It doesn't necessarily increase the budget, but it can mean a publisher would be more likely to fund your project at all. With a big company like Rockstar, the simplified version of how their budgeting works is they decide how many studios (they have about a dozen or so) will work on a game, and each of those studio's have established funding. It's slightly more complicated, but that's the basic idea. Also, the more studios the company invests in a project, the more returns it will expect. With sequels, it works a little differently, as they usually have some guaranteed profits from the returning crowd, so the main goal becomes to attract new fans, and one of the ways they do that is to add multiplayer. I will say that the people who talk about taked on multiplayer being lazy don't really know what they are talking about, and I will defend the fact that developers do put a lot of time and effort into what might seem to be trivial multiplayer, but I will not necessarily defend its right to exist.nasteypenguin said:I'm not quite sure why your sighing, you said your studying this kind of thing; I don't know what you know. I just find it interesting and hoped you might be able to teach us less educated people a thing or two.TheCommanders said:Sigh, I'm not really getting anywhere here, but I'll just say two things.
Okay, but wouldn't the company have decided pre-production whether or not they would have wanted to include multiplayer and still expanded the budget to suit it? I wouldn't have thought additional funding is completely out of the picture either, even if it isn't official. If a company found a particular game is getting more publicity than they initially thought, is there no way they could increase the budget to capitalise on this?TheCommanders said:2. Games have a fixed budget decided on pre production.
Also, sorry, I'm not really sighing at you, but I've been having the debate about whether including multiplayer into established single player franchises, or into new games that aren't really asking for it detracts from development of single player for a very long time, and I'm getting a little tired of people assuming that it doesn't take away from single player. That isn't to say the single player can't still be good, but being good doesn't mean it couldn't have been better.
Captcha - take potluck? um... what?