It's slow but not significantly slower then Estus is. So the trick becomes finding a large enough window to use it in(which is an issue in all the other games as well).Ah so there isn't an active cap on healing, despite being able to technically have 100's of vials in your storage. That makes sense then, but also isn't the healing grass like very slow in DS?
Granted, the game also has a different Bonfire and level design system which makes it different then DS.
For example, there's a archstone/bonfire at the end of each "level"(behind a boss) which then becomes the starting point for the next level, but some levels don't have shortcuts to balance this out. 1-2, for example, is one long linear push down a bridge with the boss at the end and there's a Dragon that will strafe parts of the bridge. It's possible to go under the bridge to bypass the dragonfire, but that puts you in a long, dark linear tunnel with dogs and archers which isn't much better.
None of the other games have level design quite so hostile, that I've seen. Even blighttown wasn't that painful.
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