Too true. I lost my first few tries at Dead Rising, but in 2, I got the best ending on my first go because I already knew a lot about the game from the first one. BTW, wine is better than orange juice in the first game, but not so much in the second because Chuck will puke after three drinks of anything alcoholic unless you have a special magazine or pre-order costume.
I doubt that would have ended the game. It would have just come up to strategy and trying again later at a higher level if needed. I played my first run with pretty much normal weapons and spiked bats. You can beat the game without the super powered combo weapons, it's just harder.DayDark said:Sometimes it's nice that you have to figure stuff out yourself, but there's the huge disadvantage that you just showed, what if you didn't have that friend? Than you would just have ended the game there, and what fun would that be? Is this not a fail for the game? If you have to get out of character knowledge, is that not a fault? Of course, it depends entirely on why you had to seek knowledge outside the game, but when the game doesn't present any knowledge, how can you not?Yahtzee Croshaw said:Extra Punctuation: Dead Rising 2
And with that in mind, I remembered that my first attempt at the game had been fraught with difficulty. Bosses gave me considerably more trouble, and several of them I'd simply gave up on ever beating. This wasn't just because I was low level and hadn't learned the dodge roll: Until I conversed with a friend about it, I didn't actually know that you could make combo weapons even if you haven't found its recipe card.