DayZ is going Standalone.

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Baldr

The Noble
Jan 6, 2010
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WarZ could probably give DayZ a run for the money, it is set to launch soon, if only it can play up to the dev promises. It has a closed server system, meaning that users can only rent servers from WarZ and not have public servers open to hacks and stuff. Kinda bad for international players at first.

And I've never played Arma before, I decided to try it out, bit harder than DayZ, but good training. I like both games, well worth the money.
 

Volstag9

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Apr 28, 2008
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GenericAmerican said:
This is nice and all but i'll stick to the Arma version . ..because it's Arma . . .not just zombies. (I think people forget that part.)
DayZ the game is still being made by Bohemia Interactive if that means anything to you.

(Now that I think of it, BI as a company is making at least 3 games at once. Hope it goes well for them.)
 
Apr 28, 2008
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MiracleOfSound said:
Adam Jensen said:
I wonder if people know which mod became one of the most famous standalone online games ever made?
I presume you mean Counter Strike?

As for the zombies, I agree with you. They're getting very stale very quickly.
There's also Team Fortress.

OT: Neat. Guess my decision to hold off was pretty good. Well, it wasn't because of that, it was because I'm sick of zombies. But hell, I'll pay $5-$10 for a game like DayZ instead of $30 for a game to play a mod.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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There is quiet a bit of difference between making a mod and deciding to make your own game. There going to be bogged down in a quagmire of work to get the engine running (something that is entirely non-visual and will only make fans angerly ask whats going on when they can't release anything to show) and then its going to take a long long time to make something that looks as good as the game they started with. They just decided to reinvent the wheel because the one they had was a slight oval... brilliant!
 

Vivi22

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Aug 22, 2010
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StriderShinryu said:
Adam Jensen said:
I guess this is good news to people who like the game. I don't. I don't like zombie. Besides older Resident Evil games. And only because at the time the market wasn't infested with them. They were novelty. Now they're everywhere and I'm sick of them. Just like modern military shooters. It's fun the first couple of times.

I wonder if people know which mod became one of the most famous standalone online games ever made?
Gotta agree. While I can see some appeal in the general concept of the game, I am so sick of zombies that I wouldn't even consider trying the game.
I don't know that I'll ever really understand this attitude. I can understand being sick of an overused thematic device like zombies, vampires, or military "realism", but to ignore games which seem genuinely innovative and new because you're sick of an aesthetic. People are welcome to their opinions and all, but I'll take fresh gameplay experiences any way I can get them. Using the term zombies like it's an actual genre in the same way COD style FPS titles are is silly though. The two aren't really comparable at all when you consider Zombie games covers such a broad range as to include Resident Evil, Left 4 Dead and DayZ. All of which are undeniably and substantially different.
 

StriderShinryu

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Dec 8, 2009
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Vivi22 said:
StriderShinryu said:
Adam Jensen said:
I guess this is good news to people who like the game. I don't. I don't like zombie. Besides older Resident Evil games. And only because at the time the market wasn't infested with them. They were novelty. Now they're everywhere and I'm sick of them. Just like modern military shooters. It's fun the first couple of times.

I wonder if people know which mod became one of the most famous standalone online games ever made?
Gotta agree. While I can see some appeal in the general concept of the game, I am so sick of zombies that I wouldn't even consider trying the game.
I don't know that I'll ever really understand this attitude. I can understand being sick of an overused thematic device like zombies, vampires, or military "realism", but to ignore games which seem genuinely innovative and new because you're sick of an aesthetic. People are welcome to their opinions and all, but I'll take fresh gameplay experiences any way I can get them. Using the term zombies like it's an actual genre in the same way COD style FPS titles are is silly though. The two aren't really comparable at all when you consider Zombie games covers such a broad range as to include Resident Evil, Left 4 Dead and DayZ. All of which are undeniably and substantially different.
Certainly the genres can be very different, but for the last few years zombies have literally been everywhere. They're in movies, comics, books, TV shows, games, etc. Heck, many cities evem have zombie walks where people in costume wander down the street en masse. To myself, and I'd imagine to Adam Jensen as well, zombies have crossed a tipping point at which the zombie and all of it's associated trappings have become a giant boring mass that supercedes any sort of individual detail.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Damn, I recently bought Arma II so I could play DayZ... what was the point? o.0

When is Arma III due anyhow and are there plans to bring the mod to it?
 

Cavan

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Jan 17, 2011
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Twilight_guy said:
There is quiet a bit of difference between making a mod and deciding to make your own game. There going to be bogged down in a quagmire of work to get the engine running (something that is entirely non-visual and will only make fans angerly ask whats going on when they can't release anything to show) and then its going to take a long long time to make something that looks as good as the game they started with. They just decided to reinvent the wheel because the one they had was a slight oval... brilliant!
I'm not sure where you got any of this.

I genuinely can't tell if you're serious or troling, because you seem quite wrong.

This just marks a step where he gets more people and full access to the engine and code.

What do you even mean by 'getting the engine running'?
There's no reason to switch engine when there's only mild problems with the current one, and most of those problems stemming from the fact that he does not have enough people (such as an animator) or full access.

Day Z is also mostly salvageable from its mod status, according to Rocket it works almost perfectly being straight ported into arma 3.

This is only a good thing, it will improve a lot more than it ever could as a mod which Rocket has described as a 'hack on a hack'.

