damn, ninja'd. Well, not really, but I was WAY too lazy to read through all other posts before replying and I saw this right after I posted.WolfLordAndy said:Magica's opinion on this matter?
Less Mana, more combos = win
damn, ninja'd. Well, not really, but I was WAY too lazy to read through all other posts before replying and I saw this right after I posted.WolfLordAndy said:Magica's opinion on this matter?
Less Mana, more combos = win
same. i don't mind the mana bar. maybe a new system is needed, but i think the limits on the bar help give me more of a challengeTrogdor1138 said:Same here, I opened up the thread and was like "What the fuck is he on about? Oh... Move along".Legion said:I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
at least that's cooler than what I thought he meant... i thought he was talking bout that bread that moses used to eat or something, I do believe it was called mana bread. so i got thrown by the subject heading as well :$Legion said:I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
Manna. [http://en.wikipedia.org/wiki/Manna]thecoreyhlltt said:at least that's cooler than what I thought he meant... i thought he was talking bout that bread that moses used to eat or something, I do believe it was called mana bread. so i got thrown by the subject heading as well :$Legion said:I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
I only read the first page toopwnsore said:damn, ninja'd. Well, not really, but I was WAY too lazy to read through all other posts before replying and I saw this right after I posted.WolfLordAndy said:Magica's opinion on this matter?
Less Mana, more combos = win
Creation casting.BFEL said:I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem! Even HARRY POTTER didnt have this GLARING HORRID limitation! I speak of course of the mana bar that seemingly age old mechanic that has you unable to summon up so much as a puff of smoke at just the wrong instant to lead to your demise at the hands of that smelly warrior! While recent games have gone the route of using cooldowns instead I have to ask why limit it at all? For game balance? The ENTIRE point of magic is to be unbalanced. I want to summon skeleton armies from my fallen foes and conjure firestorms to destroy cities in an instant! I dont want to retreat helplessly while waiting for my magical talents to recharge! So.... who feels they have the wit to finally defeat this horrid blemish on modern gaming? Who among you can help put this flawed concept to final rest? WHO AMONG YOU CAN...oh screw it! Anybody got any ideas?
But, then again, it's not like most games have a strength bar where you can't swing your sword if you've swung it too many times, so why should magic be limited? Perhaps the key is to limit mages' abilities...maybe have a few lesser spells be unlimited, so you're not left running for your life at the end of a long dungeon, or perhaps just toning down what magic can do so it doesn't need to be arbitrarily limited to maintain balance.AbsoluteVirtue18 said:Balance is king. Without balance the game world would be...well, unbalanced. You can't have unlimited magic, because it would be unbalanced.
BALANCE!
Plus, it's good enough just to have it recharge, like in Oblivion, or just have the abilities themselves recharge, like in Mass Effect.
that guy talks shit, Gandalf flew through outerspace and went through one end of middle earth all the way to china. Perhaps he didn't cast many spells in the movies for reasons other than that he couldn't.trooper6 said:As a dedicated RPG fan, you should know that the limitations on spellcasting goes back to the RPG source: Dungeons and Dragons. And second, Tolkien's universe what exceptionally high-magic. Gandalf does not bust out massive spells. Here's an article noting that he's probably only 5th level:
http://www.therpgsite.com/showthread.php?t=7338
If you want a game where you can destroy everything and have no limits (and therefore no challenges), you'll probably have to make it yourself.
Legion said:I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
BFEL said:I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem! Even HARRY POTTER didnt have this GLARING HORRID limitation! I speak of course of the mana bar that seemingly age old mechanic that has you unable to summon up so much as a puff of smoke at just the wrong instant to lead to your demise at the hands of that smelly warrior! While recent games have gone the route of using cooldowns instead I have to ask why limit it at all? For game balance? The ENTIRE point of magic is to be unbalanced. I want to summon skeleton armies from my fallen foes and conjure firestorms to destroy cities in an instant! I dont want to retreat helplessly while waiting for my magical talents to recharge! So.... who feels they have the wit to finally defeat this horrid blemish on modern gaming? Who among you can help put this flawed concept to final rest? WHO AMONG YOU CAN...oh screw it! Anybody got any ideas?