DayZ Breaks Out of ArmA II

Not G. Ivingname

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Nov 18, 2009
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:D

I was expecting them to make Day Z the "nazi zombie" mode of Arma 3, I didn't expect them to make it's own game though!
 

gigastar

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Sep 13, 2010
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Can someone tell me what DayZ is actually like? I would have found out by now but im having enough issues getting used to the vanilla game before moving on to a modded version.
 

CUnk

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I wonder if all those people who bought Arma2 just to play DayZ will get some sort of discount.

No, I don't really expect them to do that but I hope they at least acknowledge that fact and maybe throw them some sort of bone.
 

NLS

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Jan 7, 2010
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Suki_ said:
JokerboyJordan said:
Nah, that was rubbish. Anyway, as one of the people that hadn't actually played the game or Arma II, I look forward to this, hopefully a new engine will appeal to graphics whores like me, at least in comparison anyway.
It will most likely still use the same engine. Since its being created by the same company that did Arma there is really no reason for them to use a different engine.
I'm guessing that they'll be able to run it on ArmA 3's engine now that they are directly collaborating under Bohemia, they previously stated that they would likely release the mod for ArmA 3 as it would apparently be quite easy. So now just porting the whole game to ArmA 3's engine and perhaps keeping the Chernarus setting should do the trick for me.
 

Sight Unseen

The North Remembers
Nov 18, 2009
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I just hope that they add more "endgame" type stuff, more incentive to co-operate, and more lootable buildings/villages. I had great fun with the game for about a week until I realised that as soon as I looted Elektro or Cherno I was pretty much set and there wasn't a whole lot else for me to do. Since I dont have any friends that play the game, building vehicles or raiding the airfield are not really realistic goals for me ( I've never even seen a vehicle that I can repair either) and the game lost a lot of its appeal to me once I realized that I just perpetually loot a city and kill everything on site because they would kill me otherwise.
 

CardinalPiggles

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cerebus23 said:
when did he arma 2 engine look "bad"? max that engine out and it hangs out with crysis looks wise, it even looks more real than crysis sometimes, so i duuno what is wrong with the graphics of dayz exactly.
I personally think the animations and the AI are terrible, but the graphics are pretty decent (not that graphics matter).
 

CardinalPiggles

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rolfwesselius said:
Fr said:
anc[is]
rolfwesselius said:
actually it's not meant to be fun
If you're not having any sort of fun at all while playing your video games there is something wrong with you
I have allot of fun in day z it's just not meant to be fun.
Its meant to be grueling, hard, unforgiving, downright cruel and that is why i love it.
You mean it's a different kind of fun? Some people (like myself) don't have fun playing difficult survival games, but some people do.

I like lazy fun, like SSP Minecraft or other relaxing games.
 

Fiad

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Soviet Heavy said:
Andy Shandy said:
I know this is wishful thinking, but any chance we could have this on consoles as well. Pleeeeeeeeeeeease?!

I now await being struck down with screams of "NOOOOOOOOOOOOOOOOOOOOO!" by PC players.
Why would we want to deny people the chance to play the game based on our system preference? I didn't see many Minecraft players going "NOOOOOOOOOOOOOOOOO!" when the 360 version was released.
Were you on the official Minecraft forums when that announcement was made? Was hilarious how many just insane reactions people were having at the idea that it would be over on Xbox.
 

NinjaSocks333

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Will the ArmA engine hold back DayZ? I don't think this guy realizes how versatile the engine is. Because ArmA is based on military simulator tech, it is very easy to create VERY different things with. sure in the context of entertainment it could be seen as clunky, but what I've seen from ArmA 3, they've tightened the HELL out of it.
 

Rainboq

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Nov 19, 2009
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Andy Shandy said:
I know this is wishful thinking, but any chance we could have this on consoles as well. Pleeeeeeeeeeeease?!

I now await being struck down with screams of "NOOOOOOOOOOOOOOOOOOOOO!" by PC players.
I'd love it if that happened, since my computer can't run Arma 2, since its so poorly optimized.

OT: Way to go guys, now, lets hope your community gets a little nicer...
 

WhiteTigerShiro

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Sep 26, 2008
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Andy Shandy said:
I know this is wishful thinking, but any chance we could have this on consoles as well. Pleeeeeeeeeeeease?!

