Dead Rising 3 Ditches The Race Against The Clock

kenu12345

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Aug 3, 2011
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Strazdas said:
Eomega123 said:
Strazdas said:
i dont want urgency in any of my games.
Then have you considered perhaps that Dead Rising was not a game for you? I don't say that Dead Space should take out limb removal because I don't like not being able to just pump enemies full of lead and kill them, I just don't play Dead Space games. Urgency was a central theme of Dead Rising, having to ballance out exploration, your own survival, discovering the conspiracy, and the survival of others. You couldn't just meander about as you pleased because the game actually aknowledged that you were in a god damn zombie apocalypse and if you dicked about people were going to die. You could dick about, and the game allowed you to dick about by letting you carry over your progress from one try to the next, but to get rid the timer entirely would be like getting rid of Super Meat Boy's wall slide or Minecraft's night monsters. It wouldn't neccesarily make it a bad game, but it certainly wouldn't be a Dead Rising game.
Indeed i have. Still, i can certainly celebrate remval of feature i hate from a game i would like to play, no?
And you really jsut compared Dead Rising timer to night mosnters in minecraft? really?
I don't see why he shouldn't. They are a major part of the game that may be to hard for some players. Like the timer. Should it have been removed just because people can't do a simple thing like work around a timer.
 

Strazdas

Robots will replace your job
May 28, 2011
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kenu12345 said:
Strazdas said:
Eomega123 said:
Strazdas said:
i dont want urgency in any of my games.
Then have you considered perhaps that Dead Rising was not a game for you? I don't say that Dead Space should take out limb removal because I don't like not being able to just pump enemies full of lead and kill them, I just don't play Dead Space games. Urgency was a central theme of Dead Rising, having to ballance out exploration, your own survival, discovering the conspiracy, and the survival of others. You couldn't just meander about as you pleased because the game actually aknowledged that you were in a god damn zombie apocalypse and if you dicked about people were going to die. You could dick about, and the game allowed you to dick about by letting you carry over your progress from one try to the next, but to get rid the timer entirely would be like getting rid of Super Meat Boy's wall slide or Minecraft's night monsters. It wouldn't neccesarily make it a bad game, but it certainly wouldn't be a Dead Rising game.
Indeed i have. Still, i can certainly celebrate remval of feature i hate from a game i would like to play, no?
And you really jsut compared Dead Rising timer to night mosnters in minecraft? really?
I don't see why he shouldn't. They are a major part of the game that may be to hard for some players. Like the timer. Should it have been removed just because people can't do a simple thing like work around a timer.
It should not be removed because it is hard, it shoudl be removed because this is not 90s and games have moved on enough to not need aritificial limitations in a form of timers. timers are nothing but annoying mechanic that forces you to do things the way you dont want them to do them (rushing) and you end up more annoyed than having fun.
 

kenu12345

Seeker of Ancient Knowledge
Aug 3, 2011
573
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0
Strazdas said:
kenu12345 said:
Strazdas said:
Eomega123 said:
Strazdas said:
i dont want urgency in any of my games.
Then have you considered perhaps that Dead Rising was not a game for you? I don't say that Dead Space should take out limb removal because I don't like not being able to just pump enemies full of lead and kill them, I just don't play Dead Space games. Urgency was a central theme of Dead Rising, having to ballance out exploration, your own survival, discovering the conspiracy, and the survival of others. You couldn't just meander about as you pleased because the game actually aknowledged that you were in a god damn zombie apocalypse and if you dicked about people were going to die. You could dick about, and the game allowed you to dick about by letting you carry over your progress from one try to the next, but to get rid the timer entirely would be like getting rid of Super Meat Boy's wall slide or Minecraft's night monsters. It wouldn't neccesarily make it a bad game, but it certainly wouldn't be a Dead Rising game.
Indeed i have. Still, i can certainly celebrate remval of feature i hate from a game i would like to play, no?
And you really jsut compared Dead Rising timer to night mosnters in minecraft? really?
I don't see why he shouldn't. They are a major part of the game that may be to hard for some players. Like the timer. Should it have been removed just because people can't do a simple thing like work around a timer.
It should not be removed because it is hard, it shoudl be removed because this is not 90s and games have moved on enough to not need aritificial limitations in a form of timers. timers are nothing but annoying mechanic that forces you to do things the way you dont want them to do them (rushing) and you end up more annoyed than having fun.
Its one of the things that makes dead rising dead rising and fun. I personally love it and don't see it artifical at all. And you know what this game was made for people like me. You act like you dont get a single second to do anything in the game, but I often found my time able to fuck around on the slots and minigames while doing everything in dead rising 2. It was fun and helped with the immersion
 

