DayZ Creator: Updating Our Game Is "Terrifying"

Hevva

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Aug 2, 2011
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DayZ Creator: Updating Our Game Is "Terrifying"



Dean "Rocket" Hall isn't quite sure how to handle his mod's runaway success.

Having begun life as a small zombie mod for ArmA II, DayZ has outstripped industry expectations at every turn. It now boasts a fanbase of 550,000 gamers, with up to 22,000 of them playing simultaneously at peak times. The numbers are so large and unexpected that the designers often have trouble distinguishing between DDoS attacks and traffic sent their way from scary-lookin' YouTube videos [http://www.youtube.com/watch?v=7UyJn7Bi0vY&list=UUnsEhLNp2-rjWo6CHgBFoMQ&index=2&feature=plcp]. Another problem concerns the mod's players more directly: DayZ's lead designer, Dean "Rocket" Hall, is "terrified" of irritating them.

In a recent interview with Edge, Hall outlined the troubles that accompany running an unexpectedly popular mod. "It's gone from being a little experiment in a lab to being in some particle collider in Europe somewhere. It's taken on a life of its own, which has impacted on the ability to do anything," he said.

"It's scary and it's also fun at the same time," Hall continued. "In a way, the project is basically about two or three hours away from complete disaster at any time. Every time we do an update it's just terrifying. And a lot of people get very frustrated when things go wrong."

DayZ owes a lot to its fans, whose loyalty kept the mod afloat even after its standalone game [http://www.escapistmagazine.com/news/view/117838-DayZ-Servers-Hacked].

Hall keeps a close eye on DayZ's community via its forums and associated blogs. "There are almost two sides [to the community]," he said. "There's the side that will just support anything that happens in the project, and then there's the side that's very critical of things that happen but continues playing...And I think that's very important, because otherwise it'll lose direction and ego will come into it."

"For me, the importance is that the right community is involved in it, because if we don't have that then we can't push the experiment of having players create the world," concluded Hall.

DayZ is available to download for free right here [http://dayzmod.com/], but you'll need a copy of ArmA II: Combined Operations to play it.


Source: Edge [http://www.edge-online.com/news/dayz-dev-terrified-making-changes]





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Farther than stars

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Jun 19, 2011
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Yeah, I think some of the changes haven't been smart. Looking at Youtube videos from earlier in the year, I think they made the game less accessible to new players and those respawned, which makes being shot by a sniper you never even saw all the more frustrating.
That said, it's still an amazing experience and although grueling at times, at others it has been an absolute blast. And if it ever does become a standalone game a lot of the issues will be hammered out.
 

therandombear

Elite Member
Sep 28, 2009
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Do something with "bandits" and the whole "assholes lying in the bushes killing everyone they see" thing.

And make me start with a gun again, cause I have never found a weapon.
 

Meight08

*Insert Funny Title*
Feb 16, 2011
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therandombear said:
Do something with "bandits" and the whole "assholes lying in the bushes killing everyone they see" thing.

And make me start with a gun again, cause I have never found a weapon.
Harden up
If you got killed you did something wrong.
And finding weapons is easy just look in the right places.
 

Shjade

Chaos in Jeans
Feb 2, 2010
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rolfwesselius said:
If you got killed you did something wrong.
Like playing DayZ, for instance. :eek:

Seriously though, every story I've heard from everyone I know who's played this, whether they liked it or not, sounds about the same: "I was looking around for anything at all to stay alive, then a zombie saw me through a wall even though I was crawling and I died." Possible substitutes for "a zombie saw me through a wall" include "a zombie saw me from the horizon," "I got sniped out of nowhere" and "I broke my legs and bled to death." Therefore, I can only assume that DayZ is, in actuality, a testing program to measure the degree of masochism expressed in its players.

Tangentially related: yay Criken channel updates.
 

Lipton

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Jul 13, 2012
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It's a sick mod and will be an even sicker standalone game. The devs are gamers first and foremost so that's a plus. It doesn't hold your hand so carebears need not apply.
 

Zaik

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Jul 20, 2009
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He could start by modding out all the cockwads that think it's Arma 2 deathmatch mode, except sometimes people don't shoot at them initially.
 

Ringo_Plumen

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Jul 11, 2012
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Clear out the bugs and it'd be pretty sweet, been enjoying it quite a bit myself.

I only started playing recently, and despite the bugs I'm having a lot of fun when it actually does run well. Sneaking around looking for anything that might keep me alive was a very intense experience the first time, though once you realize a little zig-zaggin makes you almost unhittable by zombies and that they can only walk when they're indoors they stop being scary.

I do get annoyed by players sniping you out of nowhere, but once you obtain a decent set of gear zombies stop being a threat and you can either help other players, which may very well result in them backstabbing you, cause your gear is a lot better than theirs, or kill them.
 

BoogieManFL

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Apr 14, 2008
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Mod has a long way to go. But I agree, it's just a very time consuming deathmatch at the moment. Where a death that happened without you even knowing it was coming in 1/8th a second can nullify hours or days, or if you're extremely lucky, weeks of play.

It has great promise, but you'll spend 90% of your time playing the opening hours of the game where you have little or nothing and are looking for better, over and over. It takes so very long to get anything worthwhile and when it's all lost in a second due to some random glitch, a cheater, or lag (even when you ping shows *19*) it's just so frustrating.

Ringo_Plumen said:
Clear out the bugs and it'd be pretty sweet, been enjoying it quite a bit myself.

