Death to the Mana Bar!

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pwnsore

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Apr 6, 2010
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WolfLordAndy said:
Magica's opinion on this matter?

Less Mana, more combos = win
damn, ninja'd. Well, not really, but I was WAY too lazy to read through all other posts before replying and I saw this right after I posted.
 

twaddle

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Nov 17, 2009
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Trogdor1138 said:
Legion said:
I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
Same here, I opened up the thread and was like "What the fuck is he on about? Oh... Move along".
same. i don't mind the mana bar. maybe a new system is needed, but i think the limits on the bar help give me more of a challenge
 

thecoreyhlltt

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Jul 12, 2010
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Legion said:
I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
at least that's cooler than what I thought he meant... i thought he was talking bout that bread that moses used to eat or something, I do believe it was called mana bread. so i got thrown by the subject heading as well :$
 

JMeganSnow

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thecoreyhlltt said:
Legion said:
I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.
at least that's cooler than what I thought he meant... i thought he was talking bout that bread that moses used to eat or something, I do believe it was called mana bread. so i got thrown by the subject heading as well :$
Manna. [http://en.wikipedia.org/wiki/Manna]
 

p3t3r

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Apr 16, 2009
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well if you are playing on pc i don't think this would be to hard to fix just go on the console or something and turn it off
 

WolfLordAndy

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Sep 19, 2008
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pwnsore said:
WolfLordAndy said:
Magica's opinion on this matter?

Less Mana, more combos = win
damn, ninja'd. Well, not really, but I was WAY too lazy to read through all other posts before replying and I saw this right after I posted.
I only read the first page too ;)

I loved the bit of magica I played at a LAN on a mates PC as I've yet to buy the magical extravaganza, but rest assured, when I get it there will be death beams and summoning treemen aplenty.!
 

Newfie

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Jan 14, 2009
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I wanted to say something about Gandalf that a lot of people seem to miss out on, and would factor into why he seems to cast a large number of spells. In the Tolkien literature, Gandalf is a very powerful and very mighty wizard, possibly almost as powerful as Saruman. Gandalf doesn't often use his powers in the novels, and when he does it is fairly weak magic, akin to a high level Black Mage casting fire over and over. This was written into the character to show Gandalf putting wit above power in most cases, and making it come to be in line with the fact that a mana bar does make sense in other universes than video games.
 

Kopikatsu

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May 27, 2010
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Final Fantasy Type-0 is basically going to be unlimited magic, with physical attacks supposed to be a 'panic' button.
 

beniki

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BFEL said:
I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem! Even HARRY POTTER didnt have this GLARING HORRID limitation! I speak of course of the mana bar that seemingly age old mechanic that has you unable to summon up so much as a puff of smoke at just the wrong instant to lead to your demise at the hands of that smelly warrior! While recent games have gone the route of using cooldowns instead I have to ask why limit it at all? For game balance? The ENTIRE point of magic is to be unbalanced. I want to summon skeleton armies from my fallen foes and conjure firestorms to destroy cities in an instant! I dont want to retreat helplessly while waiting for my magical talents to recharge! So.... who feels they have the wit to finally defeat this horrid blemish on modern gaming? Who among you can help put this flawed concept to final rest? WHO AMONG YOU CAN...oh screw it! Anybody got any ideas?
Creation casting.

You start with basic effects and add them together to make a spell.

For a simple example:

Mage has three skills: 1)Damage 2)Range 3)Cast

Combat begins. Mage uses Damage, and then uses Range, and then Cast. Congrats, you've just made magic missile!

Or, Damage+Damage = Touch blast. Or Range + Range = Far away poke.

As character progresses through the game, or levels up, they acquire more spell parts to build spells from, like the elemental set or area shapes. If you wanted more restriction at lower levels, only allow a certain number of skills to be stacked until Cast is used. Balance with other mechanics comes from the time it takes to make bigger spells. Cool downs are unnecessary, because only very weak spells are spammable.

This is fine for straight up evocation style nuking, and even crowd control charms and sleeps, but party buffs and summons might be trickier. Admittedly it would be fun to cast something like Range+Range+Range+Summon, but I can see that being a little unfair to other classes. And someone casting Damage+Buff party would be the greatest griefer ever!
 

aristos_achaion

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AbsoluteVirtue18 said:
Balance is king. Without balance the game world would be...well, unbalanced. You can't have unlimited magic, because it would be unbalanced.

BALANCE!

Plus, it's good enough just to have it recharge, like in Oblivion, or just have the abilities themselves recharge, like in Mass Effect.
But, then again, it's not like most games have a strength bar where you can't swing your sword if you've swung it too many times, so why should magic be limited? Perhaps the key is to limit mages' abilities...maybe have a few lesser spells be unlimited, so you're not left running for your life at the end of a long dungeon, or perhaps just toning down what magic can do so it doesn't need to be arbitrarily limited to maintain balance.
 

Doomcat

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Aug 25, 2010
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One thing about magic is that its usually portrayed as something that draws off you're energy and in some magical worlds, you're life force.