FoolKiller

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Mike Fang said:
I completed DR 1 and got partway through DR2 before I lost interest in console gaming. Overall, I had fun with the two, enjoying their plots and gameplay. But that damn game timer was a real buzz killer for me. Well, it was part of the problem. See, I think it did make it semi-realistic that you had a limited amount of time to engage in both plot-important events and side missions. However, I don't think they should have made you constantly aware of all the side missions and how long before you lost the ability to do them. It would make more sense, to me at least, if they made you aware of the plot-relevant missions and let you discover the side missions through exploration instead of having those damn support NPC's calling you up on the radio all the time and telling you "Hey you've got 2 minutes to get to this spot on the opposite side of the damn map from your current plot goal or you'll fail the side mission!" Then when some NPC in a side mission you didn't get to got eaten by zombies, they'd flash this big announcement on the screen like it's your obligation to save everyone single-handed because nobody out there has enough sense of self-preservation to survive on their own for more than a half a minute.

I can handle a time limit, because time limits are a part of life. But I don't like it when games make me feel as though I have a responsibility to do -everything- possible within a time limit or else I'll get punished for it. I'm only one person, I can't simultaneously rescue a half dozen people scattered around an entire mall or shopping/casino complex a square mile or more in size. So why should a game make me feel like that's what's expected of me?
Well put. Personally I think the issue with the time limit wasn't the fact it was there, but the fact that I couldn't alter the scale. If I could have changed to real time on occasion so that I could attempt to do something without precognition would have been nice.

Also, I would have liked to reclaim portions of the mall to not have to kill re-spawned enemies.
 

SushiJaguar

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Sep 12, 2010
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It's not an artificial limitation. You aren't being forced to do anything in Dead Rising 1 & 2. That's the definition of sandbox! Do you go and whine about having to defend your turf in GTA San Andreas when other gangs attack it? Do you whine about having to unlock every single shiv door or power node door in Dead Space and The Last of Us? No! Because it's a choice you make based on what you want to do! That's why they let you play back through Dead Rising with your character level and stats intact, so you can make other choices!

And then, when you get good enough at the game that you can stop whining like a little girl who doesn't know why her vag is bleeding, you can do everything in one run and feel like a heroic zombie-killing, survivor-rescuing, psychopath-crushing badass. Games have always been full of limitations. Does your favourite CoD game let you screw around doing whatever? No. I can think of loads of missions in CoD that have timers. The fucking Spec Ops mode has timers out the ass! you wouldn't complain about that, would you? No, you wouldn't. And why not? Because that's how the game is made, and designed. It's directed at people who want a bit more challenge, who want the satisfaction of overcoming that challenge.

Just because you give up and "can't do it" doesn't mean the rest of us should suffer for it.
 

Imat

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Feb 21, 2009
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To be honest the timer was the thing keeping me from buying DR2 over multiple Steam sales. Glad they're getting rid of it.

To those who like the timer: I get it. You liked the timer. And it looks as though it'll be a feature in the nightmare mode. However, when you attack those of us who didn't want the timer, saying that we didn't like it because it made the game 'hard,' well that simply is not right. I, personally, didn't want to buy a game that would then penalize me for playing it. I'm an explorer, and I certainly wouldn't want my fun and exploration ruined because of some arbitrary time limits. It would certainly be more difficult to beat the game with a timer, sure, but what turned me off was the annoyance factor. Why should I spend my time playing this game, investing my precious time into a world and character I want, only to have the game itself turn against me. That isn't right. I'll go play Mount&Blade, or TES, or Fallout, or any number of games that allow me to experience the game as I choose.
 

kenu12345

Seeker of Ancient Knowledge
Aug 3, 2011
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Imat said:
To be honest the timer was the thing keeping me from buying DR2 over multiple Steam sales. Glad they're getting rid of it.

