Death and tension.

Recommended Videos

Halo Fanboy

New member
Nov 2, 2008
1,118
0
0
You're wrong for thinking that because you don't really seem to understand the point of games.

First of all, you always play to win (http://www.sirlin.net/ptw)
Second of all, every win/loss means something.

You have a basketball team and you meet for friendlies every day or whatever. So you lose, big deal right, there's always next time. Well, you don't have to be angry or upset about it but you still fucking lost. If you don't feel motivated to win really hard, raise the stakes, set you goal to something higher or maybe just play a different game lol.

You can't play a game without a 'playing to win' mindset that gives winning an importance, and if you do so you aren't really playing and instead perhaps just enjoying the spectacle.
 

SuperBelkar

New member
Jan 20, 2012
53
0
0
Halo Fanboy said:
You're wrong for thinking that because you don't really seem to understand the point of games.

First of all, you always play to win (http://www.sirlin.net/ptw)
Second of all, every win/loss means something.

You have a basketball team and you meet for friendlies every day or whatever. So you lose, big deal right, there's always next time. Well, you don't have to be angry or upset about it but you still fucking lost. If you don't feel motivated to win really hard, raise the stakes, set you goal to something higher or maybe just play a different game lol.

You can't play a game without a 'playing to win' mindset that gives winning an importance, and if you do so you aren't really playing and instead perhaps just enjoying the spectacle.
The idea of a game is to entertain people. Flat out, that is the point. Second of all,the drive to win is a great thing, and it comes from caring about what you're accomplishing. If a game is made correctly, I'll care about the world I'm in and the people I'm trying to protect. If I don't care about any of that because I know it's not going anywhere, or even if it isn't engaging at all, why would I care to win? This is the point of story in a game.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
Try X-Com. Sure, not saving the world is a losing screen, but it otherwise it fits your criteria. Going around a CORNER in that game is a big deal.

But really, failing to save the world is still a losing screen, and always will be. Not much you can do about that. In the original Silent Hill, failing to do two tasks would result in a nasty ending, which was still technically a "YOU WIN" ending, but everyone took it as a losing screen anyways - their next playthrough was spent checking EVERY nook and cranny to see if they could get a different ending.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
Halo Fanboy said:
You're wrong for thinking that because you don't really seem to understand the point of games.

First of all, you always play to win (http://www.sirlin.net/ptw)
Second of all, every win/loss means something.

You have a basketball team and you meet for friendlies every day or whatever. So you lose, big deal right, there's always next time. Well, you don't have to be angry or upset about it but you still fucking lost. If you don't feel motivated to win really hard, raise the stakes, set you goal to something higher or maybe just play a different game lol.

You can't play a game without a 'playing to win' mindset that gives winning an importance, and if you do so you aren't really playing and instead perhaps just enjoying the spectacle.
Explain Dwarf Fortress then. It has a major cult following and spawns many amazing LPs, even though it doesn't have a winning condition. It's literally unwinnable.

"Enjoying the spectacle" doesn't fit it either because... well... it's Dwarf Fortress. Just look at it. Spectacular things happen with regularity, but it's not the draw of the game. (Well, it is for SOME people, but many, such as myself, play it while trying to NOT lose, which is the definition of exercise in futility.)
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
lacktheknack said:
Explain Dwarf Fortress then. It has a major cult following and spawns many amazing LPs, even though it doesn't have a winning condition. It's literally unwinnable.
See also: Tetris.
 

Halo Fanboy

New member
Nov 2, 2008
1,118
0
0
lacktheknack said:
Halo Fanboy said:
You're wrong for thinking that because you don't really seem to understand the point of games.

First of all, you always play to win (http://www.sirlin.net/ptw)
Second of all, every win/loss means something.

You have a basketball team and you meet for friendlies every day or whatever. So you lose, big deal right, there's always next time. Well, you don't have to be angry or upset about it but you still fucking lost. If you don't feel motivated to win really hard, raise the stakes, set you goal to something higher or maybe just play a different game lol.

You can't play a game without a 'playing to win' mindset that gives winning an importance, and if you do so you aren't really playing and instead perhaps just enjoying the spectacle.
Explain Dwarf Fortress then. It has a major cult following and spawns many amazing LPs, even though it doesn't have a winning condition. It's literally unwinnable.

"Enjoying the spectacle" doesn't fit it either because... well... it's Dwarf Fortress. Just look at it. Spectacular things happen with regularity, but it's not the draw of the game. (Well, it is for SOME people, but many, such as myself, play it while trying to NOT lose, which is the definition of exercise in futility.)
Playing to win is different from game to game obviously. In games with scores playing to win means getting the highest score you can, in games like Sim City you create your own goals and try to fufill them.

I guess "playing to win" isn't the most accurate term. "Playing the best you can" would be more fitting maybe?
 

Halo Fanboy

New member
Nov 2, 2008
1,118
0
0
SuperBelkar said:
Halo Fanboy said:
You're wrong for thinking that because you don't really seem to understand the point of games.

First of all, you always play to win (http://www.sirlin.net/ptw)
Second of all, every win/loss means something.

You have a basketball team and you meet for friendlies every day or whatever. So you lose, big deal right, there's always next time. Well, you don't have to be angry or upset about it but you still fucking lost. If you don't feel motivated to win really hard, raise the stakes, set you goal to something higher or maybe just play a different game lol.

You can't play a game without a 'playing to win' mindset that gives winning an importance, and if you do so you aren't really playing and instead perhaps just enjoying the spectacle.
The idea of a game is to entertain people. Flat out, that is the point. Second of all,the drive to win is a great thing, and it comes from caring about what you're accomplishing. If a game is made correctly, I'll care about the world I'm in and the people I'm trying to protect. If I don't care about any of that because I know it's not going anywhere, or even if it isn't engaging at all, why would I care to win? This is the point of story in a game.
Trying to win is the default attitude I'd come into in any game. You decide if you like the world and mechanics after you've experimented with the game in this mindset. If someone went into a game with the mindset of "i'm not gonna try to win unless I can find out if I like the world/other players" I wouldn't really want to play with or against them.