Name: Glacia
Element:Ice
Realm: in the mountains
Physical form: Glacia is the size of a large female, standing six feet, four inches tall and weighing almost 250 pounds. Her weight, however, is muscle, with very little fat on her. She generally is wearing a pale blue catsuit, covering a fairly curvaceous form, and has light blue hair in a ponytail. Her eyes are red, standing out against her pale skin, and she is always barefoot.
Fighting Style/Powers: Glacia's powers allow her to freeze water into weapons, though the larger weapons require a larger body of water. When she fights, she is a vicious fighter, using either a dagger, her bare hands, or a scythe, depending on how much water is available. However, when necessary, she can also create a blizzard or sleet, creating enough ice for her to make any weapon she desires, as well as cut visibility down for anyone but herself, her eyes able to see through the blizzards with ease. No matter what weapon she uses, however, she strikes to disable, only going in for the kill when it is safe for her to do so.
Bio: For the last several thousand years, Glacia has been living in the Himalayas, training herself against anyone who is foolish enough to challenge her, as well as make sure that the proper areas of the world are given snow, using blizzards to purge the "unworthy" as she sees it. However, she has lately discouraged anyone getting near her, using the local Sherpa to spread warnings about a fictional character she calls the yeti and creating blizzards when necessary, in order to allow her to train in solitude, sharpening her skills for the god's battle that she knew would be occurring shortly, in her time span.
Element:Ice
Realm: in the mountains
Physical form: Glacia is the size of a large female, standing six feet, four inches tall and weighing almost 250 pounds. Her weight, however, is muscle, with very little fat on her. She generally is wearing a pale blue catsuit, covering a fairly curvaceous form, and has light blue hair in a ponytail. Her eyes are red, standing out against her pale skin, and she is always barefoot.
Fighting Style/Powers: Glacia's powers allow her to freeze water into weapons, though the larger weapons require a larger body of water. When she fights, she is a vicious fighter, using either a dagger, her bare hands, or a scythe, depending on how much water is available. However, when necessary, she can also create a blizzard or sleet, creating enough ice for her to make any weapon she desires, as well as cut visibility down for anyone but herself, her eyes able to see through the blizzards with ease. No matter what weapon she uses, however, she strikes to disable, only going in for the kill when it is safe for her to do so.
Bio: For the last several thousand years, Glacia has been living in the Himalayas, training herself against anyone who is foolish enough to challenge her, as well as make sure that the proper areas of the world are given snow, using blizzards to purge the "unworthy" as she sees it. However, she has lately discouraged anyone getting near her, using the local Sherpa to spread warnings about a fictional character she calls the yeti and creating blizzards when necessary, in order to allow her to train in solitude, sharpening her skills for the god's battle that she knew would be occurring shortly, in her time span.
Name: Tempest
Element: Wind
Realm: A large plateau that goes beyond the clouds.
Physical form: He is a large eagle, easily the size of a passenger plane. His feathers are pure white, like those of a cloud, yet his eyes are a pale green. However, should he feel the need, he may shrink down any size between that and a mortal eagle.
Fighting Style/Powers: Should he fight, he usually swoops down from on high, then quickly pulling out of the dive to tear his opponents apart with the winds created, which is comparable to a class 5 hurricane. On the defensive side however, he can turn himself into a gust of wind, and usually only uses this to escape. When in this form he can still be attacked, but not with martial might.
Bio: During Humankind's reign, Tempest would on occasion set out to stretch his wings. And on one account accidentally destroyed an Arabian ship, immortalizing himself as the Roc of legend. However in between his short flights out, he has been building his power in his roost,
keeping himself in a sort stasis in preparation for the coming war.
Element: Wind
Realm: A large plateau that goes beyond the clouds.
Physical form: He is a large eagle, easily the size of a passenger plane. His feathers are pure white, like those of a cloud, yet his eyes are a pale green. However, should he feel the need, he may shrink down any size between that and a mortal eagle.
