Andy Chalk said:
Why Mr Chalk, I feel compelled to thank you personally. Had I not seen your tweet the other day I would have completely forgotten that Dear Esther was released on the dreaded V-Day. I have been waiting for this release for some considerable time and I have to say I was not dissapointed.
I played the first version many times and it was great to see so much refinement in this update. Vastly improved graphics, extra lines of narration which actually added to the depth and a wonderful new area inside the caves that took me by surprise. I live in England and have travelled that particular stretch of the M5 before as it happens. Jessica Curry's soundtrack remains as haunting and poignant as it ever was. I still get goosebumps when the music changes on entering the caves for the first time, as the narrator talks of breaking his leg.
It's hard to explain how this game feels, I guess it has a different effect on each person who experiences it. For me, it was mostly open mouthed wonder. It is truly a delight to the senses and an absolute pleasure for anyone who has the sort of mind that digs deeper than the surface layer. Dear Esther is a modern day masterpiece and I am delighted that
thechineseroom is already doing so well from it.
Exterminas said:
But that is the problem. It is barely a game, it can not be used as an example to illustrate gaming as an art form.
Most devices that make this "game" artistic are not devices from gaming at all, but rather devices from film and literature.
I disagree.
Dear Esther is essentially a game, despite being very short and requiring very little interaction. It has been created using a game engine and the "player" must still use traditional means of traversing the in-game world. There is a beginning start point and a clear goal to reach. It also has a story which unfolds as you play.
I see your point, but Dear Esther doesn't do anything any differently to any other game. It has a beautiful soundtrack, amazing visuals and a thought provoking storyline, but so do a lot of other games as well. If video games in general should be considered art, there is no reason why Dear Esther should be considered any less.