Dead Rising 2

Daughterofether

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Oct 10, 2009
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the article reminded me a lot of minecraft. waking up on a beach with some mountains in the distance, walking over to left click on a cow, finding out that you punch the cow in the face and it runs away.

An ingame day and night wasted trying not to get arrown'd by skeletons before having your roomate point out that he has invented a wooden sword to defend himself with, then laughing you butt off at him as it turns out his sword wasnt quite enough.

5 hours later i've discovered the secret of making about 5 different tools, smelted a few ingots of iron and dug enough tunnels to embarrass a dwarven army. only been back above ground once more to mine more wood. I've also found some red ore that as far as i can tell so far makes really ineffective torches. The experimentation continues...

If the above appealed to you in anyway - never, ever pay minecraft. it will ruin your life
 

Carnagath

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Apr 18, 2009
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Never played Hacker, but I played a (similar?) semi-recent game called Uplink, which was also pretty awesome, I recommend it.
 

UtopiaV1

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Feb 8, 2009
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Falseprophet said:
For a guy who wanted to ban all sequels [http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/6474-Extra-Punctuation-On-Sequels], Yahtzee sure likes to play a lot of sequels. Just sayin'.
This. Also, loved Hacker and Flashback, played them both. I remember, the way i got past that stupid ledge was, after several hours of trial and error, i just wanted to make Conrad run into walls for my amusement. Imagine my surprise when I simply held the sprint key and nothing else, then he magically make the fucking jump!!! What cryptic goddam controls!!!

Still, love that game, I actually prefer it over Another World. I guess the Sci-Fi setting was better, being more Phillip K. Dick and less Frank Herbert.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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hawk533 said:
Yahtzee, this is why people always tell you that the game's multiplayer is the best part about it. When you're playing against actual people, there's always the possibility of something new being thrown at you that you weren't expecting.
Such surprises are fairly limited and come with the offset of having to deal with a lot of people. The number of prepubescent idiots running around live calling everyone a ****** makes me wish games came with a "quick mute" button standard so I didn't have to stop and mute then or wait until I was killed (and likely teabagged) and mute them while respawning.
 

ZZoMBiE13

Ate My Neighbors
Oct 10, 2007
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I've played the original Dead Rising well past the point where there wasn't much left to discover. I would try to find "perfect paths" through each day. I have day one down to muscle memory at this point.

Dead Rising 2 had the bad luck to come out in the aftermath of a Halo release. I played it for three days and then put it away to come back to at some later date. I only got one ending and only about half of the available Combo Cards (also only leveled up to somewhere in the mid 30s). I'm definately eager to play it some more but it'll be a while. I wish it had come out on August 31st like originally planned. Then I would have had 2 whole weeks to dedicate to it and probably gotten a lot more out of it.

Still looking forward to Dead Rising 2: Case West as well.
 

The Brocken

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Oct 22, 2008
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I was kind of mad about last week's article, which came off as somewhat unprofessional. It's nice to see a return to form this week.
 

Ilikemilkshake

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Jun 7, 2010
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i've never played dead rising so i cant comment on that, but i found i had the same experiance with fallout 3, the first half of my first playthrough was genuinly an amazing experiance, wandering around the outskirts of the DC area not realising i had to go into the metro tunnels to find three dog, constantly encountering supermutants and then fighting a life or death battle, it was great, but on subsequent playthroughs it was much less exciting as i knew all the best perks, guns, armours and where to get them etc.
 

Zakarath

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Mar 23, 2009
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Not Good said:
KDR_11k said:
Go play Minecraft then, that game embodies discovery and if you discover everything there will be more after the next patch.
My Thoughts exactly.
Indeed. It's a challenging game until you get yourself good gear(and even then, its not easy unless you aren't challenging yourself), it encourages exploration in both the world and the crafting system, etc. Seems to be a lot of the things he enjoyed in Dead Rising 2, and it even has a little touch of the survival horror genre he enjoys in it too.
 

Not Good

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Sep 17, 2008
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Zakarath said:
Not Good said:
KDR_11k said:
Go play Minecraft then, that game embodies discovery and if you discover everything there will be more after the next patch.
My Thoughts exactly.
Indeed. It's a challenging game until you get yourself good gear(and even then, its not easy unless you aren't challenging yourself), it encourages exploration in both the world and the crafting system, etc. Seems to be a lot of the things he enjoyed in Dead Rising 2, and it even has a little touch of the survival horror genre he enjoys in it too.
Though it does end up being creative mode with grind if you stick to easy mode. It is still fun to jump off of towers though.
 

Podunk

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Dec 18, 2008
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The only problem I have with Dead Rising 2 is there's unlikely to be as many mannequins around as in DR1- If you never played the game, their torsos were a one-hit KO vs zombies, 2 hit KO vs other enemies, and about 6-7 hits to kill bosses.

Out of curiosity, did any of you guys play through the first game without figuring this out?
 

noble cookie

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Aug 6, 2010
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Deshin said:
I really don't get why people keep saying Dead Rising was hard... honestly I don't, I'm not trolling here.
Me neither, the only part i found hard was when the military got involved, f*cking mah sh*t up!
But Adam's chainsaws saved the day!
 

omegawyrm

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Nov 23, 2009
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Yahtzee, the game genre that you're talking your way around is the roguelike. They've been around for a while.
 

Cosplay Horatio

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May 19, 2009
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When I was playing DR2 Case Zero I did die when I fought the psychopath. The first time I just got shotgunned due to lack of healing. The second time I drank too much and every now and then when I would try to kill him Chuck would puke and get shot up. The third time I got assault rifles and an electric rake and killed him good even with a few shots taken cuz the electric rake did lots of damage and made me wonder if the pole chainsaw will do much better so I'm playing through again.
 

WaderiAAA

Derp Master
Aug 11, 2009
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The thing about difficulty is that it will depend mostly on your expirience. I for istance am playing Bioshock right now. Having played few First Person Shooters I find it to be challening enough on the easiest difficulty, even though I've been gaming for years in other genres.
 

Andy of Comix Inc

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Apr 2, 2010
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hawk533 said:
Yahtzee, this is why people always tell you that the game's multiplayer is the best part about it.
Oh come on, it's easy to drop you in with a bunch of actual people to give a spontaneous unexpected experience, but the tactics will never change and once you've mastered the various niches there's nothing much more to it besides (literally) pwning n00bs.

If a game can be programmed as such that it can replicate that experience, then that's technically more impressive; as such, the sort of thing game developers should be working towards. Infinite possibilities is different when acting against a real human with hopes and dreams and fears. But the game world ITSELF - that is wherin the genius lies.
 

j4remi

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Aug 19, 2010
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Without scrolling through all three pages of replies, this commentary made me run and d/l Shadow Run for SNES (well...ZSNES) and play it again. That game fits the bill of giving you very little to work with to a T. You wake up with no clue who you are, in a morgue and there are random encounters with people trying to kill you as you travel. One of the most challenging things about the game is getting through the beginning when you're incredibly weak and just wandering aimlessly.