Fighting Style/Powers: Should he fight, he usually swoops down from on high, then quickly pulling out of the dive to tear his opponents apart with the winds created, which is comparable to a class 5 hurricane. On the defensive side however, he can turn himself into a gust of wind, and usually only uses this to escape. When in this form he can still be attacked, but not with martial might.
Bio: During Humankind's reign, Tempest would on occasion set out to stretch his wings. And on one account accidentally destroyed an Arabian ship, immortalizing himself as the Roc of legend. However in between his short flights out, he has been building his power in his roost,
keeping himself in a sort stasis in preparation for the coming war.
Name: Adtonitus
Element: Thunder
Realm: Sky
Physical form: Adtonitus stands tall at 6?7?, with golden wolf eyes and silver hair the color of the moon. While Adtonitus seems quite thin under his robes, his training has actually compacted his muscles into density. He wears a plain samurai?s robe, black trimmed with silver. On his left hangs his katana, Heavenly Wrath. The sheath is black, while the grip is laced with silver with the guard design showing four curved prongs, reminding one not unlike that of a storm cloud.
Fighting Style: Adtonitus strikes swiftly with his sword, as quickly as the lightning he embodies. However, Heavenly Wrath is a strange sword- it has no blade! Rather, Adtonitus forms the blade from lightning, allowing him to change the size of the blade in an instant. He can also call down bolts of lightning from heaven, or debilitate his opponent with thunderous shockwaves. Finally, if his opponent chooses to run or hide, Adtonitus can ?ride the lightning,? melding along its lines and traveling wherever it goes.
Bio: Adtonitus has wandered the heavens, searching for opponents to better himself against. For thousands of years, he has made sure all happened as it should, cutting down all demons that would wipe out humanity. Whenever a lightning bolt hit the ground, it was because Adtonitus struck down another demon. This continued for the millennia humanity existed for, until the demon he didn?t see snuck past him. Humanity wiped out itself, to his utter dismay. Adtonitus slept for a year, gaining strength for the upcoming battle he knew was now imminent. A single question haunts him now, his beloved humanity wiped out and his siblings taking up arms: ?Why did it have to be like this??
Element: Thunder
Realm: Sky
Physical form: Adtonitus stands tall at 6?7?, with golden wolf eyes and silver hair the color of the moon. While Adtonitus seems quite thin under his robes, his training has actually compacted his muscles into density. He wears a plain samurai?s robe, black trimmed with silver. On his left hangs his katana, Heavenly Wrath. The sheath is black, while the grip is laced with silver with the guard design showing four curved prongs, reminding one not unlike that of a storm cloud.
Fighting Style: Adtonitus strikes swiftly with his sword, as quickly as the lightning he embodies. However, Heavenly Wrath is a strange sword- it has no blade! Rather, Adtonitus forms the blade from lightning, allowing him to change the size of the blade in an instant. He can also call down bolts of lightning from heaven, or debilitate his opponent with thunderous shockwaves. Finally, if his opponent chooses to run or hide, Adtonitus can ?ride the lightning,? melding along its lines and traveling wherever it goes.
Bio: Adtonitus has wandered the heavens, searching for opponents to better himself against. For thousands of years, he has made sure all happened as it should, cutting down all demons that would wipe out humanity. Whenever a lightning bolt hit the ground, it was because Adtonitus struck down another demon. This continued for the millennia humanity existed for, until the demon he didn?t see snuck past him. Humanity wiped out itself, to his utter dismay. Adtonitus slept for a year, gaining strength for the upcoming battle he knew was now imminent. A single question haunts him now, his beloved humanity wiped out and his siblings taking up arms: ?Why did it have to be like this??
Name: Legion
Element: Metal
Realm: Near the center of the earth, resides mainly in the Outer Core but travels to the surface through volcanos
Physical form: A large blob of incredible hot liquid metal that can reform itself into different shapes
Fighting Style/Powers: Its main power is its ability to form itself into many different shapes and can form weapons from itself. It can split itself into many, independent, metal giants. It can also mold different creatures out of itself. It can reform itself into different kinds of metal.
