CrossLOPER said:The consoles are not even out yet and they are targeting the base minimum.
Bam and bam, two posts right next to each other.j-e-f-f-e-r-s said:You shouldn't be targeting 30fps with next-gen hardware. 30fps should be the bare minimum.
When I played PC Borderlands 2 then Xbox 360 Borderlands 2 I realised it was REALLY time for a new console gen. They were just leagues apart. The xbox version was almost depressingly ugly and felt really choppy/sloppy to control in comparison. I really hope devs focus on high frame rates this gen. Its been crucial to the success of you-know-whatDaystar Clarion said:Next gen consoles, folks.
I never really noticed until I switched to PC, but when I say, spend a few hours playing Borderlands 2 on PC, then go to play The Last of Us on my PS3, that FPS drop is really noticeable, I can't stop noticing it. Especially when any console game hits a rough patch and it suffers from even more FPS drop.
Most tvs now you can turn "TruMotion" off. That's what makes 120hz tvs look and feel more like 60hz. Even though my pc/blu-ray is not true 120fps the refresh rate dramatically smooths out the horrendously low framerates we would otherwise have to deal with. I'll take what I can get ^.^Yuuki said:Ehhh, there's a few things weird here:TiberiusEsuriens said:Similar to the 120hz tv I bought last year, some things I watch there is a notable difference, some not.
1) 120hz TV's aren't actually refreshing at 120hz, they add motion blurring to standard 60hz to fill in "ghost" frames that make it appear smoother to the human eye. It makes videos appear smoother but does bugger-all for gaming, best left disabled. For a true 120hz experience you would need a 120hz monitor...on PC...and a PC that can drive 100-120fps
2) Even IF the TV could hypothetically go at true 120hz, your console can only output 30fps to it (60fps in some cases, depends on game) so it would be pointless.
I have a feeling its a combination of both.Hagi said:I'd say it really depends on why it's 30 FPS.
If you're putting twice the amount of stuff on-screen, more enemies, more weapons, more explosions, more terrain etc. then you're going to take twice as long t render a single frame and thus half your FPS. I'd say that's fine if it improves the gameplay. I'll sacrifice a bit of fluidity for having a game that's much more filled.
If you've badly optimized code ( no, start of the console cycle is not an excuse. This gen is pretty much normal PC architecture ) then there's no excuse.
MiracleOfSound said:I noticed it when playing Skyrim, once i upgraded my computer (and could play skyrim on highest with HD mods) i was looking at something not only nicer to watch but also smoother. I then went back to the 360 version and the difference was incredible.Daystar Clarion said:Next gen consoles, folks.
I never really noticed until I switched to PC, but when I say, spend a few hours playing Borderlands 2 on PC, then go to play The Last of Us on my PS3, that FPS drop is really noticeable, I can't stop noticing it. Especially when any console game hits a rough patch and it suffers from even more FPS drop.
I also realised that on League of Legends you can lock the fps at 30 fps (if your machine is crap), so out of curiosity i did and my god it was terrible