If there were two things that Dead Space 2 desperatly needs, it's a better plot and
actual horror.
Look, Dead Space(1) was by all means not a bad game. Not a great one, but it was fun(kinda), the controls were fluid, it was very well polished, and it's easily a lot better than RE5. It's just that it
really gets on my nerves when people make it out to be "teh gr8est hor0r gam EVARR!1!!" (Note* I'm not saying DS fan all type/talk in net speak).
For starters the story wasn't very good. In fact it was poorly written, extremely predictable, filled plot holes, and the characters were cliched and uninteresting. Also Dead Space was a game that shouldn't have had a silent protagonist, and it seriously didn't need to try and make us sympothize with one. If you're going to feel sorry for a voiceless, emotionless robot, you should might as well develope a loving bond with a dish washer. Glad to hear Isaac's gonna talk in DS2, but that's only part one.
You see in order for a horror game to be scary it has to have a realistic and well drawn main character that we can sympothize with (on our own, mind you) who's trapped in a nightmare scenario that seems to rather play with the character rather than try to kill him/her (see Silent Hill 2 or Kuon). Or it has to have a consistant mood and atmosphere that for the entire course of the game is hellbent on wringing you out of your comfort zone (see Condemned Criminal Origins or Eternal Darkness).
Dead Space accomplishes neither. It's approach to horror is giving the player a buzzsaw from the future, sending a million space zombies in your location, and having you carve them to ridiculously gory bits with blood and guts spewing in all directions. Deny it all you want, but Dead Space is not scary, tense, subtle, or surprising. Okay, it was pretty scary at the beginning when you're being chased by a necromorph down a rickety, decaying hallway and escape by the very skin of your teeth. But right after that you're giving the plasma cutter, a gun that not only can put down most of the enemies with a few shots, but you'll find ammo for it around every blood stain! Once you start upgrading it and then a hold of more weapons, your pretty much unstopable and all the tension and sublety get euthanized!
So what I'm trying to say is that it's immpossible (for me at least) to feel the sensation of fear and dreadful loneliness when you're a voiceless, armour-plated robot armed to the teeth with lasers, buzzsaws, and flame throwers. Also, having two annoying dip shit NPCs barking orders at you while they sit around with their thumbs up their asses doesn't help either.
Ugh...glad I got that outa my system. Anyway, as I said before, Dead Space is actually a pretty decent game and I think Dead Space 2 might be pretty good as well. But it could turn out to be epic if the developers have a strong focus on fixing the things I just bitched about. However there is one thing I gotta complain about Dead Space 2...
Isaac's armor was pretty funky looking in Dead Space 1 (and not in a good way)...
but this?! Seriously, this is probably ugliest armour I have ever seen in a game. Hopfully everything else be stellar.