Bio: Legion began its life as a simply metal element, floating among the molten iron and nickel of the outer core. Over time it began to gather other metal elements and they began to form a rudimentry hive mind. Over thousands of years it intergrated many metal elements into itself and its mind grew and grew. One day it sense something in the Inner Core. It probed the the shell of the Inner Core for years, but all it could sense was the small tingle in the back of its mind. It set a part of itself to try and find a way inside the Inner Core.
After a while it discovered a fissure that lead to a magma flow that lead to the surface. It eventually figured out how to use that magma flow to travel to the surface. Gathering a sufficent number of metal elements it began a voyage to the surface of the Earth. It arrived inside a volcano and found a small crack and made its way out. On the surface it discovered the other element gods, all preparing to fight for control of the Earth. It retreated back to the Outer Core to prepare itself, in case any elemental decided to attack it.
Element: Metal
Realm: Near the center of the earth, resides mainly in the Outer Core but travels to the surface through volcanos
Physical form: A large blob of incredible hot liquid metal that can reform itself into different shapes
Fighting Style/Powers: Its main power is its ability to form itself into many different shapes and can form weapons from itself. It can split itself into many, independent, metal giants. It can also mold different creatures out of itself. It can reform itself into different kinds of metal.
Bio: Legion began its life as a simply metal element, floating among the molten iron and nickel of the outer core. Over time it began to gather other metal elements and they began to form a rudimentry hive mind. Over thousands of years it intergrated many metal elements into itself and its mind grew and grew. One day it sense something in the Inner Core. It probed the the shell of the Inner Core for years, but all it could sense was the small tingle in the back of its mind. It set a part of itself to try and find a way inside the Inner Core.
After a while it discovered a fissure that lead to a magma flow that lead to the surface. It eventually figured out how to use that magma flow to travel to the surface. Gathering a sufficent number of metal elements it began a voyage to the surface of the Earth. It arrived inside a volcano and found a small crack and made its way out. On the surface it discovered the other element gods, all preparing to fight for control of the Earth. It retreated back to the Outer Core to prepare itself, in case any elemental decided to attack it.
Name: Executor
Element: Dark
Realm: For most of his existence, Executor has been traveling from galaxy to galaxy, harvesting them world by world after. In between each "Harvest" he nests in the galaxy's core, protected by the black holes; where he lies dormant or "dead".
Physical form: Executor is comprised of semi-solidified darkness. His "skin" is every shade of black, from obsidian to shadows; and if one is unlucky enough to get a close look at his "skin" one would see something moving underneath it... not anything resembling muscles or tendons... what seems to be moving under his "skin" are the forms of his countless victims. Executor is roughly 200' in total size. The main segment of his body is a little less than 100 feet in total, with his 30 or so tentacle-like appendages, ranging in 15' to 70' in length. He can move as quietly as he likes, but when he feels like making a dramatic entrance, his movements send out a sound or a signal that sounds like... to everyone with hearing distance of it... sounds like trillions upon trillions of people screaming in pain and terror at the same time.
