Shibito091192 said:
Why can't we just accept that graphics are getting better in games and that technology is advancing?
I payed the price for a next-gen console, so I expect the next-gen graphics, nothing less, nothing degenerative.
Well it's your money and you've got every right to expect to get your money's worth, but you missed the point. The graphics arms race is actually hurting game development and the industry at large, with ballooning budgets and more on the line with each game but less and less actual product being delivered--not to mention smaller profit margins for each sale. Combined with a poor global economy the current model is, frankly, a bit daft. Lower-graphics games don't have to sell more copies than their big-budget competition in order to be more profitable--or even
near as many copies. On the PC especially.
While you're paying for better graphics, you're probably paying for less actual game while you're at it. Every dollar spent on graphics (and as an aside, celebrity voice actors) is a dollar not spent on producing more in-game content or ironing out bugs.
Valve's games run on a 5-year old graphics engine and they're still making a killing.
You might not like that people are looking at the economics of graphics bloat and shrinking back, but it doesn't change the fact that there's too much being spent for too little profit and
every developer knows it. (Even Crytek, makers of Crysis, are stepping back from the bleeding edge.) The reason why they have to keep pushing graphics is because their publishers demand it, mostly to cater to gamers who keep buying the best graphics cards or leap onto the newest consoles
only for graphics, all of whom are becomingly an increasingly less profitable source of income.
(There's more money to be had with casuals. Sad but true. Cheaper to make a casual game and more people are likely to buy them. The hardcore market has been effectively shooting itself in the foot for almost a decade now.)
The point most people seem to be making is that there has to be a happy medium between spending on graphics and spending on The Rest Of The Game. Good enough graphics to look competitive, at least when paired with competent art direction, but not so good that developers blow over half their budget on it.