Dead Space 3 PC Won't Be Different From Console

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Jun 11, 2008
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Nieroshai said:
AldUK said:
So in other words; "yes, the PC version will be a poorly done port-over with no optimization for better systems that many people might have wanted to take advantage of. Now excuse us, we're trying to see how many micro-transactions we can manage to squeeze into the game and get away with."
VanQQisH said:
"Let's make the PC version shitter than it has potential to be so that people on consoles don't have to feel like they're missing out."

Yeah, fuck you. Any developer that doesn't want their product to be the absolute best it can possibly be has their priorities seriously wrong. I love the Dead Space franchise but there are just too many things about this game that turn me off. This is the final, stupid straw. You have lost my money, Dead Space 3.
TheKasp said:
Huh... I thought that with advertisement you are supposed to point out the good stuff of your product? Advertising the shittiness of their port seems to miss that.
aegix drakan said:
Oh dear...That's not good...Stupid move EA.

And then the PC gamers rose up in rage and then turned to their local pirate hideaways, and then EA said "SEE! SEE! Thre is no point in being nice to PC gamers they're all pirates!!!" and thus completely missing the point that their business practices caused the gamers to pirate it in the first place...

EDIT: 0_o Apparently Visceral games decided on this course of action themselves...Huh. Well, nevermind the EA hate, then. Still, it's a VERY stupid move.
Waaghpowa said:
So every odd Dead Space is going to be awful then? 1 was an awful port with zero control options, 2 was actually good, now 3 is going to be awful?

If they can't be bothered to make a proper port then I wont be bothered to buy it. And by proper port, I don't mean 30 gigs of high res textures and special effects. I mean at least some decent optimization and textures that don't look like someone left them in their pocket when their pants went through the washing. And proper mouse controls, since one basically had none.
Snotnarok said:
That ....doesn't make sense, they squeeze every bit of power out of a console to make it look as good as the machine gets but to make it even they just shovel it onto PC instead of utilizing the hardware of that platform.

Make it as good as you can on everything and skip the lazy bull. There's tons of money behind this and they shovel it onto PC with less effort for the same price.
Jyrik said:
He wants everyone to have the same [inferior] experience.

Sorry, just sounds like a big rationalization for cutting corners, and it makes me think these probably aren't the only corners being cut. Probably not worth getting.
VanQQisH said:
I can't believe there are people here saying this is an acceptable practice. Let alone the ones defending it. Have we really become content with a developer being lazy as fuck and then telling us to be grateful they're even giving us a product they take our money for?
TheKasp said:
FoolKiller said:
Wow. There are a lot of fucking illiterate people here. The PC elitism is full of shit. There is nothing wrong with the game. It's not inferior. It's not bad. They just want everyone to have the same experience. The console experience is excellent so I don't get why the moronic hatred. And he never said they wouldn't optimize it for PC, rather they weren't going to make the game prettier on PC. It will still be gorgeous at 1080p. Sheesh.

The bigger issues will be the micro-transaction nonsense, the requirement of ORIGIN, and such.
I don't know what thread you are looking into but I don't see elitism here. But I'd rather guess that you have no clue what elitism is to begin with.

It is not elitism when I expect a product on a platform to perform in a manner that is related to the platforms capabilities. What may be a fine experience on consoles turn to a lacking one on PC for various reasons (be it poor optimisation, lack of control [that we need because every PC is different] or simply shitty usage of control peripherals). If I expect a game to be PC quality than I don't look at the gameplay but performance because that is the key. My hardware requires certain setting for a game to run smooth - I need to have the possibility to work with the game to get the best possible result. You don't have to do it on consoles - thus the console experience is different.

It is elitism if I would regard you as inferior or imply that your taste in gaming is wrong without any logic or valid reasons (like implying that consoleros are dirty peasants who hold gaming back because they don't play on PC - this would be elitism). This does not keep happening in this thread.

Also, you should work on your reading skills. If you glance over the original statement you may get the idea that they really aim for equal experience. But if you actually do read it you find that the statements support a lacking PC port due to lazyness - as well as the implication that I should be gratefull to get a shitty port to begin with.
Glademaster said:
So once again the Escapist shows it has more than its fair share of non PC gamers who do not understand the platform at all. Being told that on the PC you are getting the same game(fine) but with keyboard and mouse and that is it that is not ok for a PC game. The comment makes it sound like they are doing a lazy port with no graphics scaling except for high, medium and low with static keyboard controls. All I want from a port is to be stable, at least of equal quality, properly optimised and to customise my graphics to suit my PC rather than have static options which never do.


