In many games I've played, the threat to lose is simply not there. When I'm packing around my band of nutty and wacky adventurers, I find that my group keeps getting bigger, and none of them are dying. This goes for the main character as well, or for the sake of argument, the character I'm playing. He is never in danger! By this I mean, simply, that I almost never enter a scenario where I think something big is going to happen.
Now excuse me if I sound cross, but on many games I play, something "big" may happen, but we all know who is going to win in the end and everything is going to be fine. How the great and mighty hero will vanquish evil and save the world. Sometimes the hero or one of his pals will die in the process, but generally, everyone gets out free of charge. Sometimes, all the heroes die, but the people get out okay so it's all good.
What I want to see is a possibility of failure besides just dieing and getting a game over. I want to see that if your characters didn't shape up and do things right, that You lose and the world is a worse place because you failed. I want to play a game where I want to save the world, not because that is what is necessary to get the "Thanks for playing" screen, but because I want to see if I can actually pull it together and become victorious, instead of losing with the base consequence of starting at my last save point.
I say these things because without the threat of death in an adventure, action, or any other game that uses violence to forward the story, that the tension is gone because we don't have the threat of win or die, just win or try again.
What I want to know is, am I wrong for wanting these things? I think not. What about you?
Now excuse me if I sound cross, but on many games I play, something "big" may happen, but we all know who is going to win in the end and everything is going to be fine. How the great and mighty hero will vanquish evil and save the world. Sometimes the hero or one of his pals will die in the process, but generally, everyone gets out free of charge. Sometimes, all the heroes die, but the people get out okay so it's all good.
What I want to see is a possibility of failure besides just dieing and getting a game over. I want to see that if your characters didn't shape up and do things right, that You lose and the world is a worse place because you failed. I want to play a game where I want to save the world, not because that is what is necessary to get the "Thanks for playing" screen, but because I want to see if I can actually pull it together and become victorious, instead of losing with the base consequence of starting at my last save point.
I say these things because without the threat of death in an adventure, action, or any other game that uses violence to forward the story, that the tension is gone because we don't have the threat of win or die, just win or try again.
What I want to know is, am I wrong for wanting these things? I think not. What about you?