I now await being struck down with screams of "NOOOOOOOOOOOOOOOOOOOOO!" by PC players.
If you ever played Day Z, you'd know that a console release is impossible. This isn't even a matter of preferring the mouse to the analog stick (though the mouse IS superior ;P), this a matter of it being literally impossible to cram all the controls necessary for Day Z into a controller's limited button count.
 

WhiteTigerShiro

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Fr said:
anc[is]
rolfwesselius said:
actually it's not meant to be fun
If you're not having any sort of fun at all while playing your video games there is something wrong with you
What he means is that it isn't meant to be "fun" in the traditional sense. Obviously I wouldn't play Day Z if I wasn't having fun playing it, but it's a very niche-appeal kind of fun. Not everybody is going to get it.
 

Aetherlblade

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Mar 1, 2010
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Covarr said:
They never said it was getting a new engine, just that it was going standalone. Typically, this means the same engine, just look at Counter-Strike, Team Fortress, Killing Floor... Especially if it's being published by the same company, it's a safe bet it'll use the same engine, just without the requirement of having the original.

The obvious advantage of this is that installation and updates should be significantly easier if it's a standalone. I'm hoping that being standalone will also give them a bit more control over the engine and lead to more bugfixes, but I can't say for sure since I don't really know enough about the Arma II engine. If nothing else, monetizing it should have a positive impact since it means more incentive and budget to solve issues.

P.S. Thanks
Actually, they did. Several times. At least, it will be using a different engine then they are using now, it will be using the ARMA III Engine, just like ARMA III obviously. I don't say this will actually fix anything of course, but we could assume it will probably not be any worse either.
 

ScruffyMcBalls

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Hmm. I was actually going to buy Arma 3 mostly to try out the next iteration of DayZ while the rumor was the mod would become an integrated mode of the third game after having a go on a buddy's copy of Arma 2 at college. Now I guess I can just buy DayZ direct. I'll still get Arma 3 though, both games look promising and I suppose I am kinda looking forward to seeing the project evolve.
So long as it has nothing to do with Steam.
 

RhombusHatesYou

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WhiteTigerShiro said:
Andy Shandy said:
I know this is wishful thinking, but any chance we could have this on consoles as well. Pleeeeeeeeeeeease?!

I now await being struck down with screams of "NOOOOOOOOOOOOOOOOOOOOO!" by PC players.
If you ever played Day Z, you'd know that a console release is impossible. This isn't even a matter of preferring the mouse to the analog stick (though the mouse IS superior ;P), this a matter of it being literally impossible to cram all the controls necessary for Day Z into a controller's limited button count.
Psssht... the major hurdle is that neither Real Virtuality 3 or Real Virtuality 4 (the ArmA II and ArmA III engines respectively) have console versions nor do they scale down particularly well (a result of the engines being optimised for server based network operation for it's military training sim applications).

I can't see BIStudios spending the cash on a massive engine rewrite to service a market (consoles) they have shown regularly to not give a rancid rat's rectum about, not when you combine it with the fact they don't licence out their engine AND the fact that their main money earner isn't games... so console sales would have to be projected to cover the time and cost of both developing the engine AND the game AND show more earning potential than any other project they could be working on... So short of some big publisher showering them with money for a console version and distro deal for that version, it's just not going to happen.
 

RhombusHatesYou

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doggie015 said:
The point of the game is NOT to have fun; but to be the MOST REALISTIC zombie apocalypse simulation possible
(emphasis mine)

Exactly. DayZ isn't an action title, it's not a shooter, it's not Left 4 Dead Island Rising 10. The focus isn't about mowing down legions of undead mooks.

That's its appeal, that's why it's a cult hit.
 

Strazdas

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May 28, 2011
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Soviet Heavy said:
Andy Shandy said:
I know this is wishful thinking, but any chance we could have this on consoles as well. Pleeeeeeeeeeeease?!

I now await being struck down with screams of "NOOOOOOOOOOOOOOOOOOOOO!" by PC players.
Why would we want to deny people the chance to play the game based on our system preference? I didn't see many Minecraft players going "NOOOOOOOOOOOOOOOOO!" when the 360 version was released.
why are you blind?



Standalone for this is deserved, this is the only mod that i still play on ARMA and i dont play arma itself anymore (its a good game but so much to do so little time). Would definatelyl support the stnadalone version especially if its going to end up being cheaper than arma+mod.