Bloodstain said:
Well, being uber-awesome-godlike in games is simply not fun.
(On a side note: I too thought this was going to be about Yahtzee's bar)
trooper6 said:
And second, Tolkien's universe what exceptionally high-magic. Gandalf does not bust out massive spells. Here's an article noting that he's probably only 5th level:
http://www.therpgsite.com/showthread.php?t=7338
Gandalf wasn't allowed to use his magic as he could have. The Valar (gods) forbid it because the races of middle earth should do it on their own, without the Maiar (Gandalf and so on) marching in and rescuing everyone. Gandalf is as powerful has Sauron. Also, Maiar in general are as powerful as the Valar, but have a lesser rank. I receommend reading the Silmarillion.
If a player came to me in a game I was GM'ing as said that he wanted to play someone who was crazy powerful (let's say a 20th level wizard), but that was only in theory, in actuality he functioned exactly as a 2nd level wizard...then he'd just be a 2nd level wizard with some interesting backstory.
Mighty Wulrus said:
How about stamina? As in the force of life, not necessarily health directly, but your ability to run, jump, fight and cast magic all draw from your "stamina" bar? This would approach the classic film perception of magic users, collapsing when their power has been exerted to that extent.
There are table top games that work this way. GURPS has multiple possible magic systems. In the standard one, magic is powered by fatigue points...the same points that people use to hike long distances or exert themselves in some way or what you lose if you don't sleep. If a person runs out of fatigue, they slow down, can pass out, etc. If you keep trying to burn fatigue when you don't have any, you start losing hit points.
Now, the thing is, this isn't going to give the OP the godly unlimited magic user that he wants. Because you are still limited...this time by "stamina" rather than "mana" it is functionally the same thing in the end.
But there are many different models. Another GURPS model is the "energy accumulating" model. This is also available in GURPS, and also in Castle Falkenstein. In this, you can draw unlimited power from the universe around you...it just takes a long time to do it. Really big powerful spells might take days--or hours if you have lots of followers also drawing power. But that isn't going to work in a video game...though Fable 2 sort of did something like that, were you wait longer to charge up more powerful spells.
Not all film mages get tired from spell casting. It really depends on how magic is modeled in the universe and where they draw their power.
I believe there in an "unlimited mana" option in GURPS, where rather than drawing from your fatigue, you can immediately pull from ambient mana around you to power spells...though there are checks and balances on that system. Basically, you take too much from the universe, the universe takes back. "For every action there is an equal and opposite reaction" and all that.