Dear Esther Hits It Big

Chimichanga

New member
Jun 27, 2009
156
0
0
Dear Esther: It's art, but not a game.

More like playing through a very long and very well-executed cut-scene, or maybe one of those introductory/opening credits levels like the one found in games such as Call of Duty or Skyrim.

I agree in that the experience was interesting and I'm glad someone made it; but otherwise I found it to be kind of pretentious and boring as hell. It's like a whiny, self-loathing, 'survivor's guilt'-riddled cripple simulator.

Very impressive visuals.

While I'm well aware that my opinion will likely be considered 'blasphemy' here, I kind of think it was a tad overpriced. The experience, although definitely worth paying them for, was not worth ten dollars.

I'm not an idiot and I myself used to be considered an artist of sorts, so I'm not somehow less emotionally-attuned or mentally-deficient to appreciate "works of art", it's just that I think it was incredibly over-hyped, over-rated, and that the developers seemed to expect that scenery porn backed with long-winded and verbose walls of text about 'sadness and loneliness and loooosssssss' for narration is enough to make it some sort of cult hit.

TLDR; I didn't get it. Found it neither 'haunting' or even a 'mindfuck'. Maybe a little trippy at spots. TBH, most of the time my only emotive response was that of annoyance at how incredibly fucking slow the god damn decrepit gimp you play moves.
 

teknoarcanist

New member
Jun 9, 2008
916
0
0
Mixed feelings having played it. Sufficed to say, it was pretty fascinating, I'm not sure I liked it (Yeah yeah, "You're not supposed to 'like' it" etc etc), but all things considered, I don't regret playing it.

And as far as this "is it a game," debate, shelve that shit. Of course it's a game. It's not a book, a symphony, or a turkey sandwich. You don't read it, listen to it, or eat it. You play it: therefore, it's a game.

How about instead of asking, "Is it a game," we ask, "Is it a GOOD game," and talk about why or why not?