I only started playing recently, and despite the bugs I'm having a lot of fun when it actually does run well. Sneaking around looking for anything that might keep me alive was a very intense experience the first time, though once you realize a little zig-zaggin makes you almost unhittable by zombies and that they can only walk when they're indoors they stop being scary.

I do get annoyed by players sniping you out of nowhere, but once you obtain a decent set of gear zombies stop being a threat and you can either help other players, which may very well result in them backstabbing you, cause your gear is a lot better than theirs, or kill them.
In my personal experience 9 out of 10 players will kill you the first instant they get, no matter how much or little you appear to have, or even if you just saved their life with a blood infusion.

It's too profitable and easy to be an asshole. Virtually nothing to gain by being nice.

I remember a story I read where someone traveled for an hour to reach someone who was severely wounded. Gave them a morphine injection, a blood infusion, and some ammo for their pistol. Only to get shot the moment they turned their back on the person they just saved.

If you can't trust other players, then you're left with only deathmatch as a viable way to play.
 

josemlopes

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Jun 9, 2008
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I dont think they should consider this a problem, just keep a good line of communication with the fans and they will understand, not all of them of course but at least most.

Its normal to mess up from now and then, these guys are not gods after all, just game devs that are working with a genre that was never truly explored to begin with.
 

WaysideMaze

The Butcher On Your Back
Apr 25, 2010
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I remember seeing a vid for this somewhere, so thought I'd give it a try since it looked pretty novel. I spent an hour or 2 on it and decided to recommend it to a friend, knowing how much he loves zombies.

I've not spent much time on, I've maybe clocked up between 8-10 hours so far. Died a lot.

He's spent roughly every waking moment on it. He seems a lot more into it than I am.

On a side note;
rolfwesselius said:
therandombear said:
Do something with "bandits" and the whole "assholes lying in the bushes killing everyone they see" thing.

And make me start with a gun again, cause I have never found a weapon.
Harden up
If you got killed you did something wrong.
And finding weapons is easy just look in the right places.
<color=magenta>I wish I could be a hardcore gamer like you xoxo
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Welcome to gamer fans. Your biggest fans are the guys who are constantly threatening to quit the game over some minor issue!

I hope everything goes well for them. Games are an industry where things can boom and bust unexpectedly with the whim of popular opinion so here's hoping their game lives for a good long time.
 

LordLundar

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Apr 6, 2004
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FelixG said:
BoogieManFL said:
It's too profitable and easy to be an asshole. Virtually nothing to gain by being nice.

I remember a story I read where someone traveled for an hour to reach someone who was severely wounded. Gave them a morphine injection, a blood infusion, and some ammo for their pistol. Only to get shot the moment they turned their back on the person they just saved.

If you can't trust other players, then you're left with only deathmatch as a viable way to play.
Sounds like a real disaster.

The key is to find those groups who will work together, I run with about 5 people when I get on.

When you are running with a group, you will find bandits start to avoid you. They may want to be assholes and kill everything they see, but they also know they wont win against 6 heavily armed people and they dont want to die.

So yeah, as in real life, there will be those that add to the chaos (the majority) and those who seek to bring order and work together (minority)
Then you get the ones who hack the game and don't give a shit because they can be fully stocked up and rearmed in 5 minutes. Go ask ProJared from Screwattack about that.

That's the problem. To easy to be a cheating asshole and no repercussions for it.
 

WhiteTigerShiro

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Sep 26, 2008
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therandombear said:
Do something with "bandits" and the whole "assholes lying in the bushes killing everyone they see" thing.

And make me start with a gun again, cause I have never found a weapon.
That would violate one of the core philosophies behind the conception of the mod. Firstly, the game will never do anything about bandits because they're part of the risk to survival. As Rocket himself has said, even the best AI will get outsmarted by a player who knows how it operates. The human element is unknown, though, so while you can master sneaking around zombies (which I have), you can never know if that player you just spotted is going to be friendly or hostile; in the latter case, you never know if he'll be a better player. So bandits are just part of the game. Deal with it, or wait for the inevitable "Like Day Z, but single-player/co-op only" clone that's going to pop-up eventually.

As for that guy just sitting in the bushes killing everyone, rally-up a group of people dedicated to patrolling the busier areas of a map to look for "that guy"; or just bandits in general. If you spot someone attacking another person, gun him down. Eventually the server will just know that your group is there and they'll be forced to be more careful about where and when they attack others. If forming your own group sounds like too much hassle, check Day Z's Survivor HQ forum and see if maybe one is already forming (or formed) that you can join.

In any case, there are already fixes in the game to your problems. It's just a matter of you fixing them. The only time the developers need to help fix your problems is when it's an error in the coding. If you have a problem with another player, that's your job to fix. That's a big part of what Day Z is about.
 

Phlakes

Elite Member
Mar 25, 2010
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rolfwesselius said:
If you got killed you did something wrong.
When what's "right" is to crawl around for an hour after spawning to avoid one douche with a rifle, that not so much "hardening up" as it is wasting your time. (Disclaimer, played lots of the mod and enjoyed it, but I'm just sayin')
 

Grimh

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Feb 11, 2009
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I wonder how many think it's a complete mod when it's really still in goddamn alpha.

I do think spawning just on the beach is a mistake though, as then everyone know where to look for people who don't have anything to defend themselves with.
I hope he tries making the spawning more randomly spread across the island as an experiment.
I don't know, I haven't played it yet, but wouldn't that make it harder for people to find you when you spawn?