To those who like the timer: I get it. You liked the timer. And it looks as though it'll be a feature in the nightmare mode. However, when you attack those of us who didn't want the timer, saying that we didn't like it because it made the game 'hard,' well that simply is not right. I, personally, didn't want to buy a game that would then penalize me for playing it. I'm an explorer, and I certainly wouldn't want my fun and exploration ruined because of some arbitrary time limits. It would certainly be more difficult to beat the game with a timer, sure, but what turned me off was the annoyance factor. Why should I spend my time playing this game, investing my precious time into a world and character I want, only to have the game itself turn against me. That isn't right. I'll go play Mount&Blade, or TES, or Fallout, or any number of games that allow me to experience the game as I choose.
You never played the original Fallout did you? Dead Rising isn't much of a exploring game its a fuck around game with zombie and a good plot and good mechanics to them
 

Strazdas

Robots will replace your job
May 28, 2011
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kenu12345 said:
Its one of the things that makes dead rising dead rising and fun. I personally love it and don't see it artifical at all. And you know what this game was made for people like me. You act like you dont get a single second to do anything in the game, but I often found my time able to fuck around on the slots and minigames while doing everything in dead rising 2. It was fun and helped with the immersion
Fair enough, it makes it fun for you, it makes it horrible for me. I dont want to be penalized just because i took a stealthy approach. Its good that we both have games to play in this diverse market.

kenu12345 said:
You never played the original Fallout did you? Dead Rising isn't much of a exploring game its a fuck around game with zombie and a good plot and good mechanics to them
the timeer in origial fallout did pretty much nothing actually. And i moded it out anyway. took me much longer to do what i wnated in that world than this days limit.
Its a fuck around game, yeah, but good mechanics?
 

kenu12345

Seeker of Ancient Knowledge
Aug 3, 2011
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Strazdas said:
kenu12345 said:
Its one of the things that makes dead rising dead rising and fun. I personally love it and don't see it artifical at all. And you know what this game was made for people like me. You act like you dont get a single second to do anything in the game, but I often found my time able to fuck around on the slots and minigames while doing everything in dead rising 2. It was fun and helped with the immersion
Fair enough, it makes it fun for you, it makes it horrible for me. I dont want to be penalized just because i took a stealthy approach. Its good that we both have games to play in this diverse market.

kenu12345 said:
You never played the original Fallout did you? Dead Rising isn't much of a exploring game its a fuck around game with zombie and a good plot and good mechanics to them
the timeer in origial fallout did pretty much nothing actually. And i moded it out anyway. took me much longer to do what i wnated in that world than this days limit.
Its a fuck around game, yeah, but good mechanics?
It's a matter of opinion sir. Like you said certain games are made for certain people and when others try to force their way into another game either cause their friends like it but they dont. We end up with just a continuous mass of dull samey games that everyone complains about
 

Sarge034

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Feb 24, 2011
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elvor0 said:
Sarge034 said:
PLEASE FOR THE LOVE OF GOD DROP THE SMARTGLASS EXCLUSIVE BULL SHIT!!!!! This is one of the few games that could influence me to buy an Xbone but I will not as long as I have to connect my phone to get the full experience. I refuse to integrate my phone and I refuse to buy 80% of a game. Something has to give, and I'm a spiteful bastard so it aint gonna be me.
I'm pretty sure this is just a cool bonus thing...

If you don't integrate your phone you'll presumably just get the calls in game. Like you always have in any game that had a phone in it ever. I mean this is essentially the same as refusing to buy any game that supports kinect in some way, sure you don't get to make bizarre hand waves and shout orders at the TV in Mass Effect 3, but is that really locking you out of 20% of the content? No of course it isn't.
False. There is exclusive content that only smart glass users can access. A simple Google search would have shown you that.

http://www.gamespot.com/news/dead-rising-3-gets-exclusive-smartglass-missions-6410612
http://www.gametrailers.com/side-mission/55109/dead-rising-3-adding-exclusive-characters-missions-through-smartglass
http://www.vg247.com/2013/06/24/dead-rising-3-smartglass-has-exclusive-missions-character/
Ect...
Ect...
Ect...
 

Imat

New member
Feb 21, 2009
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kenu12345 said:
Imat said:
To be honest the timer was the thing keeping me from buying DR2 over multiple Steam sales. Glad they're getting rid of it.

To those who like the timer: I get it. You liked the timer. And it looks as though it'll be a feature in the nightmare mode. However, when you attack those of us who didn't want the timer, saying that we didn't like it because it made the game 'hard,' well that simply is not right. I, personally, didn't want to buy a game that would then penalize me for playing it. I'm an explorer, and I certainly wouldn't want my fun and exploration ruined because of some arbitrary time limits. It would certainly be more difficult to beat the game with a timer, sure, but what turned me off was the annoyance factor. Why should I spend my time playing this game, investing my precious time into a world and character I want, only to have the game itself turn against me. That isn't right. I'll go play Mount&Blade, or TES, or Fallout, or any number of games that allow me to experience the game as I choose.
You never played the original Fallout did you? Dead Rising isn't much of a exploring game its a fuck around game with zombie and a good plot and good mechanics to them
I play about 10 minutes of the original Fallout and quickly grew disinterested. Again, my gaming time is valuable to me, I don't like wasting it if I can help it. It was a shame too, because I really wanted to go through FO1 and 2 for the story.
 

kenu12345

Seeker of Ancient Knowledge
Aug 3, 2011
573
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Imat said:
kenu12345 said:
Imat said:
To be honest the timer was the thing keeping me from buying DR2 over multiple Steam sales. Glad they're getting rid of it.