Fighting Style/Powers: His most basic attacks are various strikes from his tentacles, which end in spikes. The smaller ones are good for stabbing and injecting a debilitating shadow-poison, the medium length ones are good for grabbing, and the longest ones are great for slashing. He can also send out what he calls the "Tides of Darkness", which are basically wive-like bursts of solidified darkness bursting from Executor's center of mass, knocking everyone within a 150' radius backwards. The "shadow-poison" that he can inject into his victims fills its victims with weaponized darkness; this amplifies all of the victim's negative emotions and thoughts, making all action seem pointless while in Executor's presence, or until the poison wears off or is cured by some kind of "burning, purifying light" (applied by anyone other than the victim, and only a very powerful "burning light"... one that could do some serious damage). He can also fire "Clouds of Darkness" when he wants to make a quick escape; like an octopus, he emits a gaseous cloud of shadow that blocks nearly all view of his escape. Aside from that... Executor has one final ability... its one that can only be used on victims of his shadow-poison; with this move, Executor wraps the victim with his tentacles, and absorbs the victim's essence... taking away anything positive about them and leaving them with nothing but their worst emotions and thoughts... turning them into a shadow of their former selves. Victims of that last ability... of the "Grand Harvest", are more or less the same as they ever were... just a little more sadistic, ruthless, and now regard everything other than Executor as food. When he goes dormant, he
Bio: Ever since the beginning of his existence, Executor has been traveling from world to world, devouring all life and energy from them. Executor has devoured three galaxies by this point. For much of the past thousand years, Executor has been lying in the core of this galaxy... where no one would ever find him and live. Now the next great cycle is beginning, he is waking up. As he was devouring a small and remote world just outside of the galactic core, his senses drew him to a world where many beings of great power were rising from the depths of their realms, preparing to do battle. It would be a great risk of course, but if he could best them, Executor knew that his hunger would be fed for a long time.
Element: Dark
Realm: For most of his existence, Executor has been traveling from galaxy to galaxy, harvesting them world by world after. In between each "Harvest" he nests in the galaxy's core, protected by the black holes; where he lies dormant or "dead".
Physical form: Executor is comprised of semi-solidified darkness. His "skin" is every shade of black, from obsidian to shadows; and if one is unlucky enough to get a close look at his "skin" one would see something moving underneath it... not anything resembling muscles or tendons... what seems to be moving under his "skin" are the forms of his countless victims. Executor is roughly 200' in total size. The main segment of his body is a little less than 100 feet in total, with his 30 or so tentacle-like appendages, ranging in 15' to 70' in length. He can move as quietly as he likes, but when he feels like making a dramatic entrance, his movements send out a sound or a signal that sounds like... to everyone with hearing distance of it... sounds like trillions upon trillions of people screaming in pain and terror at the same time.
Fighting Style/Powers: His most basic attacks are various strikes from his tentacles, which end in spikes. The smaller ones are good for stabbing and injecting a debilitating shadow-poison, the medium length ones are good for grabbing, and the longest ones are great for slashing. He can also send out what he calls the "Tides of Darkness", which are basically wive-like bursts of solidified darkness bursting from Executor's center of mass, knocking everyone within a 150' radius backwards. The "shadow-poison" that he can inject into his victims fills its victims with weaponized darkness; this amplifies all of the victim's negative emotions and thoughts, making all action seem pointless while in Executor's presence, or until the poison wears off or is cured by some kind of "burning, purifying light" (applied by anyone other than the victim, and only a very powerful "burning light"... one that could do some serious damage). He can also fire "Clouds of Darkness" when he wants to make a quick escape; like an octopus, he emits a gaseous cloud of shadow that blocks nearly all view of his escape. Aside from that... Executor has one final ability... its one that can only be used on victims of his shadow-poison; with this move, Executor wraps the victim with his tentacles, and absorbs the victim's essence... taking away anything positive about them and leaving them with nothing but their worst emotions and thoughts... turning them into a shadow of their former selves. Victims of that last ability... of the "Grand Harvest", are more or less the same as they ever were... just a little more sadistic, ruthless, and now regard everything other than Executor as food. When he goes dormant, he
Bio: Ever since the beginning of his existence, Executor has been traveling from world to world, devouring all life and energy from them. Executor has devoured three galaxies by this point. For much of the past thousand years, Executor has been lying in the core of this galaxy... where no one would ever find him and live. Now the next great cycle is beginning, he is waking up. As he was devouring a small and remote world just outside of the galactic core, his senses drew him to a world where many beings of great power were rising from the depths of their realms, preparing to do battle. It would be a great risk of course, but if he could best them, Executor knew that his hunger would be fed for a long time.
Name: Dreth
Element: Decay
Realm: A large swamp within Siberia, although he has taken to stalking through the ruins of nearby human cities, savoring their slow destruction.
