I wonder if this might be an excellent way to tell stories, Making a "movie" or something like it inside a game engine, such as source, unreal or cryengine. Leave it non-interactive, or minimum interaction. Give us a pause at scenes that should really soak in and allow us to hit a button or something to proceed. Since it's not really a movie, there's no particular time limit and a well fleshed out story can be told without trimming the little details and context.
Just think about some of the games you've played that had stories that really grabbed you. Now imagine that you could experience the story, flowing uninterrupted by padding that didn't help the story, do-overs of a particularly hard part, or any kind of annoying or frustrating bits that were part of the game, but not part of the story.
Maybe it shouldn't be called a game, but that doesn't mean that it can't use parts of games to tell a great story with awesome visuals and a great soundtrack.
Just think about some of the games you've played that had stories that really grabbed you. Now imagine that you could experience the story, flowing uninterrupted by padding that didn't help the story, do-overs of a particularly hard part, or any kind of annoying or frustrating bits that were part of the game, but not part of the story.
Maybe it shouldn't be called a game, but that doesn't mean that it can't use parts of games to tell a great story with awesome visuals and a great soundtrack.