To those who like the timer: I get it. You liked the timer. And it looks as though it'll be a feature in the nightmare mode. However, when you attack those of us who didn't want the timer, saying that we didn't like it because it made the game 'hard,' well that simply is not right. I, personally, didn't want to buy a game that would then penalize me for playing it. I'm an explorer, and I certainly wouldn't want my fun and exploration ruined because of some arbitrary time limits. It would certainly be more difficult to beat the game with a timer, sure, but what turned me off was the annoyance factor. Why should I spend my time playing this game, investing my precious time into a world and character I want, only to have the game itself turn against me. That isn't right. I'll go play Mount&Blade, or TES, or Fallout, or any number of games that allow me to experience the game as I choose.
You never played the original Fallout did you? Dead Rising isn't much of a exploring game its a fuck around game with zombie and a good plot and good mechanics to them
I play about 10 minutes of the original Fallout and quickly grew disinterested. Again, my gaming time is valuable to me, I don't like wasting it if I can help it. It was a shame too, because I really wanted to go through FO1 and 2 for the story.
Well some games just arent for you. If you don't like the games feature then don't play it. If you are so fascinated by the story there is always alternate ways of seeing it.
 

Imat

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Feb 21, 2009
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kenu12345 said:
Imat said:
kenu12345 said:
Imat said:
Snipped out
You never played the original Fallout did you? Dead Rising isn't much of a exploring game its a fuck around game with zombie and a good plot and good mechanics to them
I play about 10 minutes of the original Fallout and quickly grew disinterested. Again, my gaming time is valuable to me, I don't like wasting it if I can help it. It was a shame too, because I really wanted to go through FO1 and 2 for the story.
Well some games just arent for you. If you don't like the games feature then don't play it. If you are so fascinated by the story there is always alternate ways of seeing it.
Yeah. Which is exactly what I did. I'm not sure what you think I was saying, but to clear this up a little: Tried Fallout 1, didn't like the gameplay, stopped playing. Saw Dead Rising 2 on Steam, wanted to buy it, but was turned off by the timer. Didn't purchase. Both examples of me not playing the game due to the features.

However, this topic is specifically about the removal of the clock. And I'm in favor of that change. I appreciate that the game's developers (From what I've heard) put in the effort to keep the timer at a certain difficulty setting. Now those who liked the clock can continue liking it. I don't agree with that like, but to each his own. All I was trying to get across was why I did not like the clock, and that people on both sides of the argument should not be poking the other side for their opinions. We've all got 'em, let's accept that and move on.

Truly, the amount of hate towards those in favor of the clock removal is staggering.
 

pspman45

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Sep 1, 2010
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I think they're on a mission to ruin their own series so they can make something other than zombies
Xbox One Exclusive
Brown and boring
stupid peripherals gimmick
now they're removing the thing that made the games unique
 

Rariow

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Nov 1, 2011
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Oh, hey, the one thing we had left that made Dead Rising unique rather than just another zombie game? Let's ditch that!

...is what I'd be saying if not for the phone stuff. That said, that kind of ARG stuff usually gets old fast if it's beyond the scope of unveiling something. It better be done well. Still probably won't be buying this thing any time soon, but at least it's got one potentially good thing to it.
 

kenu12345

Seeker of Ancient Knowledge
Aug 3, 2011
573
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Imat said:
kenu12345 said:
Imat said:
kenu12345 said:
Imat said:
Snipped out
You never played the original Fallout did you? Dead Rising isn't much of a exploring game its a fuck around game with zombie and a good plot and good mechanics to them
I play about 10 minutes of the original Fallout and quickly grew disinterested. Again, my gaming time is valuable to me, I don't like wasting it if I can help it. It was a shame too, because I really wanted to go through FO1 and 2 for the story.
Well some games just arent for you. If you don't like the games feature then don't play it. If you are so fascinated by the story there is always alternate ways of seeing it.
Yeah. Which is exactly what I did. I'm not sure what you think I was saying, but to clear this up a little: Tried Fallout 1, didn't like the gameplay, stopped playing. Saw Dead Rising 2 on Steam, wanted to buy it, but was turned off by the timer. Didn't purchase. Both examples of me not playing the game due to the features.

