I'm calling it quits with this game, and the biggest praise I can give it is that it's facinating. But that's really all I can be positive about (apart from the graphics which is default amazing in every AAA game now). And as facinating as it is, there have been other just as facinating games, like Metal Gear Solid, Shadow of the Colossus, Gravity Rush, and Control, that actually presented you with engaging gameplay on top of that. They were very much videogames first, whereas Kojima just wanted to be different for the sake of it, creating something that is woefully unbalanced.
Maybe if Death Stranding actually commited to the delivery gameplay, but by adding the BT's and the MULE's it tips the scale into annoyance. The slow walking, balancing yourself, traversing cliffsides, managing your weight, picking up other packages, and keeping them from degrading is already enough to occupy your brain with; Enemies only end up making you sigh in frustration while you're doing all of this. It's not tense or engaging, it's like having a bunch of fruit flies buzzing in front of you while you're holding a tray of dishes. I'd be somewhat okay with their presence if there was a way to completely avoid those areas, but there isn't. Not in that first chuck of open-world at least. If you avoid one you'll have to make your way through another. Even with the bloodgrenades to kill BT's it's still slow as hell while the rain is ruining your delivery.
Speaking of the rain, why isn't there a way to keep track of when and where it's going to rain? Considering how big of an impact it has on the gameplay you'd figure there'd be a way to "game" it. But as it stands you just have to weather it and than repair when you get to your destination. And that just isn't enough, especially when you throw slow-ass enemy encounters into the mix. You'd think in a world that has death rain the people would've put a lot of research into predicting when and where it's going to hit.
The characters are dull as dishwater, and the only decent voice acting performance was Troy Baker. It was run-of-the-mill by Troy Baker standards, but compared to the other performances it was golden. Norman Reedus has about the same presence as Kiefer Sutherland had in MGS5, and Lea Seydoux was pretty awful. Though I'm not necessarily going to blame her for that, since it's most likely the voice directing coupled with the shit dialoge. And the dialoge truly is garbage. I was getting flashbacks to Final Fantasy 13 with how much nonsense jargon they were throwing my way. Meanwhile a game series like Yakuza manages to perfectly balance wacky, somewhat juvenile toilet humor, with clever and genuine dialoge. The introduction of Majima in Yakuza 0 is more brilliant than anything I've seen in Death Stranding.
So yeah, it's a game with a facinating concept that falls short in the majority of its execution.
Maybe if Death Stranding actually commited to the delivery gameplay, but by adding the BT's and the MULE's it tips the scale into annoyance. The slow walking, balancing yourself, traversing cliffsides, managing your weight, picking up other packages, and keeping them from degrading is already enough to occupy your brain with; Enemies only end up making you sigh in frustration while you're doing all of this. It's not tense or engaging, it's like having a bunch of fruit flies buzzing in front of you while you're holding a tray of dishes. I'd be somewhat okay with their presence if there was a way to completely avoid those areas, but there isn't. Not in that first chuck of open-world at least. If you avoid one you'll have to make your way through another. Even with the bloodgrenades to kill BT's it's still slow as hell while the rain is ruining your delivery.
Speaking of the rain, why isn't there a way to keep track of when and where it's going to rain? Considering how big of an impact it has on the gameplay you'd figure there'd be a way to "game" it. But as it stands you just have to weather it and than repair when you get to your destination. And that just isn't enough, especially when you throw slow-ass enemy encounters into the mix. You'd think in a world that has death rain the people would've put a lot of research into predicting when and where it's going to hit.
The characters are dull as dishwater, and the only decent voice acting performance was Troy Baker. It was run-of-the-mill by Troy Baker standards, but compared to the other performances it was golden. Norman Reedus has about the same presence as Kiefer Sutherland had in MGS5, and Lea Seydoux was pretty awful. Though I'm not necessarily going to blame her for that, since it's most likely the voice directing coupled with the shit dialoge. And the dialoge truly is garbage. I was getting flashbacks to Final Fantasy 13 with how much nonsense jargon they were throwing my way. Meanwhile a game series like Yakuza manages to perfectly balance wacky, somewhat juvenile toilet humor, with clever and genuine dialoge. The introduction of Majima in Yakuza 0 is more brilliant than anything I've seen in Death Stranding.
So yeah, it's a game with a facinating concept that falls short in the majority of its execution.