Dead Rising 2 - An example of developers not listening to the community

Last Bullet

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1. Eh, that didn't bother me too horribly much. Plus you could just screw around to explore, and not bother to save.

2. It was a bit annoying at first, but once I got into it I did alright. Save system will lessen this problem, I think.

3. While it was annoying, I came to view it simply as a challenge.

Even with its present problems, I very well might get it for PC. I'm not pre-ordering it, but I'll keep an eye on it to see how it does.
 

neilsaccount

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MiracleOfSound said:
Well, all of your gripes are pretty legitimate, before playing that downloadable prologue i would have probably agreed with you.
Now your first issue, timed gameplay. This is not necessarily a problem seeing as how starting a new game after playing through the game for the first time keeps all of your experience and uniforms and what have you. Also you can easily reload a save from your playthrough and redo a certain part if you dont like how you handled it. I do understand where you are coming from though.
Secondly, when you start out a new game you will be able to carry over your experience and what have you from your first playthrough. Now there are maaany different things to do in this game, it will take a few playthroughs to discover it all and the developers encourage this. Thats why when playing it i just spent my entire first playthrough observing the entire landscape. It's like getting better at a first person shooter. Your going to be a complete newbie when you start out, you wont know where the weapons are, you wont know the layouts of the maps, you need to replay them and familiarize yourself with the maps to get to know them.
Thirdly, the issue with stupid escort missions. Now let me point out that the man in the video is playing an arcade title which is different from the full game. It should not be taken as the full game at all. When he is escorting that woman he fails to notice that when he gets close to her that he can press "b" to carry her, which he is supposed to do. Dont worry about making your way through the zombies, for its easy to maneuver around their slow asses and also there is a button to kick the zombies while this is happening.

Reply to this and tell me what you think.
 

JourneyThroughHell

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Well, you know, at least they improved something. Hell, yes, the save system is horrible but at least it's not running on ONE save slot anymore.

And that one save slot was probably the worst thing in the first game. So, I'm at least thankful for removing that.
 

Asophetes

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MiracleOfSound said:
In the second half of this vid (from the Case Zero 'prequel') we see this gamer get pretty frustrated and bored trying to Escort the stupid, painfully slow bot to the safe-house without her getting herself killed.
To be far, SHE'S BARELY ALIVE AND HE DOESN'T DO A THING TO HELP. This is like leaving a child with a twisted ankle admist an army of huggy, if a bit peckish, CANNIBALS. He doesn't heal her, he leaves her WAY BEHIND amongst a SEA OF ZOMBIES, and he hits her TWICE. I don't think he was all that smart about saving people who are injured. It seems a bit insincere to say he's the guy who understands how to take care of survivors. I've beaten the game (Case Zero) around 4 times now, and the survivor AI is much better about dealing with zombies this time.
 

Badger Kyre

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MiracleOfSound said:
Miumaru said:
2. Replayability
Replayability means getting to play through the game again in different ways, AKA Mass Effect 2, Fallout 3. It does not mean forcing the player through the exact same thing 3 or 4 times.
I don't care anything about those games, but THAT was brilliant. I want that on a t-shirt to send with my friends to the next E3.
 

Okuu_Fusion

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I will be buying this... I didn't like the timer, but I never found that annoying... Only on the first playthrough did it bug me...

I don't really get what everyone says about the save system... Maybe its because I just never died...? And I saved all the time...

Also, the way I saw it, the AI was dumb because in Zombie movies, the non-main surviors are always idiots...
 

Traumaward313

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Dead Rising had survival mode so that cancels out any and all "zomg sandbox with a timer isn't fair" crap.

Escort missions aren't annoying, people jumping on the bandwagon is.

Survival horror is no long survival horror. It is now known as "survival lol crazy adventure blood is lulz fun ride horror." Which sucks big time.

The timer was fantastic because it did add a hint of realism to everything. The guy bleeding out WILL die in a few hours if you don't get him patched up. Pamela and her sister will NOT survive the gathering hordes outside the toy store for much longer. Etc etc.

