I've never had problems with the AI in Dead Rising 2: Case 0. Sure they're a little dense, but I've noticed that they don't get grabbed that much, and the seem to be able to barrel through entire crowds of zombies and not get eaten. I've never lost a single survivor as long as I actually got them to follow me. The only time they would die is if I ignored their little rescue side mission.
The first game's survivor AI awas pathetic. They got grabbed by every single zombie, and they could hardly defend themselves. I once walked up the stairs and around the horde of zombies in order to avoid them and keep the survivors safe... instead they ran the opposite direction and got killed... I raged so hard.
Save system never bothered me, although I am glad they updated it so I can have more than 1 stupid save. The only reason I didn't mind Dead Rising's save function was that it made it seem more Survival Horror, and less Action Hero Frank West to the Extreme! You were vulnerable, and if you weren't cautious, and didn't save often enough, the game would slap you.
Also one thing about this:
MiracleOfSound said:
That doesn't mean you need a timer... do Silent Hill 2 and Resi 4 have timers?
Replayability means getting to play through the game again in different ways, AKA Mass Effect 2, Fallout 3.
Silent Hill and Resident Evil are different games than Dead Rising. Also, the timer fits in with the story of the game, because it would be kind of silly if you could just sit in a city or mall for weeks on end killing zombies, while the military, or other forces do nothing.
I do think that they should have a mode that removes the timer, and it's more of a screw around thing. It should only be accessed after you complete the story, and it should allow you to go through the story at your own pace (psychos show up at their original time in the story, but if you miss them the time of the game will eventually roll over, and they'll appear again).
Also I'm sorry if this sounds like I'm hating, but Mas Effect 2 was incredibly linear, and in my honest opinion, it had very little replayability. The side missions were good and all, and the difference between paragon and Renegade can sometimes seem cool. But in the end your main objective is conntected to everything, and once you do every side quest (which I did in my first playthrough), your second feels stale. You've done everything, and now the only option is to go through again, this time while being evil instead of good, or vice versa. Of course I haven't played the DLC (I had the free DLC, and that was it), so I don't know if they add anything new to the game. But from what I played it didn't offer much in terms of replayability (the story was a blast the first time through though).