Yeah... let's go ahead and get rid of mushrooms or hell even jumping in a Mario game as well because that's what they're basically doing by getting rid of the clock in Dead Rising. It made the game very tense and suspenseful when you had to kill a psychopath within a certain period of time, save survivors before the zombies got to them, get Zombrex for your daughter before time ran out, and I could go on and on.
I know some people didn't like the time limit thing, but at the same time it made Dead Rising a very unique experience where some people liked it and some people didn't. Jim Sterling is probably angry at this news because a game isn't fun when it "attempts to appeal to a wider audience" and I tend to agree with that sentiment. Smartphone BS certainly isn't a good replacement for the time mechanic either.
I know some people didn't like the time limit thing, but at the same time it made Dead Rising a very unique experience where some people liked it and some people didn't. Jim Sterling is probably angry at this news because a game isn't fun when it "attempts to appeal to a wider audience" and I tend to agree with that sentiment. Smartphone BS certainly isn't a good replacement for the time mechanic either.