Have an original thought people. We've come a long way. Stop nit picking in the extreme.
 

Thaius

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I only hated the timer. And I'm upset that it's back, but I'll still check it out. Dead Rising was a great game except for the rush, and this one looks even better.
 

Traumaward313

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blakfayt said:
Dead rising needs to just die, along with all other highly overused zombie things.

An idea can be repeated over and over aslong as it's done differently and brings something new to the table each time. Sort of like the God of War, Dante's Inferno and Darksider's style of gaming. People say how it's all just ripping off God of War even though I found them allcompletely different and enjoyed them all.
 

Vilcus

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I've never had problems with the AI in Dead Rising 2: Case 0. Sure they're a little dense, but I've noticed that they don't get grabbed that much, and the seem to be able to barrel through entire crowds of zombies and not get eaten. I've never lost a single survivor as long as I actually got them to follow me. The only time they would die is if I ignored their little rescue side mission.

The first game's survivor AI awas pathetic. They got grabbed by every single zombie, and they could hardly defend themselves. I once walked up the stairs and around the horde of zombies in order to avoid them and keep the survivors safe... instead they ran the opposite direction and got killed... I raged so hard.

Save system never bothered me, although I am glad they updated it so I can have more than 1 stupid save. The only reason I didn't mind Dead Rising's save function was that it made it seem more Survival Horror, and less Action Hero Frank West to the Extreme! You were vulnerable, and if you weren't cautious, and didn't save often enough, the game would slap you.

Also one thing about this:
MiracleOfSound said:
That doesn't mean you need a timer... do Silent Hill 2 and Resi 4 have timers?
Replayability means getting to play through the game again in different ways, AKA Mass Effect 2, Fallout 3.
Silent Hill and Resident Evil are different games than Dead Rising. Also, the timer fits in with the story of the game, because it would be kind of silly if you could just sit in a city or mall for weeks on end killing zombies, while the military, or other forces do nothing.

I do think that they should have a mode that removes the timer, and it's more of a screw around thing. It should only be accessed after you complete the story, and it should allow you to go through the story at your own pace (psychos show up at their original time in the story, but if you miss them the time of the game will eventually roll over, and they'll appear again).

Also I'm sorry if this sounds like I'm hating, but Mas Effect 2 was incredibly linear, and in my honest opinion, it had very little replayability. The side missions were good and all, and the difference between paragon and Renegade can sometimes seem cool. But in the end your main objective is conntected to everything, and once you do every side quest (which I did in my first playthrough), your second feels stale. You've done everything, and now the only option is to go through again, this time while being evil instead of good, or vice versa. Of course I haven't played the DLC (I had the free DLC, and that was it), so I don't know if they add anything new to the game. But from what I played it didn't offer much in terms of replayability (the story was a blast the first time through though).
 

dbmountain

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Feb 24, 2010
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i haven't been paying much attention to news on this game, and correct me if i'm wrong, but on Wikipedia it says the time limit is SEVENTY-TWO hours. That is too short of a time limit?
 

jackknife402

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Aug 25, 2008
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if you watched the icons, Sharon could have been held and pulled along to bring her faster. Plus I"m pretty sure you can feed the survivors. This game also isn't the full game, but a prequel. Though I'm pretty sure it'll have a timer still because that's to drive the story further....
 

MiracleOfSound

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Jan 3, 2009
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neilsaccount said:
SNIP
Reply to this and tell me what you think.
What I think is... yep you make some good points.

It still doesn't look like it's for me though, to be honest. I just hate the pressure of being timed in any way while playing games and having it going for a full game will just stress me out and prevent me having fun.

As for the escort missions, being able to carry them is a good add on, I agree and did not notice that in the vid either!
 

MiracleOfSound

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Badger Kyre said:
MiracleOfSound said:
Miumaru said:
2. Replayability
Replayability means getting to play through the game again in different ways, AKA Mass Effect 2, Fallout 3. It does not mean forcing the player through the exact same thing 3 or 4 times.
I don't care anything about those games, but THAT was brilliant. I want that on a t-shirt to send with my friends to the next E3.
Why thank you :)