Physical Form: Dreth is a large humanoid easily six stories tall at about 65 feet. His upper half appears somewhat human, although it is the form of a hunch-backed human. His body is gaunt and wasted, as though from sickness or age and his limbs long and emaciated. The skin covering his face is tight, giving him a leering skull visage, made all the more authentic by his yellowed teeth and empty eye sockets. He is actually only somewhat solid though and can reform his body if he has enough time. He wears what appears to be a robe, but it is very tattered and worn. Most of his body is covered with muck and rotting plant life that bulks out his silhouette somewhat. This becomes very thick lower down, to the point where his legs remain unseen and he appears to wear something of a dress of dead debris. He also seems to constantly drip fetid mud and stagnant water from the tears in his body, all brown-black in color, but never seems to loss any mass either. He also seems to release some faint fumes that float upward off of him leaving a trail in the sky behind him along with the one he leaves on the ground.
Fighting Style/Powers: Dreth's fighting style is very much one of attrition. Although he does not have many comparatively powerful attacks, once he starts fighting it is only a matter of how long can his enemies hold out against him and while he normally moves in a slow and steady fashion, when angered he can move frighteningly quick in short bursts. The fumes emanating from his body increase greatly, turning the area around him into a fog choked area of noxious gases. Anything staying too long in this cloud will continually decay at an increasing rate; even the hardest rock or metal will rust or begin to crumble eventually. Dreth can also shoot streams of the acid sludge that leaks from his body, whether from his hands or mouth, which will likewise eat away at anything covering it. This also is a convenient way to blind or similarly rob the sense of his opponent if he can properly splash them. While he is not relatively strong or tough, Dreth stills manages to survive direct attacks somewhat due to his semi-solid state.
Bio: For most of his life, Dreth stayed in a state of semi-slumbered in swamps and similar areas. He would stir somewhat during times of mass extinction as species would die off the face of the Earth, where he might stalk amongst the remains. It was during the wars starting in the 19th century that left thousands of corpses to rot did Dreth finally begin to fully awaken. It was during the final act of destruction by humanity, the ending of itself, did Dreth fully become aware. He began to feel the civilizations of humanity themselves begin to decay around him and he was pleased. He also began to feel the movement of other beings, greater than the humans, many of whom began to shape the world around him. As is his nature, Dreth begins to focus on bringing these new arrivals down, as he believes should be done to all things.
Element: Decay
Realm: A large swamp within Siberia, although he has taken to stalking through the ruins of nearby human cities, savoring their slow destruction.
Physical Form: Dreth is a large humanoid easily six stories tall at about 65 feet. His upper half appears somewhat human, although it is the form of a hunch-backed human. His body is gaunt and wasted, as though from sickness or age and his limbs long and emaciated. The skin covering his face is tight, giving him a leering skull visage, made all the more authentic by his yellowed teeth and empty eye sockets. He is actually only somewhat solid though and can reform his body if he has enough time. He wears what appears to be a robe, but it is very tattered and worn. Most of his body is covered with muck and rotting plant life that bulks out his silhouette somewhat. This becomes very thick lower down, to the point where his legs remain unseen and he appears to wear something of a dress of dead debris. He also seems to constantly drip fetid mud and stagnant water from the tears in his body, all brown-black in color, but never seems to loss any mass either. He also seems to release some faint fumes that float upward off of him leaving a trail in the sky behind him along with the one he leaves on the ground.
Fighting Style/Powers: Dreth's fighting style is very much one of attrition. Although he does not have many comparatively powerful attacks, once he starts fighting it is only a matter of how long can his enemies hold out against him and while he normally moves in a slow and steady fashion, when angered he can move frighteningly quick in short bursts. The fumes emanating from his body increase greatly, turning the area around him into a fog choked area of noxious gases. Anything staying too long in this cloud will continually decay at an increasing rate; even the hardest rock or metal will rust or begin to crumble eventually. Dreth can also shoot streams of the acid sludge that leaks from his body, whether from his hands or mouth, which will likewise eat away at anything covering it. This also is a convenient way to blind or similarly rob the sense of his opponent if he can properly splash them. While he is not relatively strong or tough, Dreth stills manages to survive direct attacks somewhat due to his semi-solid state.