However, this topic is specifically about the removal of the clock. And I'm in favor of that change. I appreciate that the game's developers (From what I've heard) put in the effort to keep the timer at a certain difficulty setting. Now those who liked the clock can continue liking it. I don't agree with that like, but to each his own. All I was trying to get across was why I did not like the clock, and that people on both sides of the argument should not be poking the other side for their opinions. We've all got 'em, let's accept that and move on.

Truly, the amount of hate towards those in favor of the clock removal is staggering.
It is because its one of the main features of the game along with the wackiness which they are dulling down too. What sticks out mostly to me is that you said you never even tried it. The clock isnt really that hard to work around as I stated before you have plenty of time. The clock just adds to the story and helps get you into the game. The downside of having the clock in a separate mode increases the chances that there will not be separate endings based on how you manage around the clock. You see the other games actually had multiple endings based on where you were by the end of the game clock. Heck you even get additional time to fuck around with if you just do the story! It really isnt that hard and just adds to it all
 

K12

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Dec 28, 2012
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The only feature of the Dead Rising series is now that you beat Zombies with TVs and cash registers. If they remove this (and don't have the weapon combo system from Dead Rising 2) then there will be literally zero reasons to

I loved the "beat the clock" system. It is the best way that I have seen of having an open sandbox to screw around in without completing undermining any sense of urgency in the various quest lines.

It could have been a bit more malleable (I'd have liked it if you could do a "world save" freezing all the clocks but continue gaining experience points) and a bit less harsh (failing a survivor mission when they are directly behind me 3 steps from the safe house was a pretty fucking big kink to iron out) but I thought it was a great idea.
 

elvor0

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Sep 8, 2008
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Sarge034 said:
elvor0 said:
Sarge034 said:
PLEASE FOR THE LOVE OF GOD DROP THE SMARTGLASS EXCLUSIVE BULL SHIT!!!!! This is one of the few games that could influence me to buy an Xbone but I will not as long as I have to connect my phone to get the full experience. I refuse to integrate my phone and I refuse to buy 80% of a game. Something has to give, and I'm a spiteful bastard so it aint gonna be me.
I'm pretty sure this is just a cool bonus thing...

If you don't integrate your phone you'll presumably just get the calls in game. Like you always have in any game that had a phone in it ever. I mean this is essentially the same as refusing to buy any game that supports kinect in some way, sure you don't get to make bizarre hand waves and shout orders at the TV in Mass Effect 3, but is that really locking you out of 20% of the content? No of course it isn't.
False. There is exclusive content that only smart glass users can access. A simple Google search would have shown you that.

http://www.gamespot.com/news/dead-rising-3-gets-exclusive-smartglass-missions-6410612
http://www.gametrailers.com/side-mission/55109/dead-rising-3-adding-exclusive-characters-missions-through-smartglass
http://www.vg247.com/2013/06/24/dead-rising-3-smartglass-has-exclusive-missions-character/
Ect...
Ect...
Ect...
In that case I stand very much corrected. That...seems utterly pointless, I get the idea of a 4D thing you can use with your phone as most people have one, so it' safe to assume the audience for dead rising has them, but Smartglass exclusivity seems like a waste of time developing for. Barely anyone has the damn stuff, barely anyone is actually gonna be able to see this stuff. Oh Microsoft.
 

Winnosh

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Sep 23, 2010
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To people saying that the timer will be available in Nightmare mode It's not really the same.

This new game is designed around not having a timer. Item locations survivors and other things are placed in the game reflecting this. In the nightmare mode they just are tacking on the timer and save points. It is something that changes the game fundimentaly.


Also for people who had problems with the timer... You do know that the timer going off doesn't stop you from finishing the game. All it does is cause you to miss out on something that happens elsewhere.

Hell you can do litteraly nothing but stand in one spot for 24 hours and let the game just stay on and all the timers run out and Still Finish the game

Two people in danger and you are in the middle of the mall and only have time to get to one of them. While you're fighting your way through hordes of zombies you see that little timer on the one you decided not to save tick down second by second till it's gone. Eventually you get the survivor you chose to save back to the safe house but you know that you just traded one person's life for another. THAT IS DEAD RISING!!!

And then on your next playthrough you'll be stronger faster and know the mall better and promise yourself that you'll find a way to save both.
 

SL33TBL1ND

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Nov 9, 2008
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So there is literally no point in buying this game now, huh? This looks like it's going to bomb spectacularly.