So sad that in the end, all we really care about is graphical detail. When I buy a PC game, I buy it because
A) it's PC exclusive
or
B) it was on sale on Steam.
Those of you who buy for graphics are missing the point of gaming altogether; good graphics don't make a good game and midrange graphics (by what standard I'll never know, modern consoles have great graphics) don't make a bad game. Try whining about gameplay, immersion, and story; you might sound more credible. For the record, on my machine (a gaming rig, mind you) I haven't even noticed enough of a graphical difference to say games are in any way made better by it. Unless we're talking Crysis, that is, and there we're talking made-for-next-gen material that no one runs on full anyway because they can't. (or rather couldn't when the game came out, I know I must specify for those who would think I don't check release dates. My rig still can't run HIGH setting on the FIRST installment without bad lag.)
Could you kindly point out what is being butt hurt about wanting a stable port that has rebind-able controls, of equal quality to consoles, properly optimised and being able to change graphics to turn off crap like shadows.

So yeah the main problem is not that it won't have superior graphical detail.
 

ScrabbitRabbit

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As a PC Gamer I don't give two shits if it looks nicer. Just make sure it works properly and has adjustable graphics options.

I'm not worried, the first two games were fine in this regard. Although I hear a lot of people had issues with the mouse aiming in Dead Space 1.
 

MercurySteam

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Burst6 said:
Some graphics cards work differently than others (Especially if you have an ATI card. Consoles use Nvidia cards)
Uh no they don't. Xbox 360, Wii and the Wii U all use ATI, only the PS3 uses Nvidia (even then, Nvidia only helped make it, Sony did the rest).

PC gamers have different expectations, at least graphics-wise. Ports can still run well and even look great as long as its not a straight up laziness port. Hopefully the next console generation means better quality ports and hopefully less division between PC and console gamers. Its not that we're entitled, it's just that PC gamers have their own set of wants and needs and are grateful when developers take these into consideration. A good example is when Gearbox made BL2 the best game it could be on PC so not to have a repeat of the awful BL1 port.

When I spend $2000 on my gaming PC I at least want to know most devs will at least try to give me a decent game on my platform.
 

Atrocious Joystick

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Wow escapist. You're like the gaming version of a bunch of gossipy, judgemental old grandmothers. Only you can turn "We're going to make sure the game works as well on PC as on consoles and give the same experience using a keyboard and mouse as with a controller but we won't be taking advantage of a modern gaming rig's extra juice" to "We are going to shit in your mouth and murder your mother and probably rape your dog."

A shitty port is laggy, has wonky control and movements and just generally works like a piece of crap. Not having extra graphical goodies doesn't mean it's a shitty port. DS2 was far from one and I see no reason to expect DS3 to be. You get the same game and experience for the same price. Fair is fair.

This forums needs to adopt a mental exercise. Every time you want to rage about a story involving EA (or any other company you dislike), imagine it was about Valve (or any other company you are fond of). If you wouldn't rage then don't rage at all.
 

Denamic

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No.
You don't want to deliver the same experience to all platforms. You're supposed to deliver the best possible experience to all platforms. But what do I know, I'm just the guy buying this shit.
 

Burst6

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MercurySteam said:
Burst6 said:
Some graphics cards work differently than others (Especially if you have an ATI card. Consoles use Nvidia cards)
Uh no they don't. Xbox 360, Wii and the Wii U all use ATI, only the PS3 uses Nvidia (even then, Nvidia only helped make it, Sony did the rest).
Whoops my mistake. I'll fix that in my original post.
 

Woodsey

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DVS BSTrD said:
Poor PC gamers, now you have to play the same game as everyone else. My heart bleeds.
You'd ***** if a developer had said the 360/PS3 versions of a game wouldn't be set to the standard of other productions because it was also being released on the Wii, or at least I hope you would, because it's a dick move. What you expect from a developer is for them to optimise for each platform - especially when they're bumping the price up, as they are with DS3. (Not that it really matters in this day and digital age, but still.)

Nieroshai said:
A recent mid-range machine should easily be able to tackle Crysis on High. Besides which, I'd say porting concerns more often revolve around controls, graphical options (not the graphics themselves) and stuff like FOV.


