Do you actually know Rocket? I bet you don't, so I am going to continue to assume that he did not spend his time making a mod for a video game for nobody to have fun. To think otherwise is stupid.Lumber Barber said:No. The point is to provide a realistic, intense experience. Rocket doesn't care in the slightest about your fun.
Your complaint is like complaining about mining in Minecraft or about shooting other people in Call of Duty. Think about how ridiculous that is for a second.
I'm going to ignore your assumption that everyone turns into a sociopath the instant the world ends and say that if you aren't having any sort of fun, then you are either a /k/ommando who thinks this is some sort of training, or you are literally wasting your time.doggie015 said:The point of the game is NOT to have fun; but to be the MOST REALISTIC zombie apocalypse simulation possible (Aside from the spawning on a beech and multiple lives!). In such a situation there would be a LOT of people that would happily snipe you down with the attitude of "One more person can't kill me now!"...
So people can have different opinions on what is fun? So it's ok for me not to like something you like? GASP! I realized I would get people disagreeing with me, which I tried to preface by saying I don't enjoy pvp, but what I didn't expect was multiple people telling me it's not fun. That's just perplexing and somewhat hilarious.Lumber Barber said:You seem to be convinced that unless something has been made SPECIFICALLY to fun, it cannot possibly be fun.
And even if it was meant to have fun, why should Rocket cater to what's fun specifically to you?
There are over a million people enjoying DayZ right now, and PVP is an important part of that.
Well, according to Rocket himself, from a post he made, here's what he had to say:Fr said:anc[is]Do you actually know Rocket? I bet you don't, so I am going to continue to assume that he did not spend his time making a mod for a video game for nobody to have fun. To think otherwise is stupid.Lumber Barber said:No. The point is to provide a realistic, intense experience. Rocket doesn't care in the slightest about your fun.
Your complaint is like complaining about mining in Minecraft or about shooting other people in Call of Duty. Think about how ridiculous that is for a second.
I'm going to ignore your assumption that everyone turns into a sociopath the instant the world ends and say that if you aren't having any sort of fun, then you are either a /k/ommando who thinks this is some sort of training, or you are literally wasting your time.doggie015 said:The point of the game is NOT to have fun; but to be the MOST REALISTIC zombie apocalypse simulation possible (Aside from the spawning on a beech and multiple lives!). In such a situation there would be a LOT of people that would happily snipe you down with the attitude of "One more person can't kill me now!"...
The point is what the game's creator sets it out to be. In this case, the point is to evoke a real kind of fear, desperation and danger. The constant threat of death and not being able to trust, well, basically anyone is a vital part of the game's atmosphere.Fr said:anc[is]Still not going to even give it a chance until pvp only is off the table. I want to at least try it, but screw pvp. I can deal with broken unpolished games, I can't deal with the constant thought that some random asshat can snipe me for no reason. Don't tell me that's the point, the point is to have fun, and I don't find that fun.
Fair enough. Half of that is out the window now that he is working for the Arma guys and planning to sell this thing, but that's not the point. It's ultra hardcore and unforgiving, I get that. What I don't get is the assertion that 'it's not fun'. So you're telling me millions of bandwagon jumpers are getting zero entertainment value out of DayZ, bearing in mind that fun is subjective and comes in many forms, and spent their money simply to get angry. I guess I was wrong about the dev, but that just doesn't even make sense. It's like fun is a dirty word in this context.Irridium said:So... yeah.
True, but even then there is some sort of emotional catharsis at the end. What people are telling me is that you might as well just bang your head on the wall, since it's not supposed to be fun.Cowabungaa said:The point is what the game's creator sets it out to be. In this case, the point is to evoke a real kind of fear, desperation and danger. The constant threat of death and not being able to trust, well, basically anyone is a vital part of the game's atmosphere.
It isn't supposed to be fun in the traditional sense of the word perhaps. DayZ is a great example of the sort variation of experiences this medium can offer. It's a player-run survival horror game set in a perpetual environment so obviously it won't give you the same sort of fun as, say, Age of Empires or Battlefield does. But that speaks for itself, doesn't it?Fr said:anc[is]True, but even then there is some sort of emotional catharsis at the end. What people are telling me is that you might as well just bang your head on the wall, since it's not supposed to be fun.
But in that case you don't like the idea because PvP is at the very core of the concept. Fear, paranoia, distrust and tension are what fuel this game. A really unique experience and one with a lot of potential to grow.But whatever, all I wanted to say was that I like the concept, but don't like pvp. I didn't want to poke any zombie beehives.
Im throwing money at my screen and nothing is happening. Give me this game.rembrandtqeinstein said:If only they could do DayZ gameplay with the STALKER engine....