These days, the all encompassing power of the internet makes it far too easy to find any and all information about a game. This in turn makes it far more difficult for a game to really surprise us. This, coupled with the general air if cynicism that seems to affect people today, takes a lot of the joy out of what is a fucking amazing past time.
In the past I sought out every snippet of information about GTAIV. Could not wait for the game to be released and was desperate to buy a console to play it on. Luckily I got my PS3 just in time. The game came out, traded in my DS Lite and a few games to be able to play it on release day and after a few hours play... realised the game held no surprises and was, to my mind, a disappointment.
Now, think back a few months or so... we were on the cusp of the biggest game release in history. It was going to be massive. Magazines had a tsunami of information about the game and it only got more apparent the month before it's début. And then they let out a huge, huge part of the game. No Russian.
This one level has generated a huge deal of debate. And it was all based around the perceived notoriety of allowing for just this kind of game play. You, to all intents and purposes, are a terrorist. Just think about the connotations of that. Regardless of what you think of the franchise, that's pretty hardcore. We've all slaughtered innocents as a hoodlum or just being crap at a game or just down to piss poor controls, but being actively encouraged to slaughter innocents as part of an terrorist cell while playing an undercover operative... heavy stuff.
The problem was, we all knew about this part of the game before we'd even got the game home. There was no shock outside of the level being what it was. There was no WOW! factor because we'd been forced into the situation without prior knowledge. Because, we were, let's be honest, looking forward to it. You know when a friend tells you Movie X is great because of this one scene, so you spend the whole time waiting for that scene without concentrating on the part it play on the whole..?
Imagine how effective the scene would have been if you knew nothing about it. Imagine how much more involved you would have been in your character if the scenario was as alien to you as it was to him.
Note: And before anyone pipes in, it's easy to try ignoring something, a lot harder to do.
Do you go out of your way to get information or do you avoid anything at all to do with a game you're looking forward to?
Have you finally learned that the more hype you expose yourself to the more overwhelming your disappointment?
In the past I sought out every snippet of information about GTAIV. Could not wait for the game to be released and was desperate to buy a console to play it on. Luckily I got my PS3 just in time. The game came out, traded in my DS Lite and a few games to be able to play it on release day and after a few hours play... realised the game held no surprises and was, to my mind, a disappointment.
Now, think back a few months or so... we were on the cusp of the biggest game release in history. It was going to be massive. Magazines had a tsunami of information about the game and it only got more apparent the month before it's début. And then they let out a huge, huge part of the game. No Russian.
This one level has generated a huge deal of debate. And it was all based around the perceived notoriety of allowing for just this kind of game play. You, to all intents and purposes, are a terrorist. Just think about the connotations of that. Regardless of what you think of the franchise, that's pretty hardcore. We've all slaughtered innocents as a hoodlum or just being crap at a game or just down to piss poor controls, but being actively encouraged to slaughter innocents as part of an terrorist cell while playing an undercover operative... heavy stuff.
The problem was, we all knew about this part of the game before we'd even got the game home. There was no shock outside of the level being what it was. There was no WOW! factor because we'd been forced into the situation without prior knowledge. Because, we were, let's be honest, looking forward to it. You know when a friend tells you Movie X is great because of this one scene, so you spend the whole time waiting for that scene without concentrating on the part it play on the whole..?
Imagine how effective the scene would have been if you knew nothing about it. Imagine how much more involved you would have been in your character if the scenario was as alien to you as it was to him.
Note: And before anyone pipes in, it's easy to try ignoring something, a lot harder to do.
Do you go out of your way to get information or do you avoid anything at all to do with a game you're looking forward to?
Have you finally learned that the more hype you expose yourself to the more overwhelming your disappointment?