Bindal said:
chocolate pickles said:
"fire currently shows a lack of flames"? TBH, i didn't know people were complaining about that.
Well, then stop acting like it. Because that's EXACTLY how you sound.
chocolate pickles said:
The loot system is awful (re spawning? Then why is it impossible to find a can of beans in a small town, even if I'm playing on a relatively small server with no-one around?)
Just because Loot is respawning doesn't mean it's plentyful. It just means servers don't always need to restart to refresh the loot (even that still is common practice as it's faster). And you finding nothing has nothing to do with the loot system but more with you just being unable to find things. I never had any noticable problems with finiding loot (before the last reset, I was running around with about 600 rounds of caliber 5.56, several 60-round-mags to load them in and a fully modded M4 - I could start a small war on my own and, assuming I stay alive, hold out for a while)
chocolate pickles said:
and so is the path finding - seems all that's needed to lose a zombie is to dart into the nearest house for a couple of seconds and exit through the backdoor.
And that's how it should be? It's a zombie. And before they updated it, those guys would chase you forever BECAUSE they were unable to lose you (and able to clip through doors) - which was annoying. They improved the pathfinding on the server-side noticably.
chocolate pickles said:
You've said yourself they haven't even finished one of them, and most of the cities in Day Z are relatively small anyway.
No, that's not what I said. What I said was that they are currently working on a CITY. What you're talking about are TOWNs (which they also added several new ones already).
http://dayz.gamepedia.com/Novodmitrovsk
chocolate pickles said:
Besides, these new locations are mostly uninspired filler;they're not interesting to explore in the slightest.
And? Not everything has to be "flashy shiny awesomeness send by god". A town is a town. All you have to do is get some loot (which is probably WHY you're never finding anything to begin with)
chocolate pickles said:
Furthermore, the addition of new weapons isn't really that significant of an update, especially when some (like the revolver) were glitchy.
It is. Especially when there are now about twice as many weapons (two new assault rifles, a bow, two sub-machine guns, a pistol...). And I didn't even bother to mention new equipment in general (new backpacks, new food)
chocolate pickles said:
It shouldn't have taken this long to get crashed helicopters back
And why not? When other, more important things need to be added or fixed first, than this takes the backseat.
chocolate pickles said:
and the small addition of an extra 'flavor' of skin isn't a sufficient excuse for their late implementation
And here you show your ignorance once again - it's not two "skins", its two complete different types of crash sites. The old ones like in the mod (with a new set of loot to spawn there, primarily western military equipment). And new ones that have complete different, lesser loot which spawn at complete different locations (and are also consistant, not random)
chocolate pickles said:
Combine this with awful hit detection (melee is laughable at best) that was actually adequate in the mod and a lack of vehicles, and I'm afraid to say this is a poor game with a slow, monotonous update schedule.
The hitdetection they are aware of (but also released several updates to improve it) and vehicles I never noticed the lack of, personally (as in 'I never needed them')
Come now: Do we really need to make this hostile? If you disagree with my opinion than that is fine. I just ask that you respect it as I have attempted to yours.
'Well, then stop acting like it. Because that's EXACTLY how you sound.'
Considering i didn't even mention fire in my original post, i have to say i disagree. All i was highlighting there was that i didn't know that was an issue. It didn't SOUND like anything to me
'Just because Loot is respawning doesn't mean it's plentyful. It just means servers don't always need to restart to refresh the loot (even that still is common practice as it's faster). And you finding nothing has nothing to do with the loot system but more with you just being unable to find things. I never had any noticable problems with finiding loot (before the last reset, I was running around with about 600 rounds of caliber 5.56, several 60-round-mags to load them in and a fully modded M4 - I could start a small war on my own and, assuming I stay alive, hold out for a while)'
I assure you, I put plenty of effort into searching for things: 90% of the time, all i get are books and maybe a new hat. As for you finding all that loot - mind telling what server this was? because in my experience, such a feat would be quite difficult, and not nearly as simple as you have made it out to be.
'And that's how it should be? It's a zombie. And before they updated it, those guys would chase you forever BECAUSE they were unable to lose you (and able to clip through doors) - which was annoying. They improved the pathfinding on the server-side noticably.'
Noticeably wouldn't be my word for it - a small step, maybe, but still awful. Also, 'it's a zombie' ...and? last time i checked, zombies were capable of following people through houses.
'No, that's not what I said. What I said was that they are currently working on a CITY. What you're talking about are TOWNs (which they also added several new ones already).'
you said (and i quote) 'added several new locations including one huge city (still in the work and not released - only the roadwork has been added so far)'. If your calling me out on the flame thing - something i didn't even mention in my original post - then I'm definitely calling you out on this one. It's called paraphrasing.
'And? Not everything has to be "flashy shiny awesomeness send by god". A town is a town. All you have to do is get some loot (which is probably WHY you're never finding anything to begin with)'
You know what was also a town? The town i explored after leaving the sewer in Last of Us. Was it "flashy shiny awesomeness send by god"? No. Was it interesting to explore? Yes.
'It is. Especially when there are now about twice as many weapons (two new assault rifles, a bow, two sub-machine guns, a pistol...). And I didn't even bother to mention new equipment in general (new backpacks, new food)'
It a new skin with some statistics changed. That all.
'And why not? When other, more important things need to be added or fixed first, than this takes the backseat.'
It wasn't even a major feature, just a small, interesting addition. This could have been slided in quite easily at any update point, especially considering it had already been done in the mod.
'And here you show your ignorance once again - it's not two "skins", its two complete different types of crash sites. The old ones like in the mod (with a new set of loot to spawn there, primarily western military equipment). And new ones that have complete different, lesser loot which spawn at complete different locations (and are also consistant, not random)'
I chuckled at the first line: Didn't know I could be ignorant when it came to my opinion. It's a reskin with some different loot. Again, not hard.
'The hitdetection they are aware of (but also released several updates to improve it) and vehicles I never noticed the lack of, personally (as in 'I never needed them')[/quote]'
Improving from an awful system to a slightly less awful is not an exciting prospect, and is an example of poor design. 'never noticed the lack of (vehicles)'. Genuine question here: Have you actually played the mod?. Because i can assure you, that being able to get from point A to B was a boring, arduous trek in which i would hold down the W key with one hand a read a book in the other. Without vehicles, the standalone takes this to a new high, with their not even being the hope that you might find a vehicle that actually made getting around fun. It also added something to do: Scavenging for parts/fuel became fun when you knew there would be an interesting end result.
EDIT: Just been announced the game won't be finished until 2016. Is the update schedule still running smooth now?