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Amethyst Wind

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Well Portal 2 has your friendly AI trying to convince the Big Bad to trap themselves in a logical paradox.
 

tilmoph

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Alpha protocol to some extent. Aside from the a to b, select the right kind of dialogue of this person to get monies/intel/fewer enemies/ whatever, there's a bit with a fellow named Conrad. You have to read up on his dossier to figure out what pushes his buttons, then select appropriate dialogue to be able to get him to so pissed he stands and fights instead of running away. This is over the course of several encounters before the showdown, and if you don't so it right, he'll bail when he's out of health.
 

Vern5

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Fallout and Fallout 2 had dialogue puzzles like that. Technically, they were a series of skillchecks based upon what you were saying but there were quite a few times where I used in-game discoveries (a non-skillcheck trigger) to argue my way to victory.

For example, in Fallout 1 you can convince the Master to destroy himself if you both engage him at an intellectual level and display scientific evidence that all of his plans are for nothing.

Planescape Torment has puzzles within this same vein as well.

Dialogue puzzles have gone out of style this generation; you're going to have to hit up GOG.com for what you're looking for.
 

Zhukov

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L.A. Noire.

Only other game I can think of that uses dialogue as a mechanic. The execution is spotty, but the attempt was made.

Negotiation in every other game I've played came down to a crap shoot, a coin flip or a stat check. Including the games mentioned in the two previous posts.
 

roushutsu

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Does Phoenix Wright count? That's a very dialogue heavy game since you have to carry yourself in court or talk with people in order to help gather evidence.
 

4RM3D

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Planescape: Torment has a massive amount of dialogue. Sometimes I think it's more a book than it's a game. Anyhow, there are a lot of dialogue choices with many different paths and puzzles.
 

woodaba

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Planescape Torment and Deus Ex: Human Revolution immediately spring to mind, Deus Ex in particular.

Persona 4 has one, but it's an absolute ***** that gives you a shitty ending if you don't take the ONE correct path through it.
 

saintdane05

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The Ace Attorney series is literally built on this. The main way of winning is by examining dialogue VERY closely.
<youtube=q2mwfLkjFNg>
 

CrazyCapnMorgan

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roushutsu said:
Does Phoenix Wright count? That's a very dialogue heavy game since you have to carry yourself in court or talk with people in order to help gather evidence.
This, and Persona to some extent. Your dialogue choices either help or hinder your social link progress and that, in turn, affects your Personas strengths, not to mention how far you can complete the story. There is, of course, other factors, such as your main characters personality aspects - courage, diligence, expression, understanding and knowledge - that affect how you can choose your dialogue choices.

The main thing is that Phoenix Wright is mainly all dialogue, logic and visual puzzles, while Persona is considered an RPG. Still, both use dialogue puzzles effectively, so take that as you will.
 

KOMega

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Plenty of adventure games do this, as well as non-dialogue puzzles.

Monkey island did that whole insult swordfighting thing too.
 

GoaThief

Reinventing the Spiel
Feb 2, 2012
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Beaten to Monkey Island. :-(

Soon you'll be wearing my sword like a shish kebab!
 

william12123

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Phoenix wright is definitely the best example. Alongside planescape: torment, I would recommend baldur's gate(there are less dialogue puzzles, but still). I've heard good things about Arcanum: of steamworks and magic obscura, though I've never managed to get past the intro.
 

Quellist

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tilmoph said:
Alpha protocol to some extent. Aside from the a to b, select the right kind of dialogue of this person to get monies/intel/fewer enemies/ whatever, there's a bit with a fellow named Conrad. You have to read up on his dossier to figure out what pushes his buttons, then select appropriate dialogue to be able to get him to so pissed he stands and fights instead of running away. This is over the course of several encounters before the showdown, and if you don't so it right, he'll bail when he's out of health.
Also theres Marburg, if you learn everything about him you can open his eyes to the mistakes he's made. When his boss tells him to fight you he just walks away, disgusted at how he's been used. And Marburg is argueably the toughest bossfight in Alpha Protocol

Man, i love that game!
 

KOMega

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Oh ya there was also a game called Long Live The Queen which makes you guide a princess in crafting her kingdom and also try to avoid dying. The game seems to be mostly dialogue + the skilltree type rpg element going on.



GoaThief said:
Beaten to Monkey Island. :-(

Soon you'll be wearing my sword like a shish kebab!
How appropriate, you fight like a cow!
 

Scarim Coral

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Hotel Dusk and Last Window (both DS games) come to my mind.
When you confront a character toward a topic/ revelation, you have to picked the right sequence of questions (which you will know which one is important during the conversation). You get a couple of tries but if you fail overall then it's game over.
 

mateushac

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Sam & Max, maybe. Quite a few dialog puzzles there, but IDK if it counts, since it's an point and click adventure game in the first place.

"Sammun-Mak is mighty! Sammun-Mak is grand!"
 

The_Scrivener

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Persona 3 and 4 to a small degree. Nothing beats Phoenix Wright though obviously.

Also the conversation where you recruit Yuffie comes to mind in FF7 though that hardly constitutes a dialogue puzzle in the broader sense.
 

SD-Fiend

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Dangan Ronpa.
Unfortunately it hasn't been officially translated yet
 

HannesPascal

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Quellist said:
tilmoph said:
Alpha protocol to some extent. Aside from the a to b, select the right kind of dialogue of this person to get monies/intel/fewer enemies/ whatever, there's a bit with a fellow named Conrad. You have to read up on his dossier to figure out what pushes his buttons, then select appropriate dialogue to be able to get him to so pissed he stands and fights instead of running away. This is over the course of several encounters before the showdown, and if you don't so it right, he'll bail when he's out of health.
Also theres Marburg, if you learn everything about him you can open his eyes to the mistakes he's made. When his boss tells him to fight you he just walks away, disgusted at how he's been used. And Marburg is argueably the toughest bossfight in Alpha Protocol

Man, i love that game!
You're talking about the same guy (don't know if you know that though). While in rome you can make him dislike you enough to try and kill instead of escaping after a boss fight. If you don't you have to fight him later on or convince him to leave his boss.

OT
Yeah I would say alpha protocol and Deus ex human revolution aswell.