So you could maybe think of the mana bar as you're "energy" think about it, you cast a spell to shoot lightning. how much strain do you think that would put on you're body?

OR you're life force itself, heh. have fun with that. basically, without a limit of some kind it doesn't even make sense in real life. Harry potter had limits. his version of magic basically used the rule of "it doesn't tire me out but neither does it tire out the other guys" and you had people lobbing gigantic spells non-stop. i think that would be kinda...meh for a game. also: not being able to do anything without a wand. ewwwwwww....

As for Gandalf, I got the implication that he was highly skilled, and very old (cough cough, more the implication) And because of this he was able to do...magic...to you know...make a beam of light..and uh, light up a staff...and uh...throw his voice...yeah...Gandalf was a good wizard for his world, but when you think about it i can't really think of many things gandalf did off the top of my head that was actually big boom impressive, or gigantic spells (the closest i can think of in that world is the blizzard that was called up on top of the mountains)
 

Levitas1234

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trooper6 said:
As a dedicated RPG fan, you should know that the limitations on spellcasting goes back to the RPG source: Dungeons and Dragons. And second, Tolkien's universe what exceptionally high-magic. Gandalf does not bust out massive spells. Here's an article noting that he's probably only 5th level:

http://www.therpgsite.com/showthread.php?t=7338

If you want a game where you can destroy everything and have no limits (and therefore no challenges), you'll probably have to make it yourself.
that guy talks shit, Gandalf flew through outerspace and went through one end of middle earth all the way to china. Perhaps he didn't cast many spells in the movies for reasons other than that he couldn't.

Gandalf atleast level 50
 

Lunar Templar

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Sep 20, 2009
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Legion said:
I thought this was going to be about Yahtzees bar in Australia, I am actually kind of disappointed as it would have made an interesting topic.


though seems a little late (but like more then 20 years) to be complaining about an 'MP' system to govern magic usage
 

neonsword13-ops

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Mar 28, 2011
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The reason the mana bar is gone is because it makes the game easier. Say, you're in the middle of the boss battle and you ran out of mana for your cura. You must go to your item screen to pick a potion. See? That's challange. Mass Effect 2, no mana bar but there IS a recharge wait. That is some what easier. Still, the game keeps it hard by blocking every one of you powers untill the previously used one is done recharging.
 

Fetzenfisch

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Sep 11, 2009
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You can balance magic without mana. The warhammer fantasy roleplaying game (long long name it is) does it quite well. So does shadowrun (kinda)
WFRPG just adds a risk to casting. As in many rpgs dice are rolled(10 sided here). You need a certain number to perform a spell, 1-10 for easy ones, above for more complex ones. Every time you hit a certain number, or 2 or more dice got the same result, something bad will happen.
So the thing is. use just 1 die and the risk is low,to non-existant,but the spells you will be able to cast are very weak or wont work.
use more dice and your chances will rise, or you can cast powerfull spells, but the risks is getting higher to "burn out", get (non)permanent damage, or even accidentally summon a hostile demon.

shadowrun casts with stamina (spirit damage or whatever its called) the more your character is used to use magic, the better he is trained, the higher is his chance to get out of spellcasting without taking "mana-drain". If you want to cast a spell more powerfull than usual, the amount of damage it does to your stamina/spirit is higher and your chance to withstand it is lower.
So casting a lot of weak spells might work out with no or little exhaustion, while powerful spells or empowered spells can easily leave you in a condition between headache and fainting.

these are both nice ways, that are more complicated to programm and to balance, but they work.And they do work well.
 

KiraTaureLor

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Mar 27, 2011
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BFEL said:
I, as a dedicated RPG fan have often been dumbfounded by magic systems in games. Why in a world that calls itself High Fantasy do I have the magical capabilities of a real life magician? When SO much of modern fantasy is based on the work of Tolkien why do I "run out of spells"? Gandalf didnt have this problem! Even HARRY POTTER didnt have this GLARING HORRID limitation! I speak of course of the mana bar that seemingly age old mechanic that has you unable to summon up so much as a puff of smoke at just the wrong instant to lead to your demise at the hands of that smelly warrior! While recent games have gone the route of using cooldowns instead I have to ask why limit it at all? For game balance? The ENTIRE point of magic is to be unbalanced. I want to summon skeleton armies from my fallen foes and conjure firestorms to destroy cities in an instant! I dont want to retreat helplessly while waiting for my magical talents to recharge! So.... who feels they have the wit to finally defeat this horrid blemish on modern gaming? Who among you can help put this flawed concept to final rest? WHO AMONG YOU CAN...oh screw it! Anybody got any ideas?

The mana bar simply represents your Chi or spiritual strength, and that has a limit on it, because your mind ,and body can only handle so much stress. even the fantasy worl has to has balance, and limits.
 

mizutanitony

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Jan 15, 2010
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Also if you think about it in terms of reality. A warrior will get tired from swinging a sword too long and that's physical. Magic is a mix of many different human abilities mental and physical primarily due to concentration. Honestly imagine trying to heal someone. You are basically fixing the body and reconstructing it to an extent. I don't know about you but after doing that too many times, I think I'd pass out.