I had around the same amount of trouble beat HL on hard mode as I had beating SS3 on normal.
Red faction took only 2 play sessions to complete. I have yet to complete Bioshock Infinite on it's hardest mode.
I beat the original Advanced Wars pretty damned easily. To this day I have not managed to survive more than halfway through Level 14 of Days of Ruin.
Battletoads was and still is completely fucking impossible.
Personally I find that any well designed games not specifically designed to be nearly impossible in order to pad the game time have an fairly equal chance of giving me trouble or being really easy no matter when they were made. One of the reasons that people feel like older games were harder is because they either were very short and padded their difficulty with unfair enemies or they were just poorly designed. Yes, lots of games back then were poorly designed and thats to be expected considering gaming was still kinda new back then (although plenty of the same problems still exist today too
). They often took longer because you would get lost due to poor level design, and yes if people get lost easily that counts as poor level design no matter how well designed the levels were when it came to other things. Sections only completable through trial and error due to hidden traps with unexplained disarming mechanics, scripted enemy spawns, or because you had to jump into goddamned portals blind when there were some that would just kill you instantly *choughcoughHalfLifecoughcough*.
Not saying that these problems don't exist in games today, just whenever I play a game that I think "wow, this is hard" its normally due to artificial difficulty instead of ingenious design. Also HalfLife is amazing and does lots of things right, but it has no shame in making sections completely impossible to complete the first time around. It normally warns you before you walk into a sniper's line or fire or into a minefield, but it's horrible about actually telling you how to get through them. It also has to be the biggest douche of a game when it comes to spawning enemies in unfair places. It spawns them in your face a few seconds after you turn a corner, behind your back, and surrounding you as you walk down hallways.
Red faction took only 2 play sessions to complete. I have yet to complete Bioshock Infinite on it's hardest mode.
I beat the original Advanced Wars pretty damned easily. To this day I have not managed to survive more than halfway through Level 14 of Days of Ruin.
Battletoads was and still is completely fucking impossible.
Personally I find that any well designed games not specifically designed to be nearly impossible in order to pad the game time have an fairly equal chance of giving me trouble or being really easy no matter when they were made. One of the reasons that people feel like older games were harder is because they either were very short and padded their difficulty with unfair enemies or they were just poorly designed. Yes, lots of games back then were poorly designed and thats to be expected considering gaming was still kinda new back then (although plenty of the same problems still exist today too
Not saying that these problems don't exist in games today, just whenever I play a game that I think "wow, this is hard" its normally due to artificial difficulty instead of ingenious design. Also HalfLife is amazing and does lots of things right, but it has no shame in making sections completely impossible to complete the first time around. It normally warns you before you walk into a sniper's line or fire or into a minefield, but it's horrible about actually telling you how to get through them. It also has to be the biggest douche of a game when it comes to spawning enemies in unfair places. It spawns them in your face a few seconds after you turn a corner, behind your back, and surrounding you as you walk down hallways.