This marketing tactic has been used by big companies for ages. Tbh I am surprised that it's taken this long to work it's way into games
Lol, you beat me too it. I was like... math doesn't work like that.Duder Dudeson said:A 15% increase followed by a 15% decrease does not bring you to the same price. There is still a slight discount.
You are forgetting that this is still an in-development game and the cost is based on the phase of the game. Minecraft is the biggest example of this that I can recall. The game's Alpha version and Beta version were both far cheaper than the release version and each priced separately based on the progress of the game's development cycle. There's no reason to assume that this is a "weird thing" or "out of the norm" when in reality it's a product that is discounted for people that adapt to test the game and progress it's efforts to making it perfect for an official release.Steven Bogos said:Disregarding the legality of raising a game's price and then putting it on sale, the very fact that the price is being raised should be a concern to us. Usually, games become cheaper over time, not the other way around (with the exception of that whole Xenoblade Chronicles [http://www.escapistmagazine.com/forums/read/7.825288-GameStop-Releases-Xenoblade-Chronicles-Stock-Increases-Price] thing last year).
Baresark said:Lol, you beat me too it. I was like... math doesn't work like that.Duder Dudeson said:A 15% increase followed by a 15% decrease does not bring you to the same price. There is still a slight discount.
OT: I mean... so we are supposed to condone both the ridiculous practice of charging way more for early access and the practice of charging way less for early access. It honestly just makes sense to charge the release price for the game. That said, it does make more sense to charge less for early access to me, not that I am outright condoning anything. I mean... DayZ is one big griefing simulator, so they might as well grief with the price as well.
For all of those stating that my math is bad, i'm sorry, I was never really a math guy in school. For what it is worth, the game is actually "on sale" from its original price: it is $29.74 on steam, meaning you save a whopping 25 cents from the pre-sale price. The original point still stands.Duder Dudeson said:A 15% increase followed by a 15% decrease does not bring you to the same price. There is still a slight discount.
And lets all remind ourselves that Minecraft was the result of a bedroom programmer, created from scratch and not a fairly renowned Publisher/developer piggy backing on a mod.Deathfish15 said:You are forgetting that this is still an in-development game and the cost is based on the phase of the game. Minecraft is the biggest example of this that I can recall. The game's Alpha version and Beta version were both far cheaper than the release version and each priced separately based on the progress of the game's development cycle. There's no reason to assume that this is a "weird thing" or "out of the norm" when in reality it's a product that is discounted for people that adapt to test the game and progress it's efforts to making it perfect for an official release.
I wanted to say that too. But when you calculate it, the "discount" is not worth debating the math. It's a shitty move.Duder Dudeson said:A 15% increase followed by a 15% decrease does not bring you to the same price. There is still a slight discount.
Usually games that aren't finished are cheap, because people buying into them are making a gamble. The reason the price goes up is because the game is becoming more feature complete.Steven Bogos said:Disregarding the legality of raising a game's price and then putting it on sale, the very fact that the price is being raised should be a concern to us. Usually, games become cheaper over time, not the other way around (with the exception of that whole Xenoblade Chronicles [http://www.escapistmagazine.com/forums/read/7.825288-GameStop-Releases-Xenoblade-Chronicles-Stock-Increases-Price] thing last year).
It's basic reading comprehension, I don't get how you don't get it.corvanjer said:"How dare they give me a game that is cheaper than what it should be in the first place but then pretend like theres a sale when it should be a sale price of the already arbitrary price that it is, I'm entitled!" - People everywhere
I'm confused
Because, as I stated earlier, it directly violates consumer protection laws in the UK and AUS and a case can be made in the US FTC regulations in the section I stated earlier, because the example given in said legal document describes this under disallowed usage of deceptive pricing:corvanjer said:"How dare they give me a game that is cheaper than what it should be in the first place but then pretend like theres a sale when it should be a sale price of the already arbitrary price that it is, I'm entitled!" - People everywhere
I'm confused
Source: Code of Federal Regulations, Title 16, Chapter I, Subchapter B, Part 233, Section 233.1(c) The following is an example of a price comparison based on a fictitious former price. John Doe is a retailer of Brand X fountain pens, which cost him $5 each. His usual markup is 50 percent over cost; that is, his regular retail price is $7.50. In order subsequently to offer an unusual "bargain", Doe begins offering Brand X at $10 per pen. He realizes that he will be able to sell no, or very few, pens at this inflated price. But he doesn't care, for he maintains that price for only a few days. Then he "cuts" the price to its usual level-$7.50-and advertises: "Terrific Bargain: X Pens, Were $10, Now Only $7.50!" This is obviously a false claim. The advertised "bargain" is not genuine.