I would also like to point out that the playerbase is used to patches that have very little or no gameplay improving elements in them, things that only improve stability and coding.
 

Baldr

The Noble
Jan 6, 2010
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I think the worst part of all this is now DayZ will probably no longer be updated with features(like the dogs) until the standalone game comes out several months from now.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Cavan said:
Twilight_guy said:
There is quiet a bit of difference between making a mod and deciding to make your own game. There going to be bogged down in a quagmire of work to get the engine running (something that is entirely non-visual and will only make fans angerly ask whats going on when they can't release anything to show) and then its going to take a long long time to make something that looks as good as the game they started with. They just decided to reinvent the wheel because the one they had was a slight oval... brilliant!
I'm not sure where you got any of this.

I genuinely can't tell if you're serious or troling, because you seem quite wrong.

This just marks a step where he gets more people and full access to the engine and code.

What do you even mean by 'getting the engine running'?
There's no reason to switch engine when there's only mild problems with the current one, and most of those problems stemming from the fact that he does not have enough people (such as an animator) or full access.

Day Z is also mostly salvageable from its mod status, according to Rocket it works almost perfectly being straight ported into arma 3.

This is only a good thing, it will improve a lot more than it ever could as a mod which Rocket has described as a 'hack on a hack'.

I would also like to point out that the playerbase is used to patches that have very little or no gameplay improving elements in them, things that only improve stability and coding.
"Stand alone" game means something to me beyond 'he just bought a license to the engine'. If all he's doing is buying a licenses in order to have access to the engine and change things around a bit so the game isn't launched as a mod, then this story is fairly pointless as that's not really changing much besides adding the official layer of paint. If its more deep and he's actually going from a mod that works using the game and scripting and changing it to work from the engine up and in code, he basically has to throw out most of his work since he's working with a new API and has to entirely rewrite the low level code. He can save the high level stuff assuming its abstracted well, and that its written in something that is fairly close to an actual programming language, but if its script for some internal language then its only going to be salvageable as sudo-code and an idea. Unless he's doing a hack job, trying tom make this 'stand alone' is going to take at least a year, probably more depending on how busy the team is with working on the actual game (not even accounting for the fact that continued work on the game means more work in converting code). I'm pointing out that this project is going to be a big time sink, one that won't see any decent results for months. (Oh and no, no fanbase is willing to wait for an engine to be developed, to build something like ARMA 3 uses would take several years, if he had a full team and worked on it full time).
 

Cavan

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Jan 17, 2011
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Twilight_guy said:
"Stand alone" game means something to me beyond 'he just bought a license to the engine'. If all he's doing is buying a licenses in order to have access to the engine and change things around a bit so the game isn't launched as a mod, then this story is fairly pointless as that's not really changing much besides adding the official layer of paint.
He didn't buy the license, he already works for the company that owns it. The difference is that to currently run Day Z you have to buy arma 2 and then download a mod and then go through a few more hoops and it's buggy and slow and difficult to update and keep track of. It's currently essentially a hack, what it is going to become is a full fledged product with their full company support.

Twilight_guy said:
If its more deep and he's actually going from a mod that works using the game and scripting and changing it to work from the engine up and in code, he basically has to throw out most of his work since he's working with a new API and has to entirely rewrite the low level code. He can save the high level stuff assuming its abstracted well, and that its written in something that is fairly close to an actual programming language, but if its script for some internal language then its only going to be salvageable as sudo-code and an idea. Unless he's doing a hack job, trying tom make this 'stand alone' is going to take at least a year, probably more depending on how busy the team is with working on the actual game (not even accounting for the fact that continued work on the game means more work in converting code). I'm pointing out that this project is going to be a big time sink, one that won't see any decent results for months. (Oh and no, no fanbase is willing to wait for an engine to be developed, to build something like ARMA 3 uses would take several years, if he had a full team and worked on it full time).
The mod is going to be developed in tandem with the main game, both for the moment are supported. Neither you or I can answer the question of how the mod is currently coded and how long it will take. It has shown itself to be massively popular even in alpha and I fail to see the problem with it taking months anyway, that's how development works.
Arma 3 itself is only a few months away itself, the company he works for has already developed the engine that he can make use of. He said that he has coded it in a way that the current day z mod runs remarkably well in the Arma 3 engine.

In general i'm confused what you're arguing is a problem.
 

Frission

Until I get thrown out.
May 16, 2011
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Seemed inevitable, but that's nice. They might be able to overcome some limitations of the Arma engine. Although they're going to have to do something about servers.
 

Jaeke

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Feb 25, 2010
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Solo-Wing said:
http://dayzdev.tumblr.com/post/28904791570/the-end-of-the-beginning


Thoughts?
Here's a thought:
YOU'RE AVATAR SCARES THE HELL OUT OF ME.

Other than that, awsome. Loved the concept, hated the practice.
Hope it goes well.
 

yuval152

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Jul 6, 2011
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DeltasDix said:
yuval152 said:
GenericAmerican said:
This is nice and all but i'll stick to the Arma version . ..because it's Arma . . .not just zombies. (I think people forget that part.)
Since dayz came out ARMA's 2 sales & popularity went sky high.

OT: Finally, I'm hoping that it will come for consoles too .
It won't.
http://www.nowgamer.com/news/1539087/dayz_could_come_to_ps3_xbox_360_dean_hall.html

You can never know :).