'm hoping that being standalone will also give them a bit more control over the engine and lead to more bugfixes, but I can't say for sure since I don't really know enough about the Arma II engine. If nothing else, monetizing it should have a positive impact since it means more incentive and budget to solve issues.
P.S. Thanks
Psssht... the major hurdle is that neither Real Virtuality 3 or Real Virtuality 4 (the ArmA II and ArmA III engines respectively) have console versions nor do they scale down particularly well (a result of the engines being optimised for server based network operation for it's military training sim applications).WhiteTigerShiro said:If you ever played Day Z, you'd know that a console release is impossible. This isn't even a matter of preferring the mouse to the analog stick (though the mouse IS superior ;P), this a matter of it being literally impossible to cram all the controls necessary for Day Z into a controller's limited button count.Andy Shandy said:I know this is wishful thinking, but any chance we could have this on consoles as well. Pleeeeeeeeeeeease?!
I now await being struck down with screams of "NOOOOOOOOOOOOOOOOOOOOO!" by PC players.
(emphasis mine)doggie015 said:The point of the game is NOT to have fun; but to be the MOST REALISTIC zombie apocalypse simulation possible
why are you blind?Soviet Heavy said:Why would we want to deny people the chance to play the game based on our system preference? I didn't see many Minecraft players going "NOOOOOOOOOOOOOOOOO!" when the 360 version was released.Andy Shandy said:I know this is wishful thinking, but any chance we could have this on consoles as well. Pleeeeeeeeeeeease?!
I now await being struck down with screams of "NOOOOOOOOOOOOOOOOOOOOO!" by PC players.