MMOs have stories, but even the most story oriented players will skip them after their first toon. They also usually have terrible stories which utterly fail to account for the fact that whatever you're doing is also simultaneously being done, has just been done, and is about to be done by a thousand other goons just like you.FoolKiller said:The problem is that this doesn't even tick off MMORPG boxes. Those tend to have stories. The problem here is the story is not in the game.
The problem with Destiny is not a lack of story. It could even drop the pretence of having a story and just let players roam around shooting stuff to get loot if the loot was interesting and worthwhile (it isn't) and there was a varied and interesting set of endgame content (there isn't).
Destiny could have the greatest story in the world of videogames, and right now it would still be terrible at what it was trying to deliver as a gameplay experience, because the gameplay experience is badly designed and full of problems that have been solved by other games for literally a decade or more.
Stop believing that every videogame has to have a story, they don't, story is only one of many things which videogames can deliver (and putting a story where one doesn't belong can make a game worse. Borderlands 2, for instance, was changed to incorporate "moar story" because whiners whined that Blands 1 didn't have one. And you know what that did? Fucked it up. Because literally every time the "story" rears its ugly head it makes the game worse by arbitrarily interfering with your ability to troll around Pandora doing odd jobs for random psychopaths (and reducing the quantity and quality of same, Blands 1 has way more sidequests and ergo more reason to drive around zones doing them and finding new stuff.) and getting newer and shinier guns.