OT: The idea is that you make your product appealing, chaps. Shocking news for EA's marketing department, I know.
 

miketehmage

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Legion said:
DVS BSTrD said:
Poor PC gamers, now you have to play the same game as everyone else. My heart bleeds.
Assuming the sarcasm is directed at the people up in arms about it, I agree. I don't see how having the same game as other platforms for a cheaper price is a bad thing. The only downside is the requirement of Origin, which would be needed regardless of the quality of the game.

Getting the same game is hardly being "screwed over" as people seem to be suggesting.
I'm just going to throw this out there, I wasn't gonna get Dead Space 3 anyway.

Okay cool, now that we've dealt with that, No it isn't getting screwed over but why would someone with a new PC want devs to be releasing games that are geared towards the old and shitty xbox360? I own an xbox360 btw before some fanboy's head explodes but the simple fact is that it is dated, and my PC is not. And I'd like to look at pretty things on my PC, because it is not dated. What the devs are doing is being lazy, or rushing to meet a deadline. Which is a real shame.

It upsets PC users because once again, the potential for games is being held back by out of date consoles.

And as for the guy you quoted, the way he wrote that to me sounds like he is talking to PC gamers as if it is something we were born into. Like "Oh the king lost his throne? Guess you'll have to be a peasant. Boo hoo." Well no, because it is not a birth right. Anyone can have a gaming PC for a similar price you'd pay for a console. So really if you make the choice to buy a console, and I make the choice to buy a PC, why should I be held back by your out of date hardware?
 

Vareoth

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I just want it to run well on my system. I don't mind having the same graphics as the console versions.

Now please just take a chill pill and lie down for a bit, it will all be fine. And if you really can't handle it just don't buy it. There is no point in getting worked up about something you can't change.

I just expect it to be like 2, which was fine for a port.
 

Vault101

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TheKasp said:
Nieroshai said:
Those of you who buy for graphics are missing the point of gaming altogether;
Oh shut up if you want to pull shit out of your ass. You throw baseless assumptions withouit even reading the posts you quoted and add a moronic picture to that.

You are just the typical example of someone who has no fucking clue what people are talking about and try to be smug about it. There is nothing to be proud of in your post.
woo! right on!

my concern here isnt about graphics, its about the game being able to run on a range of systms..less options means less optimizing
 

Joccaren

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Gethsemani said:
Really, a lot of multi-platform releases do that? Name me a few, because I am honestly drawing blanks here. The one I can think off is Dragon Age II which had a completely broken DX11-option (it took my, then, brand new gaming rig down to single digit frame rates). When it comes to games like CoD, Skyrim (did get a HD texture pack post-release though), Borderlands 2, GTA IV, Saints Row 3, Arkham City etc. there really doesn't seem to be many extra options for getting that extra bit of awesome out of the graphics. Most seem content to sit on the same level as their console counter-parts graphics wise.
Let me just count the options Skyrim had for one;
-Resolution
-Antialiasing
-Anisotrophic Filtering
-Texture Quality [NOT including HD texture patch]
-Radial Blur Quality
-Shadow Detail
-Decal Quantity
-FXAA
-Reflections in Water
-View Distances
-Detail on Distant Objects

Arkham City had;
-Antialiasing
-DX11
-DX11 Tessellation
-Detail Level
-Dynamic Shadows
-Motion Blur
-Distortion
-Lens Flare
-Light Shafts
-Reflections
-Ambient Occlusion
-PhysX

Haven't played the other games, so I can't comment on them.
However, those two at least do look different on PC compared to console. You might not agree, because its not PS2 vs PS3 level graphics difference, but the difference is there, and is quite noticeable to those who are used to the higher detail and extra shader effects and such. It kinda hurts to play something like Arkham City on a console because it does look very different to me, and is noticeably lower res, even on the same screen resolution, compared to the PC version.

As for multiplatform games with PC settings, you're really not trying too hard. MOST games offer options on the PC, and they're usually better than the console version because its really not that much effort to just shove in the original textures you downscaled to run on a console and label them "Ultra" in a texture setting, or to add in a FoV slider so that you can change a 1 integer variable in a config file somewhere. Examples recently; Sleeping Dogs, Battlefield 3, Farcry 3, TW2 and doubtless others that I haven't played because the 2012 lineup of games was decidedly average.
Its the reason why there is generally a big deal made out of these things; Its not rare for games to offer graphical options, its rare for them NOT to, and it is very easy to tell when they don't.
Granted, some games look alright either way, like the Mass Effect games, but you get things like Dark Souls or Darksiders, and they just look terrible. The textures end up upscaled from 720p [Because few console games actually render at 1080p, and a lot render even slightly below 720p just to get out that extra bit of performance] to either 1080p, 1440p or 1600p - dependent on what screen given person has - and that is the biggest noticeable difference IMO outside of shadows, which in a number of games are noticably blockier than Minecraft rather than smooth like a normal game.