Bio: For most of his life, Dreth stayed in a state of semi-slumbered in swamps and similar areas. He would stir somewhat during times of mass extinction as species would die off the face of the Earth, where he might stalk amongst the remains. It was during the wars starting in the 19th century that left thousands of corpses to rot did Dreth finally begin to fully awaken. It was during the final act of destruction by humanity, the ending of itself, did Dreth fully become aware. He began to feel the civilizations of humanity themselves begin to decay around him and he was pleased. He also began to feel the movement of other beings, greater than the humans, many of whom began to shape the world around him. As is his nature, Dreth begins to focus on bringing these new arrivals down, as he believes should be done to all things.
Names: The very earth has been named a hundred times, and it's master goes by as many names. The Jotun, Old Hill Bones, Earthfather, the King under the Moutain. Some just call him The Land.
Element: Earth
Realm: When he sleeps, he is one with the mountains. When he wakes, it is as if the hills themselves are rising against his foes. He carries his realm with him.
Physical form: The Jotun resembles one the race of Man, but only vaguely. His form has a head of sorts, and four limbs, walking upright on two of them, but there the similarity ends. For this is man made on a truly geographic scale, whose height is measured on miles and whose strength would registers on the Richter Scale
Fighting Style/Powers: Slow, but nigh unstoppable. Some mistake lack of speed for lack of intellect, but this is usually because The king under the Mountain sees most things as merely passing. His mind is like sharp and glittering diamond, but he is patient and would rather simply wait around and outlive his foes.
When he does fight on a divine scale, he operates almost on a basis of attrition. Fully expecting most foes to simply avoid his attacks, he just keeps attacking; there's only so long you can dodge for, and even if you do manage an attack, how do you kill the hills?
The Earthfather's preferred method is simply to wear his foes down, but that doesn't mean his aggressive comparabilities are limited. His fists weigh tons, and move with surprising speed, and he is capable of causing landlsides, mudlsides, earthquakes and, when truly enraged, volcanoes.
Bio: The Land has slept long, for all it desires is to be one with the world and to allow it's dreams to fill the whole world with life. But even as it sleeps, it can feels it's old rivals moving against it, and it knows he must do battle with them before the destroy all that it loves.
And so the very mountains march, as Old Hill Bones rises to meet this threat to his dreams.
Element: Earth
Realm: When he sleeps, he is one with the mountains. When he wakes, it is as if the hills themselves are rising against his foes. He carries his realm with him.
Physical form: The Jotun resembles one the race of Man, but only vaguely. His form has a head of sorts, and four limbs, walking upright on two of them, but there the similarity ends. For this is man made on a truly geographic scale, whose height is measured on miles and whose strength would registers on the Richter Scale
Fighting Style/Powers: Slow, but nigh unstoppable. Some mistake lack of speed for lack of intellect, but this is usually because The king under the Mountain sees most things as merely passing. His mind is like sharp and glittering diamond, but he is patient and would rather simply wait around and outlive his foes.
When he does fight on a divine scale, he operates almost on a basis of attrition. Fully expecting most foes to simply avoid his attacks, he just keeps attacking; there's only so long you can dodge for, and even if you do manage an attack, how do you kill the hills?
The Earthfather's preferred method is simply to wear his foes down, but that doesn't mean his aggressive comparabilities are limited. His fists weigh tons, and move with surprising speed, and he is capable of causing landlsides, mudlsides, earthquakes and, when truly enraged, volcanoes.
Bio: The Land has slept long, for all it desires is to be one with the world and to allow it's dreams to fill the whole world with life. But even as it sleeps, it can feels it's old rivals moving against it, and it knows he must do battle with them before the destroy all that it loves.
