Twilight_guy said:
There is quiet a bit of difference between making a mod and deciding to make your own game. There going to be bogged down in a quagmire of work to get the engine running (something that is entirely non-visual and will only make fans angerly ask whats going on when they can't release anything to show) and then its going to take a long long time to make something that looks as good as the game they started with. They just decided to reinvent the wheel because the one they had was a slight oval... brilliant!
I'm not sure where you got any of this.
I genuinely can't tell if you're serious or troling, because you seem quite wrong.
This just marks a step where he gets more people and full access to the engine and code.
What do you even mean by 'getting the engine running'?
There's no reason to switch engine when there's only mild problems with the current one, and most of those problems stemming from the fact that he does not have enough people (such as an animator) or full access.
Day Z is also mostly salvageable from its mod status, according to Rocket it works almost perfectly being straight ported into arma 3.
This is only a good thing, it will improve a lot more than it ever could as a mod which Rocket has described as a 'hack on a hack'.
I would also like to point out that the playerbase is used to patches that have very little or no gameplay improving elements in them, things that only improve stability and coding.