Cowabungaa said:
And it's been proven singler player franchises can be greatly affected by a tacked on multiplayer, what's your point? I've played xcom deathmatch via mods and dunno about you, but isnt why i bought the game (in which case might i interest you in dedicated multi tactical strategy games?)
-I don't agree with you full stop about "pointless padding", I handled 24 peeps just fine, not that I was ever obligated to deploy that amount, rather that was left to my decision
It lead to more satisfying battles, led to more complex plans and tactics (there's only so much you can do with 4) and meant human soldiers could die easily and in large numbers if you fucked things up and you'd still be in the game. You had the tactical freedom to organize fireteams, send scouts with low life expectancy, have multiple specialists (and not cos game assigned them an arbitrary class, rather their skills developped through actual use and experience)
Don't agree with less people=more emotional connection as i have no trouble remembering more then 8 names.
LOL if you think game is seriously going to be more difficult
I can only wish.
Actually from here on it's clear we will not be able to agree on much, especially when you say things like "Now you actually have to be careful and use proper tactics". So what having less peeps=more tactics eh? That is just lamest defence of this change i have seen yet in my eyes.
As for every soldier counting his time...We will see (assuming i even pick this up).
As for good maps being "less pointless space" to travel through. Unless we are talking about xcom terror from the deep which had obnoxiously large levels, then won't be agreeing with you here at all. Part of xcoms awesomness was it detailed and interactive levels, and only got too large in the sequel.
And for the last part regarding cinematic mode you didn't get what i mean. Its that its mere presence was a factor in reducing overall squad and enemy unit sizes as if you have a fancy cinematic system when someone does an action, it works better with less units rather then more or player spends an ungodly amount of time watching those cinematics.
Having players turn the option off due to waiting too much (and modern gamers aint famed for their patience) would defeat the whole purpose, so was a factor in reducing squad size (along with other stuff), you see what im getting at?
Telling me to turn it off in game isn't going to bring me back my large squads so not the point i was making ¬¬
Anyhows nice exchanging views, but its clear we could not be of any more different opinion on this matter. Glad you're still excited for the game, but i'm officially adopting a wait and see approach till game comes out i think. Maybe i'll be pleasantly surprised