And so the very mountains march, as Old Hill Bones rises to meet this threat to his dreams.
Name: Like most gods, the water goddess had gone by several names. The one she likes the most is Amphitrite, the name she had been called by the ancient Greeks.
Element: Water
Realm: Amphitrite is present in every drop of water, from the ocean to the lakes to the rain, however she concentrates her consciousness in the abyss at the very bottom of the ocean.
Physical form: Amphitrite has 2 forms: one of them is that of a woman with long hair, with her top half extending out of the water some 30 feet. She is translucent, molded from the waves themselves, and her bottom half is fused with the water. She has ancient markings on her face that glow a pale blue, like moonlight. Her other form is that of a great dragon, its size only restricted by the amount of water it can draw in. It has 7 heads from the 7 seas, and heavy claws made fashioned from coral.
Fighting Style/Powers: Amphitrite does not fight in her first form, relying more on negotiation and non-violence. In her second form, she can form huge tsunamis as that travel as fast as a jet plane, with the height again restricted by the amount of water present (for example if she creates the biggest wave, her form will become very small). She can form whirlpools that can drag you to the bottom of the sea (average depth of the sea is 12k feet. Good luck. Mwahaha.) Each of the dragon heads have sharp teeth made of the bones of various sea animals, and the claws. If a head is severed, she can regenerate it as soon as it comes back into contact with the water again, so she can also heal cuts easily.
Bio: Amphitrite blamed herself for the demise of the human race (humans are ~60% water after all) and tries to think of ways she could have saved them, despite the fact that she had suffered the brunt of humanities evils. They hunted and killed all of her residents, they poisoned her with toxic chemicals, and they were never grateful. Still, she felt a bond with them, and longed for them to return to their original homes in the sea.
Element: Water
Realm: Amphitrite is present in every drop of water, from the ocean to the lakes to the rain, however she concentrates her consciousness in the abyss at the very bottom of the ocean.
Physical form: Amphitrite has 2 forms: one of them is that of a woman with long hair, with her top half extending out of the water some 30 feet. She is translucent, molded from the waves themselves, and her bottom half is fused with the water. She has ancient markings on her face that glow a pale blue, like moonlight. Her other form is that of a great dragon, its size only restricted by the amount of water it can draw in. It has 7 heads from the 7 seas, and heavy claws made fashioned from coral.
Fighting Style/Powers: Amphitrite does not fight in her first form, relying more on negotiation and non-violence. In her second form, she can form huge tsunamis as that travel as fast as a jet plane, with the height again restricted by the amount of water present (for example if she creates the biggest wave, her form will become very small). She can form whirlpools that can drag you to the bottom of the sea (average depth of the sea is 12k feet. Good luck. Mwahaha.) Each of the dragon heads have sharp teeth made of the bones of various sea animals, and the claws. If a head is severed, she can regenerate it as soon as it comes back into contact with the water again, so she can also heal cuts easily.
Bio: Amphitrite blamed herself for the demise of the human race (humans are ~60% water after all) and tries to think of ways she could have saved them, despite the fact that she had suffered the brunt of humanities evils. They hunted and killed all of her residents, they poisoned her with toxic chemicals, and they were never grateful. Still, she felt a bond with them, and longed for them to return to their original homes in the sea.
Name: Velox Vulpes
Element: Fire
Realm: Deep within the sun-scorched sands of the Sahara Desert.
Physical form: In one of the old tongues Velox Vulpes literally meant "Swift Fox", and such is reflected in his form. When merely walking amongst the earth, V.V. takes the form of a fox about three times the height of an average human (about 18' from tail to nose). Small columns of smoke are emitted from his burnt orange mane as he walks. Although he is physically far smaller than the other Colossi, his powers and speed far make up for it.
