TES suffers from level scaling but it's not really the games fault that through countless play time you know a formula that makes you stronger then the enemies would logically be. Your not gonna give bandits super equipment because 1 it wouldn't make sense and 2 it would destroy the flow of the game because now you'll have all this super equipment to sell and get money quickly.
Difficulty just shouldn't be the AI anymore, especially now that players can do more and more to make the game easier for themselves. You have so many more choices now then a game like the old ninja gaidens where the developers knew the path you had to take to get somewhere, Where all enemies already knew some ninja was running around and basically the only factor a player could change is what sub weapon they had at the time.
Today's games you have just so many more tools at your disposal. You come across a castle in an modern game with rpg elements... is it better or worse that guards don't know your coming, better right? now you can be stealthy most of the way when back then that would never be an option. A 3d world, back then you had to walk through the front door, now maybe you can find a back door, or scale the side of a wall, or use magic to jump over or go through. Hell you can even see that castle and say " screw that" and come back much stronger, or hell never come back. Just controls in general are just so much better and offer so much more option to the player, remember when you could only whip in front of your character in Castlevaina? How insane would a modern shooter be with Resident Evil's 1-3 and CV's control style of you can't move while you aim and can only shoot in front of your character or at an 45 degree angle up or down? Hell back in the day you were lucky if the controls worked most of the time correctly, something that would never fly by today's standards.
Difficulty just shouldn't be the AI anymore, especially now that players can do more and more to make the game easier for themselves. You have so many more choices now then a game like the old ninja gaidens where the developers knew the path you had to take to get somewhere, Where all enemies already knew some ninja was running around and basically the only factor a player could change is what sub weapon they had at the time.
Today's games you have just so many more tools at your disposal. You come across a castle in an modern game with rpg elements... is it better or worse that guards don't know your coming, better right? now you can be stealthy most of the way when back then that would never be an option. A 3d world, back then you had to walk through the front door, now maybe you can find a back door, or scale the side of a wall, or use magic to jump over or go through. Hell you can even see that castle and say " screw that" and come back much stronger, or hell never come back. Just controls in general are just so much better and offer so much more option to the player, remember when you could only whip in front of your character in Castlevaina? How insane would a modern shooter be with Resident Evil's 1-3 and CV's control style of you can't move while you aim and can only shoot in front of your character or at an 45 degree angle up or down? Hell back in the day you were lucky if the controls worked most of the time correctly, something that would never fly by today's standards.