Now, is it that big a deal... Maybe. It depends on how the game ends up looking anyway, and whether things really are locked down to a stupid extent where you almost have to go to more effort to lock them down like they were in Dark Souls, though I guess they get the excuse that they made the console version first which has to be locked down, and CBF unlocking when developing the PC version they never intended to make.

Anyway, I'm not thinking this is going to be a good PC port. Chance of no graphics options, certainly none that make it look better than it does on a console [Hopefully excluding Resolution and FPS. If they are locked down F*** you devs], possibility of low performance, likely bad control port seeing as their opinion towards it is a very casual "Well, yeah, we'll give you KB+M controls. That's enough right?", and likely no effort put into it at all. We'll see though. Could turn out decent.
 

Callate

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Okay. That's weird.

I mean, it wouldn't stop me from playing DS3 (if I was going to play DS3, which I'm not for other reasons.) I played Silent Hill 4 on the PC, and it was in sharp competition with Saints Row 2 for "game in which the devs tried hardest to demonstrate they didn't give a rat's ass about making this port". But I was still glad to get a chance to play both games, and in this era when so many AAA titles never make it to the PC at all (especially because one or the other of the consoles got it as a frakking "exclusive"), occasionally I recognize that financial considerations are key and the platform likely to sell the least isn't going to get the most development time/money thrown at it.

A 1080p present-day console experience isn't bad; it's just not all a 4-6 core modern PC with video card(s) that came out in the last year or two is capable of. And that's what I find a little baffling. We're seeing plenty of developers gritting their teeth and moaning loudly about how this generation of console hardware is shattering their dreams and constraining their abilities to reach for the dynamically lit, photorealistic stars, by god. On the cusp of the next generation (and the unspoken auditions to be the providers of content for said generation), why would you actually make a public statement that amounts to, "Meh, good enough. We give up"? A marketer would say it's a sign of the total confidence they developer has in the product knocking our socks off, but I find that notion a little hard to swallow. Maybe Visceral is quietly coming to the conclusion that five million units isn't going to happen?
 

Vault101

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Sep 26, 2010
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TheKasp said:
Sometimes I am just sick of it, the assumptions that just because I want graphic options and good optimisation I have to be a graphics whore... I especially hate when those kind of peeps bug in discussions they know jack shit of. Well, it was worth the warning to get this crap of my chest.
hey man..you should be GRATEFUL they are giving us the option to use a mouse and keyboard! I mean most devs would expect us to but a controller to-
...oh wait

Callate said:
and in this era when so many AAA titles never make it to the PC at all
I wouldnt even go that far...

the other day a friend asked me what exclusives the PS3 had (her boyfreind wanted to play a certain game on the console) I stopped and actually thourght about games that werent on PC worth playing and I could only think of Infamous (PS3 exclusive) and Red dead not enough to justify a console purchase
 

Vault101

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FelixG said:
I am still quite annoyed that Rockstar was stupid enough not to put Red Dead on PC.

That woulda sold extremely well, but nope, they decided to go full retard on that one.
Imagine Red Dead with graphical improvments-yeeeeees

imagine Red Dead with Mod graphical improvments- YEEEEEEEEESS!!!!
 

ResonanceSD

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Oh good, yet another reason to not buy it. Like I needed one.

Are they just going out and admitting that they want to do as little work as possible in order to maximise profit at the expense of their reputation? Because that's certainly what it looks like here.
 

ResonanceSD

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Easton Dark said:
Hi Totalbiscuit,


Ooo, Dead Space 3 twice in one episode.

Like he said, there's no reason to do this. They have the better looking game, but wont let people have it. Why?
Awesome video, I love TB's channel so much =D

Jim Sterling may want to watch this one.
 

V3rtig0

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Once again a potentially great game is bogged down in several aspects by the limitations of 7 year old consoles. Good thing I care the most about gameplay, then sounds and atmosphere, the story, and graphics come last. Hopefully DS3 can still deliver.