Fighting Style/Powers: V.V. is physically very weak compared to the other Colossi but his powers lie in other techniques. When running at full tilt V.V. is able to maintain speeds just under Mach 1 for around an hour. Also, his skill with flamecraft is only limited by the amount of oxygen around him and his ability to focus on it. These skills allow him to engulf himself in flames many magnitudes his own size and move these fiery creations at extreme speeds. Because of this, V.V. views his combat in a very artistic way. One of his favorite techniques is to craft his feverish creations into highly intimidating forms (fiery dragons, blazing wolves, etc.) to catch his opponent off guard. Since his ability only creates fiery constructs without an actual physical body, V.V. is also able to completely engulf opponents in his burning forms. When the time calls for it, V.V. also has the ability to cause his entire body to erupt into magma, swelling his physical form up to 3000 times his original size. The air quickly cools the outer layer of magma, creating a protective shell of rock giving him considerable strength and defense. This power comes with a serious trade off. V.V. loses his speed in this form and his flame conjuring abilities lose their finesse making him unable to create flames up to his stylistic standards.
Bio: Contrary to what one may expect from his element, Velox Vulpes is very calm and collected in all of his dealings with both Colossi and humans. Rage very rarely burns in his eyes. If anything truly plagues the swift fox, it is his great arrogance and his love of the art of fighting. Great care and pride is taken in his battle strategies and the art he creates on the battlefield. He is also proud of his shrewdness in his dealings with man, first teaching them to use flame many millennia ago and then guiding them to attribute it to a fictional "titan". He also guided a massive exodus of slaves from a desert land by way of a flaming pillar to their promised land, never actually exposing his physical form to them. For the last several centuries V.V. has not revealed himself to anyone, contenting himself to focus on improving his pyromancing abilities in solitude over the sun-baked sands of the desert. Little does he know how soon he will have to put these skills to good use...
Element: Fire
Realm: Deep within the sun-scorched sands of the Sahara Desert.
Physical form: In one of the old tongues Velox Vulpes literally meant "Swift Fox", and such is reflected in his form. When merely walking amongst the earth, V.V. takes the form of a fox about three times the height of an average human (about 18' from tail to nose). Small columns of smoke are emitted from his burnt orange mane as he walks. Although he is physically far smaller than the other Colossi, his powers and speed far make up for it.
Fighting Style/Powers: V.V. is physically very weak compared to the other Colossi but his powers lie in other techniques. When running at full tilt V.V. is able to maintain speeds just under Mach 1 for around an hour. Also, his skill with flamecraft is only limited by the amount of oxygen around him and his ability to focus on it. These skills allow him to engulf himself in flames many magnitudes his own size and move these fiery creations at extreme speeds. Because of this, V.V. views his combat in a very artistic way. One of his favorite techniques is to craft his feverish creations into highly intimidating forms (fiery dragons, blazing wolves, etc.) to catch his opponent off guard. Since his ability only creates fiery constructs without an actual physical body, V.V. is also able to completely engulf opponents in his burning forms. When the time calls for it, V.V. also has the ability to cause his entire body to erupt into magma, swelling his physical form up to 3000 times his original size. The air quickly cools the outer layer of magma, creating a protective shell of rock giving him considerable strength and defense. This power comes with a serious trade off. V.V. loses his speed in this form and his flame conjuring abilities lose their finesse making him unable to create flames up to his stylistic standards.
Bio: Contrary to what one may expect from his element, Velox Vulpes is very calm and collected in all of his dealings with both Colossi and humans. Rage very rarely burns in his eyes. If anything truly plagues the swift fox, it is his great arrogance and his love of the art of fighting. Great care and pride is taken in his battle strategies and the art he creates on the battlefield. He is also proud of his shrewdness in his dealings with man, first teaching them to use flame many millennia ago and then guiding them to attribute it to a fictional "titan". He also guided a massive exodus of slaves from a desert land by way of a flaming pillar to their promised land, never actually exposing his physical form to them. For the last several centuries V.V. has not revealed himself to anyone, contenting himself to focus on improving his pyromancing abilities in solitude over the sun-baked sands of the desert. Little does he know